At Dead of Night
- Category:
- Release date:
- Game Genre:Adventure, Survival Horror, Strategy, Supernatural, Tactical, Investigation, Horror, First-Person, Gothic, Indie, Point & Click, RPG, Atmospheric, Co-op, Real Time Tactics, Mystery, Story Rich, FMV, Cinematic, Multiplayer, Strategy RPG
- Developer:Baggy Cat Ltd., Publisher: Baggy Cat Ltd.
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Russian, Polish, Turkish, Chinese Simplified
- Dubbing/Audio:English
- Crack:Codex
- Game size:4.47GB
Game Description
At Dead of Night PC is a first-person FMV survival horror adventure from Baggy Cat Ltd. Set inside the isolated Sea View Hotel, it combines live-action performances, rendered exploration, ghost investigation, and real-time evasion. The current Steam listing retains the original name, with no verified rebrand or replacement edition shown. It is a single-player horror game built around uncovering Jimmy Hall's history while trying to survive his pursuit.
The result is not a conventional combat-focused horror game. Maya has no weapon-based solution to the hotel's central threat. Progress depends on observation, item use, navigation, supernatural investigation, and learning when to move before Jimmy finds her.
A first-person hotel horror built around investigation
The core loop begins with first-person exploration through the Sea View Hotel. Maya moves between corridors, rooms, stairways, and other connected areas while searching for clues, useful objects, and the locations of the hotel's ghosts. The environment is presented through a mixture of rendered scenery and live-action video, giving the game its distinctive FMV adventure identity.
Investigation is tied to a strange supernatural device: an ancient ghost voice receiver that allows Maya to communicate with spirits connected to Jimmy's past. Each ghost reveals part of the hotel's history, but their stories are not simply optional background material. They help Maya understand the threat around her and identify what must be uncovered before she can escape.
Exploration becomes dangerous whenever Jimmy Hall is nearby. The hotel is not a safe puzzle box where players can inspect every room without pressure. Jimmy patrols the building, reacts to Maya's presence, and can force her to break off an investigation, hide, or retreat. Audio cues and his appearances become part of the decision-making rather than decorative horror effects.
How the stealth and survival systems work
Stealth and evasion replace traditional combat. Maya's survival depends on choosing routes carefully, recognizing when Jimmy is approaching, and using available hiding places when a direct escape is not possible. The tension comes from having to continue investigating even though the hotel remains an active danger zone.
The game also uses a real-time threat loop. You are not simply solving a sequence of static point-and-click puzzles. Jimmy can interrupt movement between objectives, which means a familiar corridor may feel different when you are carrying new information or trying to reach a specific room before he arrives.
Objects and clues are important because the game asks players to connect information across the hotel. Maya's inventory and discoveries support the investigation, while the spirits provide narrative evidence about Jimmy's actions and the secrets surrounding his family. This creates a progression structure based on knowledge and access rather than character levels, weapon upgrades, or skill trees.
Live-action horror with a supernatural mystery
Baggy Cat Ltd. describes the game as part horror film, part horror game, and part ghost hunt. That combination is the central design feature. Live-action performances provide Jimmy, Maya, and the apparitions with a direct physical presence, while the interactive hotel sections give the player control over when to explore, investigate, and hide.
The main antagonist is Jimmy Hall, the hotel's disturbing proprietor. His comedy persona, Hugo Punch, is closely tied to the story's psychological and supernatural conflict. The narrative gradually moves beyond a simple escape scenario as Maya communicates with the dead and reconstructs the events that shaped Jimmy's behavior.
Players should expect a mystery that is revealed through repeated visits to hotel spaces, ghost encounters, conversations, and environmental clues. It is closer to an interactive horror investigation than an action game. The strongest appeal is the contrast between ordinary hotel architecture and the increasingly hostile presence moving through it.
Content model and what is included
The current Steam storefront presents At Dead of Night as a paid single-player game. It does not list a free-to-play transition, a season pass, or a collection of table-sized content packs. The product is structured as one complete horror adventure rather than an episodic storefront with separately sold story chapters.
There are no conventional multiplayer modes in the game's feature list. Steam lists single-player support, achievements, captions, Family Sharing, and Remote Play features, but that does not turn the campaign into an online co-op experience. Players should approach it as a solo investigation.
The content is driven by the hotel mystery, the ghost stories, and the escalating pursuit by Jimmy. There is no verified character progression system, crafting loop, or combat arsenal to manage. The meaningful form of replay value comes from understanding the layout, improving navigation, revisiting missed clues, and seeing how efficiently you can complete the investigation.
PC features, controls, and localization
The PC version is distributed through Steam and lists full controller support, including Xbox controllers. Keyboard and mouse play is also appropriate for the game's directional exploration and object interaction. Steam additionally lists Remote Play on Tablet, Remote Play on TV, and Remote Play Together, although the game itself remains a single-player experience.
Steam lists captions and subtitle support in English, Spanish, German, Italian, Russian, Simplified Chinese, Turkish, French, Polish, Japanese, Finnish, and Brazilian Portuguese. The storefront identifies interface and subtitle support for these languages, while English is the listed full-audio language.
No separate launcher is identified for the Steam release, and no anti-cheat system is advertised on the storefront. The game is also notable for its video-heavy presentation: Baggy Cat provides alternative video files for certain playback problems, including systems affected by video-decoding limitations or visual artifacts. That is a concrete support path rather than a generic performance promise.
Who should play At Dead of Night?
At Dead of Night suits players who enjoy first-person horror without gunplay, FMV storytelling, haunted-location mysteries, and stealth sections where sound and timing matter. It is especially well matched to players who want the atmosphere of an interactive horror film but still expect to search rooms, make route decisions, and manage immediate danger.
It is less suitable for anyone looking for melee combat, firearms, open-world exploration, character builds, or co-op survival. The game deliberately limits Maya's power. That restriction is the source of its tension, but it also means the experience can feel repetitive to players who prefer constant mechanical variety.
The game also rewards patience. Its mystery develops through conversations with ghosts and repeated investigation rather than through a rapid sequence of action set pieces. Players who enjoy piecing together a disturbing backstory will find more depth here than those approaching it only for jump scares.
Similar horror games on PC
For a different kind of cinematic horror built around branching decisions, choice-driven interactive horror like The Dark Pictures Anthology: House of Ashes offers a broader ensemble structure and multiplayer options, while At Dead of Night stays focused on one protagonist and one hostile location.
Players who prefer supernatural investigation, hiding, and permanent danger may also want to compare it with atmospheric ghost stories such as The Dark Pictures Anthology: Little Hope. The two games differ in perspective and structure, but both place narrative discovery and survival decisions ahead of traditional combat.
At Dead of Night remains the more specialized choice if the appeal is specifically FMV horror, a haunted hotel, and a persistent human antagonist who can interrupt investigation at any time. Its identity comes from combining filmed performances with interactive movement rather than copying the formula of a standard survival horror game.
At Dead of Night FAQ
Is At Dead of Night still called At Dead of Night on PC?
Yes. The current Steam product listing uses At Dead Of Night, and Baggy Cat's official site uses the same title. No verified storefront rebrand or replacement name for the original PC game is shown.
What type of game is At Dead of Night?
It is a first-person FMV survival horror adventure with point-and-click style interaction, supernatural investigation, stealth, and real-time evasion. It is not primarily a combat game and does not use a conventional weapon-progression system.
Does At Dead of Night have multiplayer or co-op?
No. The game is designed as a single-player campaign. Steam lists Remote Play features, but the story itself does not provide an online co-op or split-screen mode.
What do you do in At Dead of Night?
You control Maya as she explores the Sea View Hotel, searches for clues and objects, communicates with ghosts through a receiver, uncovers Jimmy's history, and avoids Jimmy while moving between investigation objectives.
Does the PC version support controllers?
Yes. Steam lists full controller support, including Xbox controllers. The game also supports captions and subtitles across twelve listed interface and subtitle languages, with English full audio.
Is At Dead of Night a paid game or free-to-play?
The Steam listing presents it as a paid single-player game. No free-to-play conversion, season pass, or separately listed story DLC structure is shown on the current storefront page.
System Requirements
Minimum: | Recomended: |
| Processor: i5 Graphics: Video acceleration preferred Memory: 2 GB RAM Disk space: 5 GB HDD Operating system: Windows 8 64bit | Processor: i7 2.2gz Graphics: Video acceleration preferred Memory: 2 GB RAM Disk space: 5 GB HDD Operating system: Windows 10 64bit |
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At Dead of Night (2020), 4.47GB
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