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Game Description

GRIP: Combat Racing is a PC arcade combat racer from Caged Element and Wired Productions, built around wall-riding, ceiling-surfing, weapon pickups, and extreme-speed track layouts. Steam continues to list the game under its full name, while GOG uses the shorter storefront name GRIP; this is a listing variation rather than a verified rebrand. The game combines wheeled Rollers with airborne AirBlades, giving it a broader identity than a conventional kart or anti-gravity racer.

High-speed racing with no fixed down

GRIP uses a primarily third-person racing perspective, with alternate camera views available for players who prefer a closer view of the vehicle. The central handling idea is simple but demanding: maintain momentum, use ramps and banking to change orientation, and treat walls and ceilings as legitimate racing surfaces rather than obstacles.

The cars are double-sided and can continue driving after flipping, which makes recovery part of the skill ceiling. A bad landing does not always end a run, but losing speed at the wrong moment can leave you exposed to attacks or send you into a barrier. Players who enjoy futuristic racers such as the obstacle-heavy sci-fi racing of Distance will recognize the emphasis on reflexes, route reading, and surviving unconventional track geometry.

Races are not just about taking the cleanest line. Boost management, braking before tight transitions, controlled launches, and knowing when to stay low all matter. The game rewards aggressive momentum, yet the fastest route is often the one that leaves enough control to avoid a missed wall or a poorly timed jump.

Rollers, AirBlades, and combat systems

The vehicle roster is divided between ground-based Rollers and hovering AirBlades. Rollers lean into the original Rollcage-inspired identity, using wheels, armor, and surface contact to attack the course. AirBlades bring anti-gravity handling to the same competitive space, allowing races to mix two very different forms of movement.

AirBlades are not merely cosmetic variants. Their presence changes how players approach jumps, corners, elevation changes, and vehicle matchups. The result is a combat racer where the ideal line depends partly on the vehicle class, the track surface, and how much room opponents have to use their weapons.

Power-ups provide the other half of the game’s identity. The arsenal includes shields, turbo boosts, rail guns, missiles, and explosive projectiles, with several weapons offering alternate firing behavior. Defensive timing is as important as attacking: saving a shield for a narrow section can be more valuable than firing immediately at a distant rival.

  • Wall-riding and ceiling-surfing turn track orientation into a tactical choice.
  • Vehicle flipping helps racers recover from launches and inverted landings.
  • Weapon pickups support direct attacks, defense, and speed control.
  • AirBlade and Roller classes create different handling profiles within the same race.

The combat is integrated into racing rather than separated into a traditional shooter system. Position, timing, and track knowledge determine whether a weapon creates a real opening or simply slows the user down.

Campaign, Carkour, and arena play

GRIP’s single-player structure centers on a tiered campaign with rival drivers, event progression, experience gains, and vehicle appearance unlocks. It is closer to a sequence of escalating racing challenges than a story-heavy career mode, so the long-term loop is built around improving results and opening more events.

For focused driving practice, Carkour offers point-to-point obstacle courses designed around precision, route choice, jumps, and time pressure. These runs remove much of the pack-racing distraction and make vehicle control the main test. They are useful for learning how the game handles launches, surface transitions, and recovery after a mistake.

The multiplayer selection expands beyond ordinary races. GRIP includes arena deathmatch maps, team-based competition, elimination-style events, and tournament options. Steam advertises online play for up to 10 players and local shared or split-screen play for up to four, while Remote Play Together is also listed as a supported Steam feature.

Content model and editions

The PC game is sold as a paid base product rather than a free-to-play title. Its additional content is primarily vehicle customization and vehicle-focused add-ons, including manufacturer garage kits, cosmetic skins, the Artifex Car Pack, and the DeLorean 2650.

The commercial structure is easy to misunderstand because the storefront content list mixes paid cosmetic packs with free items. Free examples include selected manufacturer garage kits and hardware-brand skins, while other garage kits and vehicle packs are sold separately. The Digital Deluxe bundle combines the base game with a selection of garage kits, the Nyvoss Hex pre-order pack, and the official soundtrack.

Core modes are not presented as a subscription service, and the game’s progression comes from campaign performance, player experience, and cosmetic unlocks rather than a seasonal battle-pass model. Players mainly need to decide whether they want the base racing package or the optional appearance and vehicle additions.

PC features and storefront differences

Steam’s PC version supports online PvP, shared and split-screen PvP, Steam Cloud, achievements, leaderboards, trading cards, Family Sharing, and Remote Play Together. It also supports VR, giving the game an unusual option for players who want to experience its inversions and track transitions from inside the race.

Controller play is supported, and a gamepad is the practical choice for a title built around rapid steering corrections, boost control, weapon activation, and repeated orientation changes. Keyboard controls are available through the PC version, but the handling is designed around analog input rather than precise simulation-style wheel management.

GOG’s current DRM-free GRIP edition can be installed without GOG Galaxy and includes a broad selection of cosmetic content, but its storefront notice states that online and LAN multiplayer are not included. Players specifically looking for online competition should therefore distinguish between the Steam feature set and the offline-focused GOG build.

Who should play GRIP: Combat Racing?

GRIP is a strong fit for PC players who want arcade combat racing, extreme track orientation, couch multiplayer, and a vehicle roster that supports different approaches to speed and aggression. It is especially suited to players who enjoy learning a track through repetition, recovering from spectacular mistakes, and turning a race into a last-second weapons duel.

It is less suitable for anyone seeking realistic motorsport rules, a relaxed open-world drive, or a heavily narrative career. The game’s identity is built around momentum, hazards, weapons, and unusual surfaces. That means visual chaos and unpredictable recoveries are part of the appeal, not occasional deviations from a standard circuit racer.

For another futuristic racing option with anti-gravity vehicles, electronic music, and a more traditional high-speed track focus, Redout 2’s precision anti-gravity racing format is a useful comparison. GRIP remains the more combat-oriented choice, especially when local multiplayer and weapon timing are central to the experience.

GRIP: Combat Racing FAQ

Is GRIP: Combat Racing still the current Steam name?

Yes. Steam continues to use GRIP: Combat Racing. GOG lists the product as GRIP, but available storefront information does not establish a formal rebrand or replacement edition.

Does GRIP: Combat Racing have online multiplayer?

Yes on the Steam version. Steam lists online PvP and supports races with up to 10 players, alongside lobby and matchmaking features described for the game. The GOG DRM-free version is different: its storefront notice says that online and LAN multiplayer are not included.

Can four people play locally on PC?

Yes. The Steam listing supports four-player shared or split-screen play. Multiple controllers are the sensible setup for local competition, particularly because the game uses analog steering and several simultaneous driving and combat inputs.

Does the PC version support VR?

Yes. VR is listed as a supported feature on Steam. Because GRIP frequently changes orientation through wall-riding, ceiling sections, launches, and vehicle flips, it is best approached as an intense seated racing experience rather than a calm cockpit simulation.

What languages are available on Steam?

Steam lists interface support for English, French, Italian, German, Spanish, Japanese, Korean, Polish, Russian, Simplified Chinese, and Hungarian. The storefront does not list full voice acting for these languages, so the confirmed localization is interface text rather than dubbed audio.

System Requirements

Minimum:
Recomended:
Processor: Intel Core i3-3220 3.3 GHz / AMD FX-6300 3.5 GHz
Graphics: 1 GB GeForce GTX 560 / Radeon HD 6850
Memory: 4 GB RAM
Disk space: 8 GB HDD
Operating system: Windows 7 64-bit
Processor: Intel Core i5-3570K 3.4 GHz / AMD FX-8320 3.5 GHz
Graphics: 2 GB GeForce GTX 970 / Radeon R9 380
Memory: 8 GB RAM
Disk space: 8 GB HDD
Operating system: Windows 7/8/10 64-bit

Screenshots

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Trailer/Gameplay

GRIP: Combat Racing is a PC arcade combat racer built around wall-riding, ceiling-surfing, vehicle flips, and weaponized high-speed battles. Choose between wheeled Rollers and anti-gravity AirBlades, then tackle campaign tiers, Carkour obstacle runs, arena fights, online races, or four-player split-screen events. It suits players who want futuristic racing with a heavier combat focus than standard anti-gravity racers.

Download

GRIP: Combat Racing Deluxe Edition (2018), 3.22GB
ElAmigos release, game is already cracked after installation (crack by Codex). 

Updated to version 1.5.1 (17.04.2020); +23 DLC are included.

1. Extract files.
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4. ElAmigos release, game is already cracked after installation.
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GRIP: Combat Racing Download


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