Children of Zodiarcs
- Category:
- Release date:
- Game Genre:RPG, fantasy, turn-based, Isometric view, tactical, jRPG
- Developer:Cardboard Utopia Publisher: Square-Enix / Eidos
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish
- Dubbing/Audio:English
- Crack:Codex, 3DM, Ali213, Reloaded
- Game size:0.92GB
Game Description
Children of Zodiarcs is a PC tactical RPG with card-battler and deckbuilding elements, set in the fantasy realm of Lumus. Current Steam and GOG storefronts continue to use the original title, with no verified rebrand or replacement edition. Its identity comes from combining grid-based positioning with customizable combat decks and physics-based dice.
Grid Battles With Cards and Dice
Combat takes place on compact, isometric-style tactical maps where movement, attack range, target selection, and positioning determine how efficiently your party survives. It is turn-based rather than real-time, giving you space to examine the battlefield and plan each action before committing.
Every playable character uses a personal deck of combat cards. These cards represent attacks, healing, defensive actions, and other abilities, so your available options change as you draw through the deck. The result is less predictable than a traditional tactics RPG built around a fixed command list.
After selecting an ability, physics-based dice add another layer of uncertainty. Dice faces provide attack, defense, healing, and special-effect modifiers, while crafted dice let you shape the odds around a preferred role. You can also reroll up to two dice after a throw, turning bad results into calculated risks rather than completely uncontrollable failures.
Deckbuilding Is the Main Character Progression
Children of Zodiarcs does not treat equipment shopping as its central customization system. Instead, party management revolves around choosing which cards belong in each character's deck and deciding how that deck should behave during repeated battles.
A damage-focused character can be tuned toward reliable attacks, burst effects, or cards that benefit from particular dice symbols. Support characters can be built around healing and defense, while other party members gain value from controlling enemy positions or setting up stronger turns for allies.
This makes deck construction part of the tactical puzzle rather than a separate menu activity. When a battle exposes a weakness in your current setup, the answer may be to alter a deck, craft a more suitable die, or change how aggressively you spend your strongest cards.
A Story Campaign With Optional Battle Content
The story follows Nahmi and a group of young outcasts connected to the criminal organization known as the Ebony Flame. Their search for an ancient relic draws them through the wealthy parts of Torus, its slums, and dangerous underground areas populated by guards, rival gangs, and hostile subterranean clans.
Lumus is presented as a society divided by wealth and poverty, and the narrative focuses on characters shaped by exploitation, abandonment, and survival. Named figures such as Nahmi, Brice, Zirchhoff, and the Ebony Flame give the campaign a clear cast instead of treating the party as anonymous tactical pieces.
Alongside the main story missions, the game includes side missions, skirmishes, a battle arena, and quieter campfire-style character discussions. These activities support the main mastery loop: complete encounters, collect resources, refine decks and dice, then return to more demanding tactical situations.
What Makes the Dice System Different
The dice are not a cosmetic bonus mechanic. Their symbols directly influence whether a card produces extra damage, mitigation, recovery, or a special effect. That means a strong turn often depends on aligning three decisions: the card you draw, the position from which you use it, and the dice result that follows.
Dice crafting gives the random element a layer of ownership. You are not simply accepting a universal probability table for every character. You can favor the symbols that support a character's deck and make the party's risk profile more deliberate.
The tradeoff is important for prospective players. Children of Zodiarcs is tactical, but it is not a pure deterministic tactics game. Players who want every outcome to be calculated in advance may find the card draws and dice rolls frustrating, while fans of controlled randomness can treat uncertain results as part of the puzzle.
PC Features, Input, and Localization
The Steam version supports keyboard and mouse play as well as full controller support. The developer has specifically documented that the controller should be connected before launching the game, because hot-swapping between mouse and controller is not supported reliably.
Steam features include Steam Cloud, achievements, trading cards, Family Sharing, and Remote Play on TV. Remote Play on TV is a platform feature for accessing the single-player game remotely, not evidence of local or online multiplayer.
The storefront lists interface and subtitle support for English, French, Italian, German, and Spanish from Spain. Full audio is not listed for these languages, so PC players should expect a text-localized experience rather than a multi-language voice track.
Content Model and Collector's Upgrade
Children of Zodiarcs is a paid single-player game, not a free-to-play title or a live-service product. Its core value is the complete tactical campaign and its related skirmish and arena content rather than a rotating service model.
The additional Collector's Upgrade is presented as a digital bonus package containing the game's soundtrack and a PDF artbook with development imagery. It does not function as a gameplay expansion, season pass, or character pack.
That distinction matters when comparing storefront editions. Players seeking extra missions or combat systems should not assume that the Collector's Upgrade adds campaign content. It is an ancillary digital edition upgrade for the existing game.
Who Should Play Children of Zodiarcs?
This is a strong fit for PC players who enjoy turn-based tactical combat but want more variability than a fixed skill bar provides. It also suits players who like experimenting with card pools, tuning probability through crafted dice, and solving encounters through repeated attempts.
The game is less suitable for anyone looking for online co-op, split-screen multiplayer, an open-world adventure, or a large equipment-driven character-building system. Its structure is campaign-focused and encounter-based, with story scenes connecting tactical battles rather than freeform exploration dominating the experience.
Players coming from modern card-driven tactics games may also appreciate the contrast with a more traditional grid strategy game. For a different take on turn-based positioning and mission planning, grid-based tactical RPG campaigns such as Front Mission 3 Remake offer a more deterministic equipment and targeting focus.
Similar PC Games and Mechanical Neighbors
The closest comparison point is not simply another fantasy RPG. Children of Zodiarcs combines three structures: grid tactics, character-specific decks, and customizable dice. That combination makes it unusual even among tactical RPGs.
Players primarily interested in card-driven battles may find a broader run-based alternative in turn-based tactical deckbuilding adventures like Inkbound, although Inkbound emphasizes roguelike progression and cooperative play rather than a fixed story campaign.
Fans of classic tactical RPGs should approach Children of Zodiarcs for its unusual decision-making model, not as a direct replacement for a job-system strategy game. The appeal is in managing imperfect information and probability while still making meaningful positional choices on every turn.
Children of Zodiarcs FAQ
Is Children of Zodiarcs still listed under its original name?
Yes. The current Steam and GOG listings use Children of Zodiarcs. No verified storefront rebrand, definitive replacement edition, or alternate current title was found.
Is Children of Zodiarcs single-player or multiplayer?
It is a single-player tactical RPG. Steam Remote Play on TV is listed as a platform feature, but the game does not advertise online co-op, local co-op, or competitive multiplayer.
How do cards and dice work together?
Each character draws ability cards from a customizable deck. After choosing a card, physics-based dice roll for symbol-based bonuses that can improve attacks, defense, healing, or special effects. Crafted dice and limited rerolls let you manage the risk.
Does the Collector's Upgrade add new gameplay?
No gameplay expansion is listed for the Collector's Upgrade. It contains the digital soundtrack and a PDF artbook, while the tactical campaign and battle content belong to the base game.
Can I play with a controller on PC?
Yes. The Steam version supports controllers, but the developer notes that the controller should be connected before launching because hot-swapping between controller and mouse input is not supported reliably.
What languages are supported?
English, French, Italian, German, and Spanish from Spain are listed for the interface and subtitles. The storefront does not list full audio localization for these languages.
System Requirements
Minimum: |
Processor: Intel Core 2 Duo 1 GHz Graphics: Intel HD Memory: 2 GB RAM Disk space: 1 GB HDD Operating system: Windows XP |
Trailer/Gameplay
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Children of Zodiarcs (2017), 0.92GB
ElAmigos release, game is already cracked after installation (crack by Codex or 3DM or Ali213 or Reloaded).
Updated till 16.03.2018 (Update 3). Change language in game options.
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