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Game Description

Chorus PC is a third-person space-combat shooter from Deep Silver Fishlabs and publisher Deep Silver. The current Steam, Epic Games Store, and GOG listings all use the name Chorus; there is no verified replacement edition or storefront rebrand to account for. It is a focused single-player adventure about Nara, her sentient starfighter Forsaken, and a campaign against the Circle and its leader, the Great Prophet.

Fast zero-g combat with a third-person view

Chorus is built around arcade-style space combat, not realistic flight simulation. The camera stays behind Forsaken, giving you a broad view of incoming fighters, capital ships, projectiles, structures, and environmental hazards. There is no first-person cockpit campaign, so the game prioritizes awareness, positioning, and readable action over instrument-heavy piloting.

The basic loop is direct: travel to a mission location, scan the area, engage hostile ships or installations, complete the objective, and return to the wider space region for upgrades or optional activities. Missions take place across open space, asteroid fields, large stations, crystalline corridors, temples, and unusual areas connected to the game's Void mythology.

Movement becomes more expressive as Nara recovers her abilities. Drift Trance lets Forsaken maintain momentum while changing direction, making it possible to swing around targets without following a conventional turning arc. It is the key movement skill for attacking enemies while preserving speed and keeping the ship pointed toward a threat.

Combat is most satisfying when movement, weapon choice, and abilities are used together. You can break away from a firing line, drift across an enemy's path, change weapons, and use a Rite to reach a better attack angle before the target can recover.

Weapons, Rites, and target priorities

Forsaken carries three main weapon families: a Gatling gun, a laser, and a missile launcher. They are not simple cosmetic variations. Each weapon has a different role in the game's shield, armor, and hull combat model, so changing weapons during a fight is part of the intended rhythm.

The Gatling gun is suited to sustained fire against exposed targets and lighter opponents. Lasers reward more accurate aim and are effective when shields need to be stripped quickly. Missiles provide heavier impact against armored targets and large vessels, but their slower handling makes them less convenient for every encounter.

Nara's Rites add the unusual layer that separates Chorus from a conventional space shooter. The Rite of Sense reveals objects and points of interest, while combat-focused abilities give Forsaken ways to reposition, disrupt enemies, or attack with supernatural force.

Rite of the Hunt allows Nara to leap directly behind a targeted enemy, creating an immediate firing opportunity. Other powers include teleportation-style movement, telekinetic effects, and attacks that can disable or punish groups of opponents. The strongest encounters ask you to chain these abilities instead of treating them as isolated cooldown tools.

Rite upgrades and aspects expand the usefulness of the abilities as the campaign progresses. This creates a clear mastery loop: learn how each power changes positioning, identify which enemy defenses it bypasses, and combine it with the right weapon before the battlefield becomes crowded.

Story campaign and exploration structure

The narrative follows Nara, a former Circle warrior trying to confront the organization she once served. Forsaken is not merely a vehicle; the sentient starfighter is a second protagonist whose relationship with Nara shapes the campaign's emotional center.

Chorus presents a story-led structure with authored missions, character conversations, temples, resistance objectives, and optional activities. It is broader than a sequence of disconnected arcade stages, but it is not a persistent space economy or a traditional trading sandbox.

Exploration supports the combat loop rather than replacing it. Scanning can reveal resources, mission clues, and points of interest, while side activities provide additional reasons to revisit areas. The game's spaces are designed for flying, fighting, and discovery; there are no on-foot sections that turn it into a conventional third-person action game.

Temples are especially important because they connect environmental traversal with Nara's progression. Their layouts introduce movement and ability challenges before those same tools become essential during later dogfights.

Content model and available editions

Chorus is sold as a paid base game with its main single-player campaign included. The commercial structure is comparatively simple: there is no free-to-play progression system, seasonal battle pass, or multiplayer service layer shaping the core experience.

Steam lists two optional add-ons: the Elder Armor Skin Set and the original soundtrack. The armor pack is cosmetic and can be applied to Forsaken and the starting weapons. It does not add missions, weapons, abilities, or a separate gameplay mode.

A demo is also listed on Steam and the Epic Games Store, giving PC players a way to test the movement model before committing to the full campaign. The main game remains a single-player purchase rather than a platform for competitive or cooperative play.

Players comparing it with roguelike space shooters such as Everspace should note the structural difference: Chorus uses a continuous authored campaign, while Everspace is built around repeatable runs, randomized encounters, and progression through repeated attempts.

Who should play Chorus?

Chorus is a strong fit for players who want fast three-dimensional dogfights, a clear story campaign, and a manageable upgrade structure. It works particularly well for people who enjoy learning movement systems and turning special abilities into practical combat routines.

The game is also a good choice for players who prefer a contained space adventure instead of a large economy-driven universe. You pilot one primary ship, improve its weapons and systems, and gradually expand Nara's toolkit rather than managing a fleet or building an empire.

It is less suitable for players looking for multiplayer dogfights, co-op missions, detailed trading, realistic Newtonian flight, or multiple fully customizable ships. Its combat is energetic and tactical, but the experience stays centered on Nara, Forsaken, and the campaign's fixed progression.

For a cockpit-first alternative with team-based combat, multiplayer starfighter action in Star Wars Squadrons offers a very different structure. Chorus is the better match for solo players who want supernatural abilities and a third-person chase camera.

PC controls, HOTAS, and storefront support

On PC, Chorus supports mouse and keyboard, gamepads, and HOTAS accessories. The control layout can be remapped, aim sensitivity and aim assist can be adjusted, and controller stick dead zones are configurable.

HOTAS support was added through a PC update and is intended for players who want throttle-and-stick input rather than a conventional gamepad. Chorus still behaves like an arcade space shooter, so HOTAS support improves input flexibility without turning the game into a simulation.

The game uses Unreal Engine and includes PC-specific visual options such as ray-traced reflections and NVIDIA DLAA support where the selected storefront build and hardware configuration allow them. These are optional presentation features, not separate gameplay modes.

Steam and Epic versions use their respective launcher and account ecosystems. The GOG release is listed as DRM-free and does not require GOG Galaxy for offline installation or play. GOG Galaxy remains optional for conveniences such as cloud saves and achievement synchronization.

English is the full-audio language. The interface and subtitles are localized into multiple languages, including French, Italian, German, Spanish, Polish, Brazilian Portuguese, Russian, Korean, Simplified Chinese, Traditional Chinese, and Japanese on supported storefront listings.

Accessibility options include fully remappable controls, configurable aim assistance, adjustable controller dead zones, switchable target markers, and subtitles available in three sizes. These options make the high-speed combat easier to tune for different control preferences.

Similar PC space-combat games

Chorus sits between an arcade space shooter and a light action-adventure game. It shares direct piloting and upgrade-driven combat with story-focused space flying in Rebel Galaxy Outlaw, but Chorus is more linear and does not emphasize trading, ship ownership, or an open-ended career.

Players who prefer mission-based battles against fighters and large vessels may also appreciate its relationship to other arcade flight games. The difference is that Chorus makes Nara's Rites central to combat, allowing teleportation, drifting, scanning, and supernatural attacks to work alongside conventional weapons.

The result is a game with a narrow but clear identity: solo space combat, cinematic environments, ability-driven movement, and a campaign that steadily turns one starfighter into a highly mobile living weapon.

Chorus FAQ

Is Chorus still called Chorus on PC?

Yes. The current Steam, Epic Games Store, and GOG product listings use the name Chorus. No verified rebrand, replacement edition, or alternate current PC title was found during storefront checks.

Is Chorus multiplayer or co-op?

No. Chorus is a single-player game. The PC storefront listings do not present online multiplayer, co-op, split-screen, or competitive dogfight modes.

Does Chorus support a controller?

Yes. Chorus supports gamepads on PC, with remappable controls, configurable aim assistance, and adjustable stick dead zones. Mouse and keyboard controls are also supported.

Does Chorus support HOTAS?

Yes. The PC version supports HOTAS accessories and lets players map gameplay actions and input axes. The flight model remains arcade-oriented rather than a full simulation.

What weapons do you use in Chorus?

Forsaken uses a Gatling gun, laser, and missile launcher. Each weapon is intended for different defensive situations, so switching between them is important during larger encounters.

What is the permadeath mode?

Chorus includes Easy, Medium, Hard, and Extreme difficulty settings, plus a Permadeath option. In Permadeath, player death results in a game over and the save data is wiped, making it a high-risk challenge for experienced pilots.

System Requirements

Minimum:
Recomended:
Processor: Intel Core i5-4690 3.5 GHz / AMD FX-9370 4.4 GHz
Graphics: 4 GB GeForce GTX 970 / Radeon RX 480
Memory: 8 GB RAM
Disk space: 36 GB HDD
Operating system: Windows 10
Processor: Intel Core i5-7400 3.0 GHz / AMD Ryzen 7 1700X 3.4 GHz
Graphics: 6 GB GeForce GTX 1060 / 8 GB Radeon RX 580
Memory: 8 GB RAM
Disk space: 40 GB HDD
Operating system: Windows 10

Screenshots

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Trailer/Gameplay



Chorus PC is a third-person space-combat shooter from Deep Silver Fishlabs, built around fast zero-g dogfights rather than realistic simulation. Pilot Nara and the sentient starfighter Forsaken through a story-led campaign, switching between Gatling guns, lasers, missiles, and psychic Rites such as Drift Trance and Rite of the Hunt. It suits solo players who want focused combat, exploration, and progression without multiplayer.

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Chorus (2021), 22.79GB
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