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Game Description

Bonelab VR is listed as BONELAB on the current PC storefront. It is a first-person VR action sandbox from Stress Level Zero, built around physical interaction, experimental combat, avatar-based movement, and user-created content. The "VR" wording describes the format rather than a separate official rebrand or edition.

BONELAB is aimed at PC players who want more than scripted shooting galleries. Its central appeal is the ability to grab, climb, throw, strike, reload, and manipulate objects through tracked VR controllers while the game simulates a full physical body.

Physics-first VR combat and exploration

BONELAB places you in MythOS City after escaping a hidden underground research facility. The campaign combines exploration, environmental puzzles, combat encounters, obstacle courses, and experimental scenarios instead of following one uninterrupted corridor of missions.

The defining system is physics-driven interaction. Weapons have physical weight, objects can be picked up and repositioned, and enemies react to hits rather than behaving like simple damage sponges. The arsenal includes ranged weapons, melee weapons, and unusual physics-based tools that reward experimentation.

Movement is presented from a direct first-person VR perspective. You aim with your hands, reach for equipment, manipulate props, and use the environment during both traversal and combat. That makes ordinary actions such as opening doors, climbing, grabbing ammunition, or throwing an object part of the gameplay rather than background animation.

The structure is deliberately varied. Alongside story areas, the game includes arenas, obstacle courses, tactical trials, sandboxes, and experimental modes. Players who prefer physics-heavy VR combat over conventional mission design will find more freedom here than in a tightly authored shooter.

Avatars, body stats, and the BodyLog

BONELAB's most distinctive progression system is its avatar switching. The BodyLog lets you change into different bodies during play, with each avatar influencing physical characteristics such as strength, speed, reach, and weight.

This is not only cosmetic customization. A heavier avatar can handle some physical challenges differently from a smaller or faster body, while certain sections are designed around choosing an appropriate physical profile. The system turns character selection into a practical gameplay decision.

Custom avatar importing extends the same idea beyond the built-in roster. Through the game's mod ecosystem and the official MarrowSDK tools, creators can build custom avatars, levels, and other content for PC players to install and use in-game.

The result is a game that often feels closer to a physics laboratory than a conventional campaign. It rewards players who test boundaries, revisit spaces, and ask what the interaction system allows instead of treating every room as a fixed puzzle with one intended solution.

Campaign structure and repeatable activities

The main path follows an outcast escaping execution and investigating the underground facility beneath MythOS City. Story progress comes through a mixture of discoveries, collected clues, unlocked areas, and access to different activity types.

There is no single dominant loop comparable to a traditional loot shooter or role-playing game. Instead, BONELAB alternates between story exploration, combat, physics challenges, avatar tests, and standalone activities accessed through the game's hub areas.

That structure can be a strength for players who enjoy variety and experimentation. It can also feel uneven if you expect every level to build toward the same combat rhythm or a conventional character progression system.

Outside the campaign, the sandbox and user-generated content provide the longer-term appeal. Modded maps, avatars, and other creations can change the game's focus from authored progression to replayable experimentation and community-built scenarios.

Mods and the PC ecosystem

PC is the strongest platform for players interested in creation tools. The public MarrowSDK supports the development of custom avatar and level content, while the game's mod workflow allows players to expand the available sandbox beyond the built-in locations.

Mod support is more meaningful here than a simple cosmetic library. A custom avatar can alter how the player looks and moves, while a custom level can introduce new layouts, encounters, or experimental spaces. This gives BONELAB a changing content layer that is separate from the authored campaign.

Players seeking another physics-focused VR sandbox may also enjoy brutal arena combat experiences like GORN VR, although GORN is more focused on exaggerated gladiatorial fights while BONELAB emphasizes broader interaction and user-created content.

PC features, input, and language support

The PC version is VR-only and supports SteamVR or OpenXR. Steam lists tracked controller support, Steam Cloud, achievements, and Family Sharing. The game is designed around motion-tracked VR hardware rather than keyboard-and-mouse play.

Controller tracking is central to aiming, grabbing, climbing, reloading, melee swings, and object manipulation. A headset with reliable room-scale tracking and enough physical play space is therefore more important to the experience than traditional flat-screen input options.

The current Steam listing identifies Stress Level Zero as both developer and publisher. It lists the game as single-player, with no official online multiplayer, local co-op, or split-screen mode presented as a supported feature.

For localization, the storefront lists English interface and English full audio. No separate subtitle language list is shown. The PC storefront also lists a separate official soundtrack product, while the main game remains a paid standalone release rather than a free-to-play title.

Who should play BONELAB?

BONELAB is a strong fit for experienced VR players who want physical immersion, improvised combat, unusual movement systems, and mod support. It is especially suited to people who enjoy testing systems and replaying content in different ways.

It is less suitable for players seeking a straightforward military shooter, a traditional role-playing progression system, or a polished cooperative campaign. The physics can be demanding, and the game's comfort profile is better suited to users who are already comfortable with artificial movement in VR.

Players who prefer weapon-focused melee arenas can compare it with dark fantasy VR swordplay such as Hellsplit: Arena VR. That game is more concentrated on arena combat, while BONELAB spreads its attention across firearms, puzzles, traversal, avatars, and sandbox experimentation.

BONELAB FAQ

Is Bonelab VR the official PC name?

The current PC storefront uses the title BONELAB. "Bonelab VR" is a descriptive search phrase used to distinguish the game from non-VR titles, not a verified replacement edition or official rebrand.

Is BONELAB single-player or multiplayer?

The official PC feature list identifies BONELAB as single-player. No supported online multiplayer, local co-op, or split-screen mode is listed.

Does BONELAB support mods on PC?

Yes. PC players can use the BONELAB mod ecosystem and MarrowSDK-based content, including custom avatars and custom levels. Mod content expands the sandbox beyond the authored campaign.

Can avatars change gameplay?

Yes. Built-in and imported avatars can have different physical characteristics, including differences in body scale, strength, speed, and reach. Avatar selection can therefore affect how you approach certain challenges.

Does BONELAB support SteamVR and OpenXR?

Yes. The PC storefront lists SteamVR and OpenXR support, along with tracked controller support. BONELAB is not designed as a conventional non-VR PC game.

Does BONELAB have co-op?

No official co-op mode is listed for the PC version. The supported feature set centers on single-player exploration, combat, sandbox activities, achievements, and user-generated content.

System Requirements

Minimum:
Recomended:
Processor: Intel i5 7600 3.5ghz+
Graphics: GTX 1070 / 1660TI (6GB VRAM)
Memory: 8 GB RAM
Disk space: 20 GB available space
Operating system: Windows 10
Processor: Intel i7 9700k or greater, 3.6 ghz+
Graphics: 2070/2060super/1080ti
Memory: 16 GB RAM
Disk space: 20 GB available space
Operating system: Windows 10

Screenshots

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Trailer/Gameplay



Bonelab VR, listed as BONELAB on PC, is a first-person physics-driven VR action sandbox from Stress Level Zero. Fight with guns and melee weapons, manipulate objects, switch between avatars with different physical traits, explore MythOS City, and expand the experience with custom maps and avatars. Best for VR players who enjoy tactile combat, experimentation, and mod support over traditional co-op campaigns.

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Bonelab VR (2022), 9.28GB
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