Friday the 13th: The Game
- Category:
- Release date:
- Game Genre:Action, TPP, horror, videos, multiplayer, crowdfunding, co-op
- Developer:Illfonic Games Publisher: Gun Media
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Russian, Japanese
- Dubbing/Audio:English
- Crack:Codex
- Game size:8.23GB
Game Description
Friday the 13th: The Game is a third-person asymmetrical survival-horror game built around one player controlling Jason Voorhees while up to seven counselors search Camp Crystal Lake for a way out. The PC version keeps its original name; no verified rebrand or replacement storefront edition has been identified. Steam now lists the game as unavailable for purchase, so it should be treated as a legacy PC title rather than an active multiplayer release.
The game remains notable for turning the Friday the 13th film formula into a playable hunt. Counselors are vulnerable, noisy, and dependent on teamwork, while Jason is a roaming predator with supernatural tools designed to separate the group and punish mistakes.
How the asymmetrical survival loop works
A standard match places one player in control of Jason Voorhees and the remaining players in the roles of counselors. The counselor team begins scattered across a large outdoor map with limited information, weak equipment, and several possible escape routes. Jason starts as the dominant threat, but his abilities and mobility improve as the match progresses.
Counselors can search cabins, barns, docks, and outbuildings for items needed to repair a car, prepare the boat, contact the police, or weaken Jason enough to attempt a kill. These objectives are deliberately distributed across the map, forcing players to decide whether to stay together, divide repair jobs, create distractions, or abandon less reliable escape plans.
The third-person camera gives counselors useful environmental awareness, but it does not make them safe. Sprinting drains stamina, loud actions can expose a position, and fear affects how effectively a counselor handles danger. Hiding under beds, inside closets, or in other hiding spots can buy time, but staying still is not a guaranteed solution when Jason is actively checking cabins.
Jason’s role is more than simply chasing targets. His Sense ability helps locate counselors, while Morph provides rapid movement around the map. Shift allows Jason to close distance suddenly, and Stalk reduces the warning signs that normally announce his approach. Used together, these abilities create ambushes rather than ordinary action-game pursuits.
Jason, counselors, and the power imbalance
The roster is built around sharply different strengths and weaknesses. Counselors such as Chad Kensington, Deborah Kim, Fox, Vanessa Jones, and A.J. Mason vary in speed, stamina, repair skill, composure, stealth, and strength. Choosing a character is therefore a tactical decision, not only a cosmetic one.
Jason variants are based on recognizable versions from the films, including Part II Jason, Part III Jason, Jason Lives, New Blood Jason, Jason Takes Manhattan, and Jason Goes to Hell. Each version adjusts the killer’s strengths and weaknesses, changing how aggressively players can pursue, trap, or patrol the camp.
Combat is intentionally dangerous for counselors. Weapons such as bats, machetes, flare guns, and pocket knives can create openings, but they do not turn the group into a conventional fighting squad. The strongest counselor strategies usually combine distractions, environmental knowledge, repair progress, and carefully timed attacks.
One of the game’s most specialized objectives involves Tommy Jarvis. If the right conditions are met, a dead or escaped player can return as Tommy, an unusually capable counselor who can influence a late-match attempt to defeat Jason. The process is difficult and situational, which makes it a high-risk alternative to simply escaping.
Maps built around movie locations
The maps are wide, semi-open hunting grounds rather than linear horror levels. Camp Crystal Lake offers cabins, roads, water, and recognizable camp facilities, while Higgins Haven and Packanack Lodge create different sightlines and interior spaces. Jarvis House and Pinehurst add further layouts with their own routes, hiding places, and objective patterns.
Item locations, vehicle positions, and other practical details change between matches. That randomness prevents players from following a single memorized route every time, although experienced players will still learn the broader geography of each map. The result is a game where navigation and information sharing matter almost as much as reflexes.
Environmental storytelling is a major part of the appeal. The maps recreate the visual language of the films through isolated cabins, camp equipment, abandoned vehicles, lakefront spaces, and familiar props. Fans looking for licensed horror details will find more value here than in a generic survival-horror arena.
Single-player content and progression
Although the game was designed around multiplayer, it includes Offline Bots and Single Player Challenges. Offline matches let players practice counselor objectives or control Jason against AI-controlled counselors. They are useful for learning map layouts, item locations, Jason abilities, and the timing of escape objectives without relying on a full human lobby.
Single Player Challenges are structured missions in which Jason hunts counselors under specific conditions. Each scenario includes optional objectives focused on stealth, score, target priority, or specialized kills. This is not a traditional story campaign with extensive character development; it is closer to a set of replayable slasher scenarios built around planning and execution.
Account progression historically rewarded play with counselor customization, Jason unlocks, emotes, perks, and other profile-based additions. Perks could modify counselor performance with benefits and drawbacks, giving long-term players another layer of build experimentation. Because the online service is no longer an active supported platform, players should not assume that every progression or matchmaking feature remains available in its original form.
Commercial model and current PC reality
Friday the 13th: The Game was originally sold as a paid base game with optional cosmetic add-ons. Packs such as the Spring Break 1984 Clothing Pack and Costume Party Pack focused on counselor outfits and presentation, while substantial gameplay additions, including new maps and Jason variants, were introduced through free updates rather than a conventional expansion structure.
The important purchasing distinction is now its storefront status. Steam marks the title as no longer available for purchase, and the game’s online database and matchmaking service were sunset after the final support window. Existing owners may still have access to local or offline components depending on the installed build and platform behavior, but new PC players should not expect a normal live multiplayer experience.
For a different kind of cooperative horror experience, co-op survival-horror mazes like Labyrinthine offer a currently structured alternative focused on exploration and puzzle solving rather than a licensed killer-versus-counselors format.
PC features, controls, and localization
The Steam edition lists Remote Play on TV, Steam Achievements, player statistics, leaderboards, and Family Sharing. It also requires acceptance of a third-party EULA. Steam identifies English as the full-audio language and lists French, Italian, German, Spanish, and Russian for interface support.
The game is fundamentally an online multiplayer design with offline options added for solo play. It does not provide a conventional split-screen campaign, and its strongest experience was always built around a human group communicating through proximity voice chat and coordinated objectives.
Players interested in pure environmental survival rather than asymmetrical stalking can also compare it with open-world survival horror such as The Forest. The two games share exposed wilderness, scavenging, improvised defense, and cooperative tension, but Friday the 13th is match-based while The Forest is structured around persistent exploration and crafting.
Who should play it now?
The original multiplayer design is best suited to horror fans who enjoy social deception, improvised teamwork, recognizable movie locations, and uneven power roles. It is especially distinctive for players who want to alternate between the helpless perspective of a counselor and the aggressive control of Jason.
It is a poor fit for anyone expecting an active storefront purchase, reliable public matchmaking, a full cinematic campaign, or a modern competitive-service support cycle. The game’s strongest qualities depend on its community and online infrastructure, both of which are no longer comparable to an actively maintained asymmetrical horror title.
Friday the 13th: The Game FAQ
Is Friday the 13th: The Game still available on PC?
Steam lists Friday the 13th: The Game as unavailable for purchase. There is no verified current rebrand or replacement PC edition under a new official name.
Can you play Friday the 13th: The Game offline?
The game includes Offline Bots and Single Player Challenges. These modes let players practice or control Jason without depending on a full human lobby, although some progression-related behavior may depend on the installed version and remaining service functionality.
Is Friday the 13th: The Game multiplayer or co-op?
Its main format is asymmetrical multiplayer: one player controls Jason while up to seven counselors cooperate, compete for resources, and pursue escape objectives. It is not traditional co-op because one participant actively hunts the others.
Can counselors kill Jason?
Yes, but killing Jason is a demanding team objective rather than a standard combat option. It requires specific conditions, coordinated equipment use, and the involvement of important characters such as Tommy Jarvis and Pamela Voorhees’s sweater.
Does the game have DLC?
Its original commercial model included optional cosmetic packs, while notable maps, counselors, Jason variants, and solo content were added through free updates. Because the game is delisted, new players should not assume that the original DLC purchasing path remains available.
System Requirements
Minimum: | Recomended: |
| Processor: Intel Core i3-530 2.9 GHz/AMD Athlon II X2 270 3.4 GHz Graphics: 1 GB GeForce GTX 650 Ti/Radeon HD 7770 Memory: 4 GB RAM Disk space: 9 GB HDD Operating system: Windows 7/8/10 | Processor: Intel Core i3-3240 3.4 GHz/AMD Athlon X4 860K 3.7 GHz Graphics: 2 GB GeForce GTX 750 Ti/Radeon 270X Memory: 6 GB RAM Disk space: 9 GB HDD Operating system: Windows 7/8/10 |
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Friday the 13th: The Game (2017), 8.23GB
ElAmigos release, game is already cracked after installation (crack by Codex).
Updated to version B12240 (21.11.2018).
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DLC: Jason Part 2 Pick Axe Kill Pack, Counselor Clothing Pack, Tom Savini designed Jason Voorhees Character, Spring Break 1984 Clothing Pack, Emote Pack 1, Halloween Clothing Pack, Jason Part 4 Pig Splitter Kill Pack, Jason Part 7 Machete Kill Pack.
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