Supraland Six Inches Under
Edit date: 6-01-2023, 15:26
Reason: Updated to version 1.1.6072 (19.05.2022)
- Category:
- Release date:
- Game Genre:Action, FPP, logical elements, indie games, action adventure
- Developer:Supra Games, Publisher: Supra Games
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Polish, Russian, Hungarian, Portuguese, Turkish, Serbian, Japanese, Korean, Chinese Simplified, Chinese Traditional
- Crack:not necessary
- Game size:4.23GB
Game Description
Supraland Six Inches Under is a first-person Metroidvania for PC that combines environmental puzzles, gated exploration, light combat, collectibles, and dry humor in a miniature world beneath the original sandbox. The current Steam listing and Epic achievement page retain the exact title, with no verified rebrand, renamed edition, or replacement storefront name.
Developed and published by Supra Games, it is a standalone adventure rather than a required sequel. New players can start here, while returning fans will recognize the series' physics-driven exploration and toy-scale setting.
A first-person Metroidvania built around discovery
The central loop is straightforward: explore a region, find coins or upgrades, solve an environmental obstacle, and use the resulting ability to open previously inaccessible routes. The world is deliberately ability-gated, so an unreachable ledge or sealed passage is often a reminder to return later rather than a dead end.
Unlike a conventional shooter, the first-person camera is mainly used for spatial reasoning, platforming, object manipulation, and inspecting the environment. The official design balance is heavily weighted toward exploration and puzzle solving, with combat serving as a smaller supporting system rather than the main attraction.
The setting is a miniature underground society filled with oversized everyday objects, colorful materials, mechanical structures, and characters who treat absurd situations with a straight face. Locations such as the Mines, Cage Town, Industrial Area, and Banking District each introduce their own visual language and puzzle logic.
Players who enjoy the original's action-puzzle structure can move naturally into the first-person exploration and combat mix of the original Supraland, but Six Inches Under does not require prior knowledge of that game.
Tools, upgrades, and physics-based problem solving
Progression comes from collecting or purchasing practical abilities rather than assigning points to a character build. There is no skill tree. Instead, each tool changes how you read the world and gives you another way to interact with surfaces, objects, enemies, or movement routes.
The pickaxe is both a weapon and an exploration key. Different pickaxe materials open harder barriers, while the throwable Boomeraxe extends the same tool into ranged interaction. These upgrades make resource collection meaningful because coins can lead directly to new routes and stronger equipment.
The Force Beam and Force Cube add a more systemic layer to the puzzle design. Objects can be pushed, pulled, positioned, or used as temporary platforms, so solutions often depend on understanding momentum, placement, and timing rather than locating a single correct button.
Movement upgrades are equally important. The Magnetic Belt, its repel function, speed improvements, high jump, knee bending, and later mobility tools turn the environment into a traversal puzzle. A surface that appears decorative may become a launch point, a magnetic target, or part of a route once the right ability is available.
The Translocator introduces another distinctive option by letting players work with a teleporting projectile. It is useful in traversal challenges, combat encounters, and puzzles that require the player to separate their position from the location of an interactive object.
Combat is present, but puzzles lead
Combat encounters are more contained than in the original game. Enemies are generally separated from major puzzle spaces, reducing the chance that a fight interrupts an extended logic problem. The result is a clearer division between exploration, problem solving, and arena-style confrontations.
The combat roster uses enemies with different behaviors and counterplay, so there is no single universal solution for every encounter. The Zappy Gun, Fire Gun, pickaxe attacks, throwable tools, and movement abilities each have situational value.
This structure suits players who want action as a change of pace rather than a constant demand. If you are looking for a combat-heavy first-person adventure, the limited enemy variety and short fights may feel secondary. If you prefer puzzles with occasional pressure, the balance is considerably more appropriate.
Optional arenas and post-story activities give combat more room to matter for completionists. Steam and Epic list 53 achievements, including objectives tied to regions, upgrades, arenas, secrets, and unusual interactions.
Secrets, collectibles, and post-story exploration
Supraland Six Inches Under rewards players who inspect corners, test suspicious surfaces, and revisit older regions after unlocking new abilities. Coins, chests, upgrade materials, hidden areas, trophy challenges, and other secrets sit outside the critical path.
The main route is designed to be more approachable than the hardest optional challenges. That distinction matters: players can follow the story without solving every demanding puzzle, while completionists have additional reasons to keep exploring after the credits.
The Chest Detector is especially useful for late-game cleanup. It supports a second playstyle focused on methodical collection rather than simply reaching the next objective, and it makes the final stages of a completion run less dependent on repeatedly scanning familiar terrain.
Backtracking is part of the intended structure. New abilities can transform an earlier location, but the game usually gives enough environmental context for players to understand why a return trip may now be worthwhile.
Content model and edition details
On PC, the game is sold as a paid standalone title rather than a free-to-play service. The Steam listing also provides a demo, allowing players to sample the first-person puzzle-platforming formula before committing to the full game.
There is no verified storefront rebrand to separate from the original product. Steam identifies the game as Supraland Six Inches Under, while the Epic achievement service uses the same title. It is best understood as a standalone follow-up, sometimes described by the developers as a bridge between the first game and a larger sequel project.
The game does not use a conventional season-pass or character-build model. Its content is organized around one self-contained adventure, ability progression, optional secrets, achievements, and substantial endgame exploration rather than recurring online content.
Players seeking a more dialogue-heavy first-person puzzle experience can also compare it with the philosophical exploration and machine-based logic puzzles of The Talos Principle, although Supraland is more platforming-focused and includes light combat.
PC features and practical platform information
The PC version is distributed through Steam and includes Steam Cloud, Steam Achievements, Family Sharing, and single-player support. The game runs on Windows and uses Unreal Engine technology according to current PC catalog data.
Controller play is supported on PC, and developer updates specifically reference controller-focused improvements and the ability to use keyboard and controller input together. Mouse and keyboard remain useful for players who prefer precise camera control during first-person platforming and object placement.
The verified Steam feature list identifies the game as single-player only. There is no official online multiplayer, local co-op, split-screen campaign, matchmaking, or dedicated server mode.
Steam lists interface and subtitle support for 15 languages: English, French, German, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Japanese, Russian, Turkish, Italian, Hungarian, Korean, Polish, European Portuguese, and Latin American Spanish. Full audio is not listed for these localizations.
The current storefront information identifies Steam platform services and a third-party EULA, but no separate publisher launcher or dedicated anti-cheat system is identified for the PC release. That makes the game a straightforward solo storefront purchase rather than a multi-service online client.
Who should play Supraland Six Inches Under?
This is a strong fit for PC players who enjoy first-person puzzle-platformers, nonlinear exploration, secret hunting, physics experiments, and games that reward experimentation over reflex mastery. The colorful miniature world also gives the adventure a visual identity that separates it from sterile test-chamber puzzlers.
It is less suitable for players who want a deep RPG progression system, extensive weapon variety, competitive multiplayer, or uninterrupted combat. The most important rewards are new ways to understand and traverse the world, not permanent statistical power.
Players who prefer pure observation-based puzzle games may find the platforming and combat interruptions less focused than in the quiet environmental deduction and nonlinear island puzzles of The Witness. The comparison is useful because Six Inches Under expects more direct physical interaction and movement skill.
The best audience is therefore between traditional puzzle adventures and exploration-heavy Metroidvanias: players who want to think through a machine, climb through a strange space, fight a short arena encounter, then return to the same area with a completely new ability.
Supraland Six Inches Under FAQ
Is Supraland Six Inches Under a sequel or DLC?
It is a standalone game. It began as a smaller expansion concept but grew into a separate adventure with its own world, mechanics, progression, and storefront listing. You do not need to complete the original Supraland first.
Has Supraland Six Inches Under been renamed?
No verified rebrand was found. The current Steam listing and Epic achievement service use the exact name Supraland Six Inches Under. It is not presented as a renamed edition or a replacement version of the original Supraland.
Is the game mostly combat or puzzles?
Puzzles and exploration are the dominant activities. Combat is intentionally limited and more separated from major puzzle areas, with several enemy types requiring different approaches.
Does Supraland Six Inches Under have a skill tree?
No. The game has no skill tree. Progression is based on finding or buying abilities such as the pickaxe, Force Beam, Magnetic Belt, Translocator, mobility upgrades, and specialized weapons.
Does the PC version support co-op?
No. The verified PC feature list identifies single-player gameplay only. There is no official online co-op, local co-op, split-screen mode, or multiplayer campaign.
How does the endgame work?
After the main route, players can continue exploring for optional puzzles, chests, secrets, arenas, collectibles, achievements, and upgrades. The endgame is a mastery and completion loop rather than a repeatable online mode.
What languages are supported on PC?
Steam lists interface and subtitle support for 15 languages, including English, French, German, Spanish variants, Portuguese variants, Chinese variants, Japanese, Korean, Russian, Turkish, Italian, Hungarian, and Polish. Full audio is not listed for these languages.
System Requirements
Minimum: | Recomended: |
| Processor: Intel Core 2 Duo 2.66 GHz Graphics: 3 GB GeForce GTX 780 Memory: 8 GB RAM Disk space: 6 GB HDD Operating system: Windows 7 64-bit | Processor: Intel Core i5-6600 3.3 GHz / AMD Ryzen 5 1600X 3.6 GHz Graphics: 3 GB GeForce GTX 1060 / 4 GB Radeon RX 580 Memory: 8 GB RAM Disk space: 6 GB HDD Operating system: Windows 10 64-bit |
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Supraland Six Inches Under (2022), 4.23GB
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Updated to version 1.1.6072 (19.05.2022).
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