Hand of Fate
- Category:
- Release date:
- Game Genre:RPG, TPP, fantasy, hack'and'slash, roguelike, card games, indie games, action RPG
- Developer:
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Portuguese-Brazil, Russian, Japanese, Korean, Hungarian, Ukrainian, Simplified Chinese
- Dubbing/Audio:English, Simplified Chinese
- Crack:not necessary
- Game size:1.29GB
Game Description
Hand of Fate on PC is a hybrid roguelike, deckbuilding game, and third-person action RPG built around a sinister tabletop encounter. The current Steam listing still uses the original name, with no verified rebrand or replacement edition. You build the cards that shape each quest, survive the Dealer's unpredictable challenges, and turn equipment cards into real-time battles.
A tabletop dungeon with real-time combat
Every quest begins at the Dealer's table. Your character moves across a board made from face-down encounter cards, revealing shops, allies, traps, food, hazards, and enemy fights as you choose a route through the layout. The game feels part adventure book, part board game, and part action RPG because every card can alter the condition of the run.
The deck is not just a collection of attacks. You assemble separate pools of encounter cards and equipment, deciding which events and rewards can appear before the quest starts. That preparation gives you control over the kinds of risks you are willing to face, but the Dealer also inserts cards designed to disrupt your plans.
When combat is dealt, the card transitions into a third-person battlefield. The hero fights with direct movement and timing rather than turn-based commands. Standard attacks build a combo, incoming strikes can require a counter or dodge, ranged attacks may be reflected, and shield actions can break guarded enemies. The system is accessible, but success depends on recognizing attack cues and controlling groups before they surround you.
Deckbuilding, luck, and resource pressure
The defining decision in Hand of Fate is how much uncertainty to accept. Helpful encounter cards can provide healing, food, equipment, or favorable choices, while dangerous cards may drain supplies or force a difficult battle. A strong deck is therefore not simply the one with the most powerful rewards. It is the one that gives you enough support to reach the boss without filling the route with avoidable risks.
Food management is central to the journey. Movement and encounters place pressure on your supplies, so taking a longer route for extra treasure can leave you weaker before the next fight. Shops and other non-combat cards become strategic stops rather than background flavor, especially when you need to trade equipment, recover, or change the balance of your deck.
Chance is presented as a visible part of the table instead of hidden mathematics. Some encounters ask you to choose from uncertain outcomes, while others test your timing or willingness to gamble for a better reward. The result is a run structure where planning matters, but no deck can remove the Dealer's ability to create setbacks.
Players who enjoy the card-driven planning side more than the action combat may also appreciate strategy-focused roguelike deckbuilders such as Slay the Spire, although Hand of Fate keeps its battles in real time rather than using turn-based card combat.
Unlocks, bosses, and replay structure
Hand of Fate uses a run-based progression loop. Completing encounters and defeating enemies can unlock additional cards, tokens, weapons, armor, artifacts, and mysteries. These unlocks expand the pool available for future quests, making later attempts more adaptable even when an individual run ends badly.
The main progression is organized around face-card opponents, including Jacks, Queens, and Kings, with each victory pushing you toward more demanding layouts and enemy combinations. Boss encounters are not simply larger versions of regular fights. They test whether your deck, supplies, and combat habits are working together.
Equipment changes how the character performs in battle. Weapons, armor, artifacts, and blessings can support different approaches, but the value of an item depends on the encounter cards surrounding it. A powerful weapon is less useful if the route starves you of food or repeatedly forces fights against enemies that counter its strengths.
There is also an Endless Mode for continuing beyond the more structured quest progression. It extends the core table-and-combat loop rather than turning the game into a separate multiplayer or sandbox experience. The attraction is mastery: improve your deck choices, learn enemy patterns, and push farther through increasingly punishing sequences.
Content model and current PC edition
The PC version is a paid, single-player game rather than a free-to-play service. The base purchase contains the main Hand of Fate experience, including its card encounters, action combat, boss progression, unlockable content, and Endless Mode.
Steam currently lists Wildcards as an optional paid add-on for the game. The storefront also lists the original soundtrack separately. There is no verified season-pass structure or live-service content model attached to the current listing, so players should treat the base game and optional add-on as a conventional premium catalog purchase.
The official developer and publisher listed for the PC version are Defiant Development. The game remains branded as Hand of Fate on the current storefront rather than Hand of Fate Classic, Hand of Fate Definitive Edition, or another replacement name.
Who should play Hand of Fate?
Hand of Fate is a strong fit for players who want deckbuilding to shape exploration instead of merely modifying combat abilities. It suits people who enjoy making route decisions, managing scarce resources, and accepting that a well-prepared run can still be damaged by an unlucky encounter.
The Dealer is the game's most distinctive presence. He functions as narrator, opponent, rules arbiter, and source of pressure, giving the campaign a theatrical framing that separates it from conventional dungeon crawlers. The card table is not a menu between fights; it is the main stage where the adventure is constructed.
Players looking for highly technical melee combat, deep character classes, or a cooperative party RPG should set expectations carefully. The combat has recognizable action-RPG fundamentals, but the broader appeal is the interaction between choice, chance, deck composition, and survival resources.
For a darker comparison built around punishing runs and long-term consequences, stress-heavy dungeon RPGs like Darkest Dungeon share Hand of Fate's interest in risk management, although Darkest Dungeon uses turn-based party combat rather than direct third-person action.
PC features, controls, and localization
Hand of Fate is distributed through Steam and uses Steam features including Steam Cloud, achievements, trading cards, leaderboards, Family Sharing, and Remote Play on TV. The storefront identifies it as a single-player game, and there is no listed online co-op, competitive multiplayer, or split-screen mode.
An Xbox 360 controller or equivalent is recommended for the PC version. That control approach fits the real-time combat, where movement, attacks, counters, shield actions, and dodges need to be available without fighting the interface. Keyboard and mouse are part of the PC release, but the official storefront specifically highlights gamepad use.
Localization is broader than the English voice presentation. Steam lists interface and subtitles in English, French, German, Spanish, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Brazilian Portuguese, and Simplified Chinese. Full audio is listed for English and Simplified Chinese.
Hand of Fate FAQ
Is Hand of Fate still called Hand of Fate on PC?
Yes. The current Steam storefront continues to list the game as Hand of Fate. No verified rebrand, definitive replacement edition, or new storefront title was found during the current check.
What kind of game is Hand of Fate?
It is a hybrid of a roguelike deckbuilder, tabletop-style adventure game, and third-person action RPG. Cards determine the encounter route and available equipment, while combat takes place directly in 3D arenas.
Does Hand of Fate have multiplayer or co-op?
No. The PC storefront lists Hand of Fate as single-player. Steam Remote Play on TV is available as a platform feature, but it does not turn the game into a cooperative campaign.
What is included in the PC version?
The base game includes its quest progression, encounter and equipment unlocks, face-card bosses, action combat, and Endless Mode. Wildcards is listed as an optional paid content add-on, while the soundtrack is sold separately.
Is a controller recommended for Hand of Fate?
Yes. The PC storefront recommends an Xbox 360 controller or equivalent. A gamepad is particularly suitable for the game's third-person battles and timing-based defensive actions.
What languages does Hand of Fate support?
Steam lists twelve interface and subtitle languages: English, French, German, Spanish, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Brazilian Portuguese, and Simplified Chinese. Full audio is listed for English and Simplified Chinese.
Does Hand of Fate have a normal campaign?
Its progression is structured as a sequence of card-driven quests against face-card bosses rather than as a traditional open-world campaign. You replay and refine runs, unlock new cards, and use a stronger encounter pool to improve future attempts.
System Requirements
Minimum: | Recomended: |
| Processor: Intel Core 2 Duo 2.4 GHz Graphics: 512 MB GeForce 260 GTS/Radeon HD 4850 Memory: 4 GB RAM Disk space: 2 GB HDD Operating system: Windows XP/Vista/7/8/8.1 | Processor: Intel Core i7 2.66 GHz Graphics: 1 GB GeForce GTX 460/Radeon HD 5770 Memory: 4 GB RAM Disk space: 2 GB HDD Operating system: Windows XP/Vista(SP2)/7(SP1)/8/8.1 |
Screenshots
Trailer/Gameplay
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Hand of Fate (2015), 1.29GB
ElAmigos release, unprotected game (serial or crack is not necessary).
Updated to version 1.3.19 (30.06.2017)
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