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Game Description

A Plague Tale: Innocence on PC is a third-person stealth action-adventure about two siblings surviving war, plague, and supernatural rat swarms in medieval France. The current storefront name remains A Plague Tale: Innocence across the major PC stores; there is no verified rebrand or replacement edition. Older publisher credits may list Focus Home Interactive, the former name of today’s Focus Entertainment.

Developed by Asobo Studio and published by Focus Entertainment, Innocence is built around a focused single-player campaign rather than open-world exploration, multiplayer, or repeatable endgame systems. Its strongest appeal comes from the relationship between Amicia and Hugo, the oppressive historical setting, and puzzles that make light, fire, darkness, and rats part of the same survival problem.

Stealth, survival, and a chapter-based journey

You control Amicia, a young noblewoman forced to protect her brother Hugo while the Inquisition searches for them. The camera stays in a close third-person position, giving you a clear view of cover, pathways, environmental hazards, and the enormous rat colonies that can overwhelm the siblings in seconds.

The main loop moves between stealth infiltration, environmental puzzles, exploration of tightly directed spaces, and occasional combat. Guards can be distracted, avoided, or attacked with Amicia’s sling, but she is not a conventional action hero. Positioning, timing, and awareness matter more than aggressive fighting.

Innocence is deliberately linear. Each chapter presents a contained route through locations such as villages, forests, ruins, battlefields, and fortified areas, with optional side paths for resources and collectibles. There are no open-world errands or large quest hubs competing with the central story.

The game’s structure suits players who prefer a cinematic campaign with a clear forward rhythm. It is less suited to anyone looking for freeform exploration, extensive character builds, or a sandbox that can be played indefinitely.

Light and rats are the central puzzle system

The rat swarms are more than horror decoration. They define the level design. Rats avoid fire and strong light, so Amicia must manipulate torches, braziers, lanterns, carts, and other light sources to create safe routes through infested spaces.

Many encounters work like moving environmental puzzles. You may need to carry a flame, redirect a light source, extinguish a fire to change enemy behavior, or coordinate with Hugo and other companions while crossing an area that is otherwise impassable. Human enemies and rats often occupy the same space, forcing you to decide which threat should be distracted or exposed first.

Amicia’s sling provides a limited but flexible answer to danger. It can break objects, distract soldiers, and attack exposed targets, while later improvements and alchemical ammunition expand its usefulness. The important distinction is that combat supports the survival puzzle instead of replacing it.

Alchemy adds another layer to the campaign. Recipes such as Ignifer, which creates fire, and Extinguish, which puts flames out, directly change how environments can be navigated. Other mixtures help distract rats, control encounters, or create openings against guards. Materials found along the route can also improve Amicia’s equipment and carrying capacity.

Companions, upgrades, and optional discoveries

Hugo is not a passive escort. His size, instincts, and connection to the plague are repeatedly incorporated into traversal and puzzle design. Later companions, including Lucas, Melie, and Rodric, contribute specialized abilities that let the group bypass obstacles, manipulate hazards, or approach guarded areas in different ways.

Progression is intentionally light. Instead of choosing from a large skill tree, you improve practical tools, ammunition capacity, resource storage, and equipment functions. These upgrades make the existing systems more reliable, but they do not turn Amicia into a high-powered combat character.

Exploration rewards players who check corners rather than sprinting directly from objective to objective. Hidden collectibles, crafting materials, and optional discoveries add context to the setting and encourage a slower reading of each chapter without turning the campaign into a checklist-heavy open world.

The result is a game where mastery means understanding encounters. You learn how light affects the rats, how soldiers react to sound and movement, and when an alchemical resource is worth spending. Players who enjoy methodical stealth adventures may also appreciate shadow-focused third-person stealth games such as Aragami, although Innocence places much more emphasis on narrative pacing and environmental survival.

Story, setting, and tone

The story takes place during a fictionalized version of the Black Death and the Hundred Years’ War. Disease, religious authority, military violence, and family loyalty shape the world around Amicia and Hugo, while the Inquisition pursues its own interest in the strange plague affecting the region.

Innocence uses historical imagery as a foundation for fantasy rather than presenting itself as a strict simulation. Its villages, castles, monasteries, and battlefields feel grounded, but the rat plague and the mysteries surrounding Hugo introduce a darker supernatural layer.

The campaign’s emotional focus is the changing bond between the siblings. Amicia begins with little preparation for violence or responsibility, while Hugo is frightened, isolated, and difficult for her to understand. Their relationship develops through playable cooperation, dialogue, and the escalating pressures placed on both characters.

This is a story-first adventure, but it is not a walking simulator. You still solve puzzles, sneak past guards, manage resources, and occasionally fight. The game simply keeps those systems subordinate to the dramatic journey.

PC editions and content model

The PC version is sold as a paid single-player base game. Current storefront information does not present Innocence as free-to-play, live service software, or a game built around a season pass. No separate gameplay expansion is required to access the main campaign.

Steam lists the game with single-player support, achievements, trading cards, cloud saves, and Remote Play features for compatible devices. The Epic Games Store lists Windows support, cloud saves, and a required Epic ID for that storefront version.

Localization is broader than the voice selection. The Epic listing identifies English, French, and German audio, with text support for English, French, German, Italian, Czech, Spanish, Japanese, Simplified Chinese, Traditional Chinese, Polish, Portuguese, Latin American Spanish, Korean, and Russian.

Storefront naming is straightforward: the PC game is still listed as A Plague Tale: Innocence. The publisher’s modern name is Focus Entertainment, but references to Focus Home Interactive describe the same publishing company before its corporate rebrand.

Who should play A Plague Tale: Innocence?

Innocence is a strong fit for players who want a linear stealth campaign, atmospheric historical fiction, environmental puzzles, and a story centered on vulnerable characters. It also suits players who prefer a manageable adventure with a defined beginning, middle, and ending.

The game may not satisfy players seeking deep combat, unrestricted exploration, co-op, competitive modes, or extensive build experimentation. Stealth encounters can be forgiving, and several systems are introduced to support the narrative rather than provide long-term complexity.

Its best audience is not necessarily hardcore stealth specialists. Players who enjoy carefully staged action-adventures, survival horror atmosphere, and character-driven campaigns will find a clearer match than players searching for a pure stealth simulator.

For another comparison point, third-person stealth adventures with environmental puzzles like ECHO share Innocence’s emphasis on navigating hostile spaces, but ECHO is more systemic and science-fiction focused, while Innocence is more guided and story-led.

A Plague Tale: Innocence FAQ

Is A Plague Tale: Innocence still the current PC name?

Yes. The game remains listed as A Plague Tale: Innocence on the major PC storefronts checked for this guide. No verified rebrand, definitive replacement, or renamed PC edition was found.

Is A Plague Tale: Innocence multiplayer or co-op?

No. It is a single-player campaign. Hugo and the other companions are controlled by the game’s systems rather than by additional players, and there is no verified online or split-screen co-op mode.

Is the game open world?

No. Innocence uses a chapter-based, linear structure with contained environments, optional collectibles, and limited exploration around the main route. It does not use an open-world map or recurring side-quest system.

How important are the rats to gameplay?

They are one of the game’s defining mechanics. Rats function as lethal environmental hazards, and players must use light management, fire, alchemy, and movement puzzles to cross infested areas safely.

Does the PC version include controller support?

Current storefront information confirms PC support and Steam Remote Play features, but it does not provide a sufficiently specific official statement for a universal controller-support claim. Players should confirm the input details for their chosen storefront and controller setup before purchase.

What languages are available on PC?

The verified Epic listing provides English, French, and German audio. Text localization includes those languages plus Italian, Czech, Spanish variants, Japanese, Simplified Chinese, Traditional Chinese, Polish, Portuguese, Korean, and Russian.

System Requirements

Minimum:
Recomended:
Processor: Intel Core i3-2120 3.3 GHz / AMD FX-4100 3.6 GHz
Graphics: 2 GB GeForce GTX 660 / Radeon HD 7870
Memory: 8 GB RAM
Disk space: 14 GB HDD
Operating system: Windows 7/8/10 64-bit
Processor: Intel Core i5-4690 3.5 GHz / AMD FX-8300 3.3 GHz
Graphics: 4 GB GeForce GTX 970 / Radeon RX 480
Memory: 16 GB RAM
Disk space: 14 GB HDD
Operating system: Windows 7/8/10 64-bit

Screenshots

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Trailer/Gameplay

A Plague Tale: Innocence is a third-person stealth action-adventure about Amicia and Hugo surviving medieval war, the Inquisition, and deadly rat swarms. Its chapter-based campaign combines light-and-fire puzzles, sling combat, alchemy, and careful exploration. Best for PC players who want a focused, story-first solo experience rather than open-world freedom, deep RPG progression, or co-op.

Download

A Plague Tale: Innocence (2019), 11.84GB
ElAmigos release, game is already cracked after installation (crack by Codex). 

Updated to version 1.07 (14.11.2019); 

Installation time with 4 threads CPU and normal HDD - 6 minutes.

1. Extract files.
2. Burn or mount the image.
3. Install the game.
4. ElAmigos release, game is already cracked after installation.
5. Play the game. If you like this game, BUY IT!


A Plague Tale: Innocence Download


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Number of comments: 1
  1. idueidioti1234
     ActivUser
    3
    0

    Is the current version 1.07? I downloaded the game and it is version 1.06