All Will Fall
Edit date: 3-06-2026, 00:29
Reason: + update 1.1.3 (27.05.2026)
- Category:
- Release date:
- Game Genre:City Builder, Survival City Builder, Colony Sim, Strategy, Post-Apocalyptic, Science Fiction, Indie, Singleplayer
- Developer:All Parts Connected
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, German, Spanish, Polish, Russian, Portuguese-Brazil, Ukrainian, Japanese, Korean, Chinese Simplified, Thai
- Dubbing/Audio:English
- Crack:Codex/Rune
- Game size:1.86GB
Game Description
All Will Fall PC is a post-apocalyptic survival city builder and colony simulation from All Parts Connected, published by tinyBuild. It places your settlement on the remains of a flooded world, where vertical construction, scarce resources, social factions, and unstable foundations determine whether a new civilization survives. The official storefront still uses the name ALL WILL FALL; no verified rebrand or replacement edition is currently listed.
The central appeal is simple to understand but difficult to master: build upward, connect isolated structures, keep production moving, and prevent the city from collapsing under its own weight.
Build a city above the endless ocean
All Will Fall uses a 3D overhead construction view for planning settlements across abandoned buildings, ships, platforms, and other fragments of the old world. Expansion is not limited to a flat grid. You can extend the colony horizontally, stack new levels above existing foundations, and link districts with walkways, scaffolding, cranes, pipes, and other infrastructure.
The game’s defining rule is its physics-based building system. Structures require suitable support, and poor planning can leave sections weakened or disconnected. A bridge that reaches an important worksite may still create logistical problems if citizens cannot access it efficiently, while an ambitious upper level can threaten everything beneath it when the structural load becomes too high.
That makes construction part of the survival challenge rather than a purely cosmetic activity. You are not simply placing houses beside production buildings. You are designing a functioning vertical settlement in which stability, access, storage, transport, and expansion space all compete for attention.
The day-to-day loop combines resource gathering, production, housing, research, exploration, and citizen assignment. Materials from the drowned world support new buildings and supply chains, while increasingly specialized facilities allow the settlement to move from improvised survival toward industrial production.
Logistics, factions, and survival pressure
Keeping citizens alive requires more than collecting raw materials. All Will Fall tracks food, water, housing, work, production capacity, and broader societal needs. A settlement can have enough resources in total and still fail if those resources are stored in the wrong place, cannot reach a workplace, or are consumed faster than the production network can replace them.
Supply chains are therefore a major part of the management game. Buildings depend on inputs, workers need practical routes through the city, and each new production tier adds another reason to rethink your layout. The vertical map creates useful shortcuts and serious bottlenecks at the same time.
Political management adds another layer. The population is divided into several social factions, each with different expectations and priorities. Supporting one group can make a particular strategy easier while creating pressure elsewhere, so decisions are not limited to choosing the most efficient building or fastest resource route.
Random events force you to respond to problems that cannot always be solved by routine production. Difficult decisions can affect faction relations, available resources, city development, and the direction of a scenario. The result is a colony sim built around adaptation rather than a single optimal blueprint.
The changing ocean is also an active system. Water levels can cover or reveal areas of the map, changing access to resources and influencing where expansion makes sense. Exploration sends citizens beyond the immediate settlement to investigate events, recover useful materials, and uncover opportunities connected to the wider flooded world.
Scenarios, sandbox tools, and current content
All Will Fall is structured around distinct scenarios instead of one completely uniform campaign map. Each scenario can introduce its own setting, objective, restrictions, hazards, and strategic emphasis. The original package includes eight handcrafted scenarios, while later content has added the Rocket Site scenario and its associated hazards.
Rocket Site increases the danger from floating objects that can damage infrastructure or wipe out parts of a city if ignored. It also introduces expedition ships, allowing players to send vessels farther into the old world in search of relics and other valuable discoveries.
Scenario variety is important because the same construction habits do not work equally well everywhere. A compact vertical location may make structural planning the dominant concern, while a mobile or open-water settlement can place more emphasis on exploration, transport, and resource timing.
For players who prefer experimentation, the game includes a Custom Scenario mode and an extensive level editor. Map layouts, weather conditions, starting resources, foundations, progression difficulty, society growth, and random-event rules can be adjusted to create more demanding or more relaxed challenges.
The editor is supported by Steam Workshop integration, so user-created scenarios can extend the catalogue beyond the official content. This is one of the game’s strongest long-term features because it supports both serious survival challenges and creative city-building setups without the pressure of a standard scenario objective.
Commercially, the PC edition is a paid single-player game rather than a free-to-play service. The storefront currently lists one optional paid soundtrack add-on, while the main game contains the official scenario and sandbox systems. No season pass or large bundle of gameplay expansions is identified in the current storefront content listing.
Who should play All Will Fall?
All Will Fall is a strong fit for players who enjoy survival colony sims, supply-chain planning, vertical construction, and management games where small design mistakes can produce large consequences.
It will appeal especially to builders who want the settlement itself to create puzzles. Every expansion raises questions about support, access, storage, workforce allocation, and future growth. Players who enjoy rebuilding after a partial disaster may find more satisfaction here than players looking for a relaxed decorative city builder.
The game is less suitable if you want a purely aesthetic construction tool, a combat-focused survival game, or a traditional city builder with generous flat terrain and unlimited room for expansion. Its pressure comes from logistics, structural decisions, events, and social management rather than direct character combat.
Players coming from procedural survival city builders like Against the Storm will recognize the importance of adapting to changing conditions, but All Will Fall replaces short settlement expeditions with a more persistent vertical-city design problem.
PC features and storefront details
The PC version is distributed through Steam and includes Steam Cloud, achievements, trading cards, Family Sharing, the level editor, and Workshop support. The game is identified as single-player; the official feature list does not advertise online multiplayer, co-op, competitive modes, or split-screen play.
Gamepad input is supported, although Steam Deck compatibility information notes that some functions may still require touchscreen input, a virtual keyboard, or a community configuration. Text entry is therefore more comfortable with a keyboard, particularly when naming or editing custom content.
The storefront lists English full audio, with interface and subtitle support for French, German, Spanish from Spain, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese, Polish, Thai, Ukrainian, and Lithuanian. This makes the game broadly accessible to international PC players, although English is the only listed language with full voice audio.
No separate publisher launcher, multiplayer account requirement, or anti-cheat system is identified in the official storefront feature information. The main ecosystem is Steam, including cloud saves and community-created scenarios.
For another post-apocalyptic settlement game built around resource scarcity and environmental pressure, survival city builders such as Endzone: A World Apart offer a useful comparison. Endzone emphasizes hazards on ruined land, while All Will Fall makes the physical shape and support of the settlement central to the building process.
Similar PC games and genre fit
The closest comparisons are other management games that combine settlement growth with survival pressure. Post-apocalyptic city builders such as Timberborn share the focus on rebuilding society in a damaged world, though Timberborn centers on water engineering, beaver populations, and environmental cycles rather than human factions and physics-based vertical construction.
All Will Fall stands apart through its flooded setting and the way construction occupies three dimensions. Its most distinctive question is not only what to build next, but whether the city can support the shape you are trying to create.
The game also has a useful split between authored scenarios and community content. Players who prefer directed objectives can work through official challenges, while those who enjoy system tinkering can adjust conditions or download Workshop creations that change the expected rhythm of a run.
All Will Fall FAQ
Is All Will Fall still called All Will Fall on PC?
Yes. The current Steam storefront uses ALL WILL FALL. No verified rebrand, renamed definitive edition, or replacement storefront name is currently listed.
Is All Will Fall multiplayer or co-op?
No multiplayer or co-op mode is advertised in the official feature list. The PC version is presented as a single-player colony sim, with Workshop support focused on sharing scenarios and levels rather than playing cooperatively.
How does the physics-based construction work?
Buildings and connected structures must be planned around support and stability. Vertical additions, bridges, platforms, and other extensions can create structural risks, so expansion requires attention to foundations, load distribution, access routes, and the condition of the existing settlement.
What content is included in the current PC version?
The game includes the original eight scenarios, sandbox and custom-scenario tools, the level editor, Workshop integration, and the later Rocket Site scenario with expedition ships, floating hazards, new buildings, and a durability-focused challenge.
Does All Will Fall support controllers?
Gamepad input is supported, and the game runs on Steam Deck, but some functions may not be fully convenient without touchscreen input, a virtual keyboard, or a custom controller configuration. Keyboard and mouse remain the safer choice for detailed construction and text entry.
What is the actual gameplay structure?
There is no conventional action-game campaign loop. Progress comes from completing scenario objectives, managing increasingly complex settlements, unlocking and applying new technologies or resources, surviving events, and replaying maps with different faction and construction priorities. The sandbox and Workshop tools add a separate long-term mastery loop.
Which languages are available?
English includes full audio, interface, and subtitles. The game also provides interface and subtitle localization for French, German, Spanish from Spain, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese, Polish, Thai, Ukrainian, and Lithuanian.
System Requirements
Minimum: | Recomended: |
| Processor: Ryzen 5 3600, i5 12400 Graphics: GTX 1660 Super Memory: 16 GB RAM Disk space: 5 GB available space Operating system: Win 10 x64 | Processor: Ryzen 7 3700x, i7 10700 Graphics: RTX 3060 Memory: 16 GB RAM Disk space: 5 GB available space Operating system: Win 10 x64 |
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All Will Fall (2026), 1.86GB
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+ update 1.1.3 (27.05.2026) & crack (by Codex/Rune), 93MB
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