MXGP3: The Official Motocross Videogame
Game Description
MXGP3: The Official Motocross Videogame is a PC motocross racing simulation from Milestone, built around licensed championship racing, deformable dirt, rider control, and career progression. The current Steam listing still uses the original official title, with no verified rebrand or replacement edition found. It combines third-person chase cameras with a helmet-style first-person view, giving players a choice between track awareness and a more demanding riding perspective.
The game is aimed at players who want structured motocross competition rather than an open-world motorcycle sandbox. Its focus is on racecraft, bike balance, landing control, and adapting to changing track conditions across official MXGP and MX2 content.
Motocross Racing Built Around Track Control
MXGP3 models motocross as a rhythm sport. You are not simply steering around a circuit; you are managing jumps, braking zones, ruts, landings, and body movement while trying to preserve momentum through uneven terrain.
The central challenge comes from keeping the bike stable over jumps and berms. A poor landing can ruin a corner, while an aggressive line may gain positions early and become difficult to hold as the track changes. The game rewards riders who read the surface instead of treating every lap as a fixed racing line.
Races use a choice of third-person camera views behind the rider and a helmet camera for a closer first-person perspective. The chase views are easier for learning circuits and judging rider placement, while the helmet view makes jumps, turns, and contact with other bikes more difficult to anticipate.
Rider input also affects how confidently you can attack a section. Braking too late, landing sideways, or carrying excessive speed into a rut can cost several places. That makes MXGP3 more deliberate than an arcade motocross title, even when the race itself is fast and chaotic.
Career, Championship, and Race Formats
The main progression loop is the career mode. You create a rider, compete for results, build reputation, and work toward stronger opportunities within the official motocross structure. Career events connect individual race performance with longer-term progression rather than treating every event as an isolated quick race.
Customization is tied to that identity. You can develop a custom rider and bike, select from official equipment, and choose whether to continue with your own team or move toward an official championship partner. The result is a career structure that feels closer to managing a professional motocross persona than selecting a generic vehicle from a menu.
For shorter sessions, Grand Prix, Championship, and Time Attack formats provide more focused ways to race. Grand Prix events emphasize the competitive weekend structure, Championship mode supports a broader series challenge, and Time Attack strips away the pressure of fighting a full field so you can concentrate on lines and consistency.
The game also includes MXoN content alongside the main MXGP and MX2 championship material. That gives the roster and event structure a wider official-racing context instead of limiting the experience to a single recurring race format.
Dynamic Dirt, Weather, and Two-Stroke Bikes
One of MXGP3's defining features is its use of deformable terrain. Mud and dirt can develop ruts as races progress, changing how the bike behaves and making previously comfortable lines less reliable. The effect is most noticeable when several riders use the same section repeatedly.
Dynamic weather adds another layer to the racing. Conditions can move from clear weather toward rain, changing visibility and the state of the surface. Wet dirt is not just a visual variation; it can make braking, traction, and jump approaches feel less predictable.
The game was rebuilt with Unreal Engine 4, which supports its environmental presentation, weather effects, and track deformation. It is not a general-purpose motorcycle game, however. The technology serves a focused motocross format built around official tracks, championship riders, and competitive lap execution.
MXGP3 also introduces 10 two-stroke bikes with dedicated sounds and riding reactions. They give the roster a different character from the main four-stroke machinery and provide a useful contrast for players who want to learn how different bike behavior affects corner entry, acceleration, and jumps.
Official Content and Customization
The base game includes 18 official tracks, the MXoN event, and riders and bikes associated with the official MXGP and MX2 championship season represented by the game. That licensing is the main reason to choose MXGP3 over a generic dirt-bike racer.
Customization goes beyond changing a basic color scheme. The game advertises more than 300 official components for the rider and bike, with equipment from numerous real-world brands. You can build a visual identity for your rider, alter the bike presentation, and create a custom team that develops alongside your career.
The available paid add-ons are separate from the base package. Steam lists the Monster Energy SMX Riders Cup add-on and an Additional Tracks pack. Players evaluating the standard edition should therefore distinguish the included official championship content from the optional expansion content.
There is no verified evidence that MXGP3 has been converted into a free-to-play game or renamed into a definitive edition. The storefront continues to present it as a premium Milestone racing title with optional downloadable content.
Who Should Play MXGP3?
MXGP3 suits players who enjoy technical off-road racing, licensed sports games, and mastery loops built around repeated practice. It is a good fit if you like learning how a track changes under pressure and prefer improving through cleaner lines rather than relying on constant boosts or arcade handling.
It is also a sensible choice for motocross fans who want official riders, bikes, and tracks in a structured championship setting. The combination of career progression, customization, and race-specific setup decisions gives the game more depth than a simple collection of quick races.
Players looking for casual couch multiplayer, broad open-world exploration, or stunt-focused riding should set different expectations. The PC storefront advertises online PvP, but it does not list local split-screen as a feature. The experience is primarily about solo progression, competitive online racing, and improving technical consistency.
Those who prefer road motorcycles may find a closer match in licensed circuit racing simulations such as MotoGP 26, while MXGP3 remains focused on dirt, jumps, and changing terrain.
PC Features, Controls, and Localization
On PC, MXGP3 is distributed through Steam and uses Steam DRM with Steam Cloud, achievements, leaderboards, trading cards, and Family Sharing listed on the storefront. It requires agreement to a third-party EULA, and no separate publisher launcher is identified in the current PC listing.
The game has full controller support. Official support information specifically identifies Xbox 360 and Xbox One gamepads, while Steam's controller layer can help configure other compatible devices. Keyboard control is available, but an analog controller is the more natural choice for managing throttle, steering, and rider movement.
Supported interface languages include English, French, Italian, German, Spanish, Brazilian Portuguese, and Japanese. The storefront lists interface localization rather than full voice-over or subtitle coverage, so players should not assume that every language includes complete audio translation.
For another Milestone motorcycle game with a broader road-bike focus, motorcycle racing and simcade fans can compare it with RIDE 6. The contrast is useful: RIDE emphasizes tarmac circuits and a large road-bike catalog, while MXGP3 concentrates on official motocross competition.
Similar PC Games and Alternatives
The closest comparison is earlier licensed motocross racing like MXGP2. Both games share the same championship identity and career-oriented structure, but MXGP3 stands apart through its Unreal Engine presentation, two-stroke content, revised customization, and emphasis on dynamic weather and deformable ground.
Players interested in licensed motorcycle racing but not necessarily motocross may prefer a road-racing simulation. Those games generally replace jumps and ruts with asphalt braking points, tire management, and high-speed cornering. MXGP3 is the better fit when the appeal is dirt texture, weight transfer, and finding a stable line through a rough section.
There is also a meaningful difference between MXGP3 and arcade off-road games. MXGP3 does not center its identity on trick scoring or exaggerated stunts. Its strongest loop is the repeated attempt to ride a demanding circuit more cleanly, with weather, surface changes, and bike control influencing every lap.
MXGP3 FAQ
Is MXGP3 still listed under its original name?
Yes. The current Steam product page uses the name MXGP3 - The Official Motocross Videogame. No verified storefront rebrand or definitive replacement name was found during the current check.
Is MXGP3 a motocross simulation or an arcade racer?
It is best described as a motocross racing simulation with accessible game modes. Its key systems include deformable terrain, bike balance, jumps, weather changes, technical lines, and official championship racing rather than purely arcade handling.
Does MXGP3 include online multiplayer?
Yes. The PC listing includes online PvP. Local split-screen is not listed among the PC features, so the multiplayer focus is online competition rather than same-screen racing.
What bikes and championship content are included?
The base game includes official MXGP and MX2 riders and bikes, 18 official tracks, MXoN content, and 10 two-stroke bikes. Optional add-ons expand the package with the Monster Energy SMX Riders Cup and additional tracks.
How deep is the customization?
Customization includes more than 300 official components for the rider and bike. Career players can create a rider and team, improve their reputation, and pursue relationships with official championship partners.
Does MXGP3 support gamepads on PC?
Yes. It has full controller support, with Xbox 360 and Xbox One pads specifically identified in official support information. Keyboard controls are also available, but analog gamepad input is better suited to throttle and steering control.
What type of player should skip MXGP3?
Skip it if you want a large open world, stunt playground, or local split-screen party racer. MXGP3 is built for players who enjoy championship structure, technical dirt-bike handling, official motocross content, and gradual improvement through practice.
System Requirements
Minimum: | Recomended: |
| Processor: Intel Core i5-2500K 3.3 GHz/AMD FX-6350 3.9 GHz Graphics: 2 GB GeForce GTX 760/Radeon HD 7950 Memory: 4 GB RAM Disk space: 11 GB HDD Operating system: Windows 7 64-bit | Processor: Intel Core i5-6600K 3.5 GHz/AMD FX-8350 4.0 GHz Graphics: 2 GB GeForce GTX 960/Radeon R9 380 Memory: 8 GB RAM Disk space: 11 GB HDD Operating system: Windows 7 64-bit |
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MXGP3: The Official Motocross Videogame (2017), 10.55GB
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