Another Fishermans Tale VR
- Release date:
- Game Genre:Puzzle, FPP, adventure elements, experimental/art, Oculus Rift/Quest, PlayStation VR, SteamVR, virtual reality
- Developer:Innerspace VR
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese
- Dubbing/Audio:English, French
- Crack:Codex/Rune, FLT
- Game size:6.60GB
Game Description
Another Fisherman's Tale VR is the former name of A Fisherman's Tale 2, a first-person PC VR puzzle adventure from InnerspaceVR and Vertigo Games. The Steam storefront now uses A Fisherman's Tale 2, while confirming that the content is unchanged. This is a single-player, story-driven experience built around detachable body parts, surreal environments, and tactile puzzles that only make sense in virtual reality.
The naming change matters when searching for the game. Players looking for Another Fisherman's Tale, Another Fisherman’s Tale VR, or the sequel to A Fisherman’s Tale will find the current PC listing under A Fisherman's Tale 2.
A body-based puzzle adventure
The central gameplay loop is simple to describe but unusual to play: explore a sequence of handcrafted environments, inspect objects, manipulate the scenery, and use your own body to unlock the next puzzle. Instead of treating the player character as a fixed avatar, the game makes body manipulation its main design language.
You can detach your hands and control them remotely, sending a hand across a gap or through a confined route to retrieve an object. Your head can also be separated and moved to create a new viewpoint, turning the player’s own perspective into part of the puzzle. These actions are not optional tricks. They are the foundation of progression.
The game uses a first-person VR perspective for direct interaction, but its story also shifts into miniature model scenes and staged visual moments. This creates a deliberate contrast between being physically present inside a location and observing a crafted memory from outside it.
Attachments, tools, and environmental logic
Detaching body parts is only one half of the system. You can also replace limbs with objects that grant practical abilities. A pirate hook can help with climbing, a crab claw can cut through ropes, and a fish tail improves movement through water. The important point is that these attachments are functional puzzle tools rather than conventional equipment upgrades.
Each new attachment changes how you read the environment. A blocked route may become accessible after changing an arm, while a distant object may require remote hand control instead of ordinary movement. The result is a form of physical experimentation: observe the space, identify what is missing, and rebuild your character into the tool the situation demands.
The game also supports puppeteering interactions, allowing you to reach toward distant objects and influence elements of the level with your hands. Puzzles are generally authored around a specific location and mechanic, so the experience favors observation and experimentation over inventory management, combat statistics, or open-ended crafting.
Nina, Bob, and a story built from memory
The narrative follows Nina, the daughter of Bob, the fisherman from the original game. While exploring her mother’s basement, Nina discovers models, notes, and photographs connected to Bob’s past. She begins reconstructing his adventures, moving through stories involving pirates, sunken ships, treasures, and strange maritime locations.
This setup gives the campaign a layered structure. You are not simply travelling through a literal ocean world. You are moving through Nina’s recollection of Bob’s stories, where fact, fiction, childhood memory, and theatrical models overlap. The tone combines poetic storytelling, playful humor, and more serious family themes without abandoning the whimsical visual style of the series.
Players who enjoy surreal perspective puzzles and tactile object interaction may also appreciate atmospheric VR puzzle adventures such as Ghost Town VR, although A Fisherman’s Tale 2 is more colorful, linear, and focused on body-based mechanics than supernatural investigation.
Campaign structure and commercial model
A Fisherman’s Tale 2 is a paid standalone game rather than a free-to-play title or an expandable service. Steam lists it as a single-player VR game with achievements, tracked controller support, Family Sharing, and Steam Cloud. The storefront also presents franchise bundles that combine the sequel with A Fisherman’s Tale and separate digital extras.
The campaign is organized as a linear narrative adventure with distinct locations and puzzle sequences. It is not an open-world game, roguelike, or sandbox. There are no procedural runs, character classes, loot tiers, or competitive modes to extend the experience indefinitely. Its replay value comes from revisiting missed interactions, finding optional details, and completing achievements rather than building a long-term character.
That structure makes the game a good fit for players who want a focused VR story with a clear ending. It is less suitable for anyone expecting a large exploration game, repeatable challenge mode, or extensive post-campaign progression.
PC VR features and controls
The PC version is marked VR Only and uses SteamVR. Steam lists tracked controller support, which matches the game’s reliance on grabbing, throwing, replacing, and remotely controlling body parts. A conventional keyboard-and-mouse setup is not the intended way to play, and a regular flat-screen mode is not provided.
Comfort options are important because the game includes artificial movement and sequences involving separated body parts. Available comfort features include teleport and smooth movement options, snap and smooth turning, vignette support, and adjustable player height. Seated and standing play are supported, but the best choice depends on your room, headset, and tolerance for artificial motion.
Steam lists interface and subtitle support for English, French, Italian, German, Spanish from Spain, Simplified Chinese, Japanese, Korean, and Traditional Chinese. Full audio is available in English and French. The game is therefore more broadly localized in text than in spoken dialogue.
Who should play A Fisherman’s Tale 2?
This is a strong choice for story-focused VR players who want inventive puzzles rather than combat-heavy action. It suits newcomers who prefer a guided adventure, as well as experienced headset users looking for mechanics that could not be reproduced cleanly with a standard controller.
Its best audience enjoys surreal fiction, physical interaction, linear campaigns, and clever environmental logic. The game rewards patience more than reflexes. You will often make progress by asking what your body can become, not by searching for a traditional key or switch.
Skip it if you want multiplayer, co-op, competitive score chasing, extensive character customization, or a large world filled with side activities. There is no online co-op, local co-op, or split-screen mode; the entire adventure is designed for one player.
Similar PC VR games
The closest comparisons are other VR adventures that use physical presence as part of their puzzle design. Players who prefer a more unsettling mystery can explore first-person haunted-house puzzle games such as The 7th Guest VR, while A Fisherman’s Tale 2 keeps its focus on surreal storytelling, body transformation, and playful maritime environments.
It also belongs beside narrative VR puzzle games rather than conventional fishing or pirate titles. The fisherman theme is the setting, not a simulation system: there is no fishing economy, ship-management layer, or open-sea survival loop.
A Fisherman’s Tale 2 FAQ
What is Another Fisherman’s Tale VR called now?
The current Steam name is A Fisherman’s Tale 2. Another Fisherman’s Tale was the original title, and the storefront states that the content did not change when the name was updated.
Is A Fisherman’s Tale 2 a regular PC game or a VR-only title?
It is a VR-only PC game distributed through SteamVR. You need a compatible PC VR headset and tracked motion controllers for the intended experience.
Is the game multiplayer or co-op?
No. A Fisherman’s Tale 2 is a single-player adventure with no online multiplayer, local co-op, or split-screen mode.
What are the main gameplay mechanics?
The defining mechanics are detaching body parts, controlling hands remotely, replacing limbs with functional objects, and manipulating the environment through VR hand interactions.
Does it include DLC or a season pass?
The PC storefront presents A Fisherman’s Tale 2 as a paid standalone game. It is also included in franchise bundles with A Fisherman’s Tale and separate digital extras, but no season-pass structure is listed for the sequel.
What languages are supported?
Interface and subtitle support covers English, French, Italian, German, Spanish from Spain, Simplified Chinese, Japanese, Korean, and Traditional Chinese. Full audio is available in English and French.
System Requirements
Minimum: | Recomended: |
| Processor: Intel i5-4590 or AMD FX 8350 Graphics: NVIDIA GeForce 970 or AMD Radeon R9 290 Memory: 4 GB RAM Disk space: 7 GB available space Operating system: Windows 8+ (64-bit OS required) | Processor: Intel i5-4590 or AMD FX 8350 Graphics: NVIDIA GeForce 970 or AMD Radeon R9 290 Memory: 8 GB RAM Disk space: 7 GB available space Operating system: Windows 10+ (64-bit OS required) |
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Trailer/Gameplay
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Another Fisherman's Tale VR (2023), 6.60GB
ElAmigos release, game is already cracked after installation (crack by Codex/Rune or FLT).
Updated to version 1.078 (30.05.2023).
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