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Game Description

Smalland: Survive the Wilds is a PC survival sandbox with third-person exploration, optional first-person play, crafting, base building, and online co-op. The current Steam storefront still uses the original title, with no verified rebrand, remaster name, or replacement definitive edition. Steam now lists Max Ent Games Ltd as both developer and publisher, while older material used the Merge Games name under Maximum Entertainment.

You play as a Vanguard in the Land of the Small, where puddles become lakes, trees become vertical strongholds, and ordinary insects sit above you in the food chain. The game combines open-world survival, action RPG progression, creature taming, and construction rather than focusing on a single campaign format.

Survival From a Tiny Perspective

The core loop is straightforward but layered: explore, gather, craft, fight, improve your equipment, and travel farther into more dangerous parts of the world. Early resources support basic tools, food, weapons, armor, and shelter, while later materials open access to stronger equipment and more demanding areas.

Scale is the defining design idea. Dense forests, swamps, ruins, road cracks, and towering trees create a world where vertical movement matters as much as distance. A safe route on foot can become faster with the right mount, a grappling hook, or winged armor that lets you glide over hazards.

Combat is built around close-range weapons, ranged options, armor choices, and enemy behavior. Ants, cockroaches, beetles, wasps, and spiders are not simple background wildlife; many treat the player as prey. Preparation matters because an encounter can disrupt an expedition, consume supplies, or leave you far from safety.

Weather and seasonal changes add another layer to travel planning. The environment can shift from manageable to hostile, so food, armor, healing items, and a clear route back to an encampment are practical concerns rather than optional preparation.

Mounts, Armor, and Movement

One of Smalland's clearest differences from many survival crafters is its emphasis on tameable creatures. Recipes allow you to form bonds with selected animals and insects, then use them as companions or mounts. A Grasshopper supports long jumps, a Damselfly provides fast aerial movement, and a Spider offers a distinct way to cross the landscape.

Mounts change how you read the map. A route that looks blocked from ground level may become accessible after gaining vertical mobility, while a long resource trip becomes less tedious once you have a dependable creature. The system is more than decoration because travel, scouting, and escape all benefit from choosing the right mount.

Armor is similarly functional. Equipment sets provide resistances and abilities, allowing you to tailor your character for exploration, combat, mobility, or specific threats. Pieces can also be mixed to create a preferred appearance without abandoning the benefits of stronger equipment.

The game also supports grappling-hook movement and gliding. These tools make the environment feel less like a flat resource field and more like a navigable three-dimensional space. Players who enjoy movement-led exploration in small-scale survival adventures such as Grounded will recognize the appeal, although Smalland places more weight on mounts and large outdoor routes.

Building on the Ground or Great Trees

Construction is split between ordinary ground encampments and elevated settlements on Great Trees. You can gather or refine resources and build through multiple material tiers, progressing from lightweight natural components toward sturdier structures.

A Great Tree base is not merely a scenic location. Claiming one gives you a persistent home above many ground-level dangers, and your encampment can travel with you when joining other worlds. That portable-base concept is one of the game's most useful multiplayer systems because it lets players keep a familiar workshop and storage setup while exploring together.

Building also supports a broad range of practical and decorative choices. Workstations, storage, defensive pieces, furniture, and construction materials turn the base into a production center rather than a temporary shelter. The result is a survival loop that rewards both efficient layouts and players who want to spend time designing a treetop home.

World Structure and Progression

Smalland is not a procedurally generated roguelike. Its world is a persistent open environment with recognizable regions, creatures, ruins, hidden knowledge, non-player characters, and progression paths that encourage repeated travel.

The story places you in the role of a Vanguard sent back to the surface after generations spent away from it. Narrative progress comes through exploration, conversations, discoveries, equipment upgrades, and encounters with the wider Smallfolk world rather than through a tightly linear sequence of isolated levels.

Progression is therefore partly character-based and partly knowledge-based. Better armor, weapons, recipes, mounts, and movement tools expand what you can safely attempt, while learning which creatures, weather conditions, and terrain types to avoid is just as important as improving statistics.

Players who prefer a more traditional survival structure may find useful comparisons in cooperative crafting sandboxes with persistent worlds like Valheim. Smalland is less focused on sea travel and boss-driven biome progression, but both games connect exploration, construction, equipment upgrades, and shared survival objectives.

Content Model and Current PC Edition

The current PC storefront presents Smalland: Survive the Wilds as a paid standalone game. It is not listed as free-to-play, and the base purchase covers the main survival experience, world, crafting systems, story content, multiplayer, creature taming, and construction features.

The Steam listing currently shows a separate soundtrack add-on. It does not present a season pass or a large lineup of paid gameplay expansion packs. Ongoing updates have added gameplay systems, seasonal content, new encounters, equipment, building improvements, and further areas such as the Underlands.

This distinction matters for buyers comparing Smalland with live-service survival games. The core progression is contained in the main game, while later content has generally been delivered through updates rather than a storefront dominated by multiple mandatory editions.

Multiplayer and PC Features

Smalland supports single-player and online co-op for up to 10 players. Current updates also provide crossplay, allowing PC players to join friends across supported platforms. Cooperative sessions are built around shared exploration, combat, crafting, building, and resource gathering rather than separate match-based rounds.

The portable Great Tree encampment is especially valuable in multiplayer. A group can move between worlds while maintaining a familiar base identity, which reduces the friction normally associated with joining a friend's established survival save.

On PC, the storefront confirms controller support, Steam Achievements, Family Sharing, and online interactivity. The game also uses Epic Online Services for online multiplayer when played through Steam and requires agreement to a third-party EULA. No named anti-cheat system is advertised as a defining PC feature.

Steam lists interface support for English, French, German, Spanish, Japanese, Brazilian Portuguese, Russian, Korean, Simplified Chinese, and Traditional Chinese. Full audio is listed in English, so players should not assume that every supported interface language includes dubbed dialogue.

The camera can be played in third person or first person. The first-person view has received dedicated improvements, making it a meaningful option for players who prefer a closer survival perspective rather than a minor novelty toggle.

Who Should Play Smalland?

Smalland suits players who want open-world survival crafting with a strong sense of scale, character equipment, creature mounts, and a building system that works both horizontally and vertically. It is particularly well matched to small groups that want a persistent shared world without abandoning solo progression.

It is less suitable for players looking for competitive multiplayer, split-screen co-op, a purely relaxing building game, or a survival experience with no combat pressure. Resource collection, hostile wildlife, weather, equipment management, and travel setbacks remain central to the design.

Fans of survival horror can also compare its gathering and construction systems with first-person wilderness survival games such as The Forest, but Smalland has a brighter fantasy setting and places much more emphasis on mounts, armor abilities, and cooperative exploration.

Smalland: Survive the Wilds FAQ

Has Smalland: Survive the Wilds been renamed?

No verified rebrand replaces the original name. The current Steam listing remains Smalland: Survive the Wilds. Older publisher references may mention Merge Games, but the current storefront identifies Max Ent Games Ltd as developer and publisher.

Is Smalland: Survive the Wilds single-player?

Yes. The game supports solo play as well as online multiplayer. Solo players can explore the full world, build encampments, tame creatures, craft equipment, and follow the story without requiring a permanent group.

How many players can join a Smalland multiplayer world?

Multiplayer supports up to 10 players. Current updates also advertise full crossplay across supported platforms, so PC players are not limited to playing only with people on the same storefront or device family.

Can you tame and ride insects?

Yes. Selected creatures can be tamed through recipes and used as companions or mounts. Grasshoppers, Damselflies, and Spiders each provide different movement possibilities, making creature choice relevant to exploration and travel.

Can you move your base between servers?

Great Tree encampments are designed to travel with the player between worlds. This lets you take your claimed base and its construction setup into multiplayer sessions instead of starting from an empty location every time you join another server.

Does the PC version support first-person play and controllers?

Yes. The PC version supports controller input and offers both third-person and first-person viewpoints. First-person mode has received specific improvements, while third person remains useful for reading the terrain, watching mounts, and managing construction.

What languages are available on PC?

The PC storefront lists English, French, German, Spanish, Japanese, Brazilian Portuguese, Russian, Korean, Simplified Chinese, and Traditional Chinese for the interface. English is the listed full-audio language.

System Requirements

Minimum:
Recomended:
Processor: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz or equivalent
Graphics: NVIDIA GeForce GTX 1650 or equivalent
Memory: 8 GB RAM
Disk space: 20 GB available space
Operating system: Windows 7 SP1
Processor: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz or equivalent
Graphics: NVIDIA GeForce RTX 2070 or equivalent
Memory: 16 GB RAM
Disk space: 20 GB available space
Operating system: Windows 10 (64-bit versions)

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Trailer/Gameplay



Smalland: Survive the Wilds is a third-person PC survival sandbox where tiny adventurers gather resources, craft gear, tame insects, build on the ground or Great Trees, and push through a dangerous open world. Optional first-person play, weather, seasonal changes, gliding, and grappling add movement variety. Solo and crossplay co-op support up to 10 players, making it a strong fit for creative survival groups.

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Smalland Survive the Wilds (2024), 8.50GB
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+ update 22.08.2025 - 23.10.2025 & crack (by Codex/Rune or FLT), 208MB


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