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Game Description

Everything on PC is a philosophical reality simulation from David OReilly, built around transforming into almost any object in a procedurally generated universe. The current Steam listing still uses the name Everything, with no verified rebrand or replacement edition. Steam identifies David OReilly as developer and David OReilly with PLAYISM (Japan) as publisher, while the project is also associated with the historical Double Fine Presents label.

A simulation where every object is playable

Everything does not begin with a conventional hero, quest log, or campaign objective. You inhabit an animal, plant, object, planet, or other part of the environment, then move through a connected simulation that spans inner space and outer space.

The central interaction is transformation. Nearby entities can become playable forms, and each form gives you a different scale and way to experience the world. A small creature can exist inside a broader environment, while a larger object can contain its own nested space. The result is a constant shift in perspective rather than a traditional level-based progression system.

Movement is deliberately unusual. Many living forms travel with rolling or swaying animations, and the game treats animals, objects, and cosmic bodies as parts of the same system instead of separating them into familiar gameplay categories.

There are no enforced goals, scores, or tasks defining the main experience. Exploration is the point, and the game is comfortable letting players observe, experiment, or simply leave it running.

How transformation and scale work

Everything is structured around moving through different scales of existence. You can descend toward smaller forms or ascend toward larger ones, creating worlds within worlds rather than a single fixed map.

Each discovered form becomes part of an expanding collection. The catalogue gives exploration a light completion loop: finding a new object or creature is meaningful because it adds another perspective to the simulation and can later be selected again.

Transformation is not a combat mechanic or a disguise system. It changes the way you occupy space and interact with the simulation. A tree, animal, rock, building, or planet is not merely scenery; it is another possible viewpoint.

Players who want to understand every transformation will need to explore patiently. The game provides fewer conventional signposts than an adventure game, so curiosity and pattern recognition matter more than reflexes or optimization.

An interactive philosophy project

The game's strongest identity comes from its combination of simulation and reflection. Alan Watts narration appears as audio recordings that frame the relationship between individual forms and the larger universe.

The narration is supported by an atmospheric score from composer Ben Lukas Boysen. Together, the spoken passages and ambient music give the exploration a meditative rhythm, although the experience can also become playful and absurd when the simulation produces unexpected combinations of creatures and objects.

Everything is also an AI-driven simulation of nature. That does not mean the game is an artificial intelligence sandbox in the modern tool or chatbot sense. It means the game systems can continue producing autonomous scenes and interactions without requiring the player to direct every event.

You can take control of your current form, or allow the simulation to take over and generate what the official description calls a never-ending documentary. This passive mode is a meaningful feature for players who want to watch rather than pursue a completion target.

Content structure and commercial model

Everything is a single-player premium game, not a free-to-play service. The Steam storefront presents a paid base game alongside a separate soundtrack product and a bundle containing both items.

The main content is the simulation itself: exploration across different scales, discovering playable entities, listening to Alan Watts recordings, and building familiarity with the game's connected rules. There is no conventional mission campaign that sends you through a fixed sequence of objectives.

Steam lists achievements, trading cards, Steam Cloud, captions, Family Sharing, and Remote Play on TV. The storefront also lists a total of 36 Steam achievements, giving completion-focused players a structured layer without changing the open-ended nature of the simulation.

The PC version is available for Windows, macOS, and Linux through Steam. No verified current PC rebrand, definitive edition, or renamed storefront version was found during the storefront checks for this guide.

PC features, controls, and language support

Steam lists full controller support, making Everything suitable for gamepad play as well as keyboard and mouse. The game's movement is generally relaxed, so control preference is more about comfort than competitive precision.

PC-specific support has also received attention through updates. Official Steam community notes mention improved multiple-monitor and ultrawide support, additional controller support, windowed mode, and a setting that can disable the game's disaster effects.

The Steam version includes Steam Cloud and does not require multiplayer servers, matchmaking, or competitive anti-cheat. It is fundamentally an offline single-player experience after installation through the storefront.

Language support is limited but clearly documented. Steam lists English interface, full audio, subtitles, and achievements, plus Japanese interface and subtitles. The Alan Watts recordings remain English audio, with Japanese localization applied to the relevant text elements.

Who should play Everything?

Everything is a strong fit for PC players who enjoy experimental simulations, abstract exploration, ambient sound design, and games that treat discovery as the reward. It is especially suitable for players who do not need combat, loot, quest markers, or a traditional story structure to stay engaged.

The game also works well as a reflective experience. You can play actively by searching for new forms, or passively by observing the simulation while the narration and music establish the mood.

Players expecting a conventional sandbox may find the lack of resource gathering, construction, survival pressure, and authored objectives surprising. There is no co-op campaign, competitive mode, or character-build system to extend the experience in familiar ways.

For a more puzzle-focused exploration game where observation and discovery gradually reveal a structured set of rules, first-person logic adventures such as The Witness provide a useful contrast. For broader cosmic exploration with stronger mystery and progression systems, spacefaring discovery games like Outer Wilds are a closer comparison in spirit than in mechanics.

Everything FAQ

Is Everything still the current PC name?

Yes. The current Steam storefront listing uses Everything, and no verified rebrand, renamed edition, or replacement PC title was found. The project may also appear in older coverage through the Double Fine Presents label.

What do you do in Everything?

You explore a procedural universe, transform into animals, objects, plants, planets, and other entities, move between different scales, discover new playable forms, and listen to philosophical audio recordings narrated by Alan Watts.

Does Everything have a normal story or campaign?

Not in the conventional sense. The game has no fixed quest campaign or required checklist of missions. Its structure is based on exploration, transformation, collecting discovered entities, audio discoveries, and observing the simulation.

Does Everything support multiplayer or co-op?

No. Everything is a single-player experience. The Steam feature list does not identify online multiplayer, local co-op, split-screen, or competitive modes.

Can Everything be played with a controller on PC?

Yes. Steam lists full controller support, and official update notes also mention expanded controller support. Keyboard and mouse are available for players who prefer traditional PC input.

Which languages are supported on PC?

Steam lists English interface, full audio, subtitles, and achievements, plus Japanese interface and subtitles. The Alan Watts narration is presented in English audio.

Is Everything a free-to-play game?

No. The Steam listing presents Everything as a paid single-player game. The separate soundtrack and bundle are optional storefront products, not a live-service content model.

System Requirements

Minimum:
Processor: Dual Core 2 GHz
Graphics: 1 GB GeForce GTX 660
Memory: 8 GB RAM
Disk space: 2 GB HDD
Operating system: Windows 7(SP1)/8 64-bit

Screenshots

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Trailer/Gameplay

Everything on PC is an experimental reality simulation by David OReilly, where animals, objects, planets, and galaxies become playable forms. Explore across inner and outer space, discover thousands of entities, listen to Alan Watts, or let the AI-driven universe run on its own. Best for patient players who enjoy strange, meditative, open-ended experiences without combat or conventional objectives.

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Everything (2017), 1.16GB
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Updated to version 1.06 (29.04.2017).

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