I am Setsuna
- Category:
- Release date:
- Game Genre:RPG, fantasy, turn-based, jRPG
- Developer:Tokyo RPG Factory Publisher: Square-Enix / Eidos
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Japanese
- Dubbing/Audio:English, French, Japanese
- Crack:3DM, Ali213, Codex
- Game size:1.28GB
Game Description
I am Setsuna on PC is a story-driven JRPG from Tokyo RPG Factory and Square Enix, built around a snowbound pilgrimage, a fixed top-down perspective, and an Active Time Battle system inspired by classic console role-playing games. The current Steam listing still uses the original English name, with no verified PC rebrand or replacement edition.
The game follows Setsuna, a young woman chosen as a sacrifice to protect her island from fiends. A mercenary named Endir escorts her toward the farthest land, where the ceremony must take place. The premise is direct, but the tone is deliberately somber, making the journey, its companions, and the cost of survival more important than comic relief or sprawling side systems.
How the adventure plays
Exploration uses a fixed top-down camera across snowy fields, settlements, dungeons, and an overworld map. Towns provide story scenes, shops, equipment, and conversations, while dungeons focus on navigation, treasure, and enemy positioning. The presentation is clean and restrained, with pale environments and character designs that reinforce the isolated atmosphere.
Encounters are not random. Enemies appear in the environment, allowing you to approach, avoid, or engage them on your own terms. Battles begin directly in the area where contact occurs rather than moving the party into a separate arena, which keeps exploration and combat closely connected.
Combat is built around real-time ATB gauges. Each character waits for the gauge to fill before acting, but enemies continue to operate while the battle unfolds. That creates a steady decision-making rhythm: choose a target, select a command, watch enemy movement, and decide whether to spend time preparing a stronger action or respond immediately.
Position matters even though party members do not move freely like characters in an action RPG. Some attacks affect lines, groups, or areas, so waiting for enemies to cluster can make a major difference. Certain abilities also shift the positions of characters or targets, turning enemy movement into a tactical consideration rather than background animation.
Momentum, Techs, and Spiritnite
The signature combat layer is Momentum. Characters build SP by allowing their ATB gauge to fill without immediately choosing an action. When a character uses an attack, spell, or support ability, a precisely timed input can activate Momentum and add an extra effect to that action.
Momentum can improve a normal strike, strengthen healing, extend an ability's reach, or add another useful combat benefit depending on the Tech being used. The timing window is brief, so the system rewards attention without turning every battle into a reflex challenge. Players who learn when to wait can generate more value from the same command list.
Abilities are called Techs, and they are equipped through Spiritnite placed into compatible Talismans. This gives each character a role without forcing a traditional class system. You can build for direct damage, elemental coverage, healing, support effects, or combinations that exploit a particular enemy weakness.
The equipment layer also includes Fluxation. After battles, Spiritnite may gain additional Flux effects, creating bonuses such as improved Tech power, stronger Momentum effects, extra critical potential, or altered combo behavior. The system adds long-term customization, although its random element means the most dedicated optimizers will need patience.
Some abilities can be combined into dual and triple Techs when the required characters and Spiritnite setups are present. These team attacks are among the clearest links to the game's classic JRPG influences, but they are not simply automatic upgrades. Party composition, MP costs, timing, and available equipment all affect whether a combination is worth using.
Story structure and content model
I am Setsuna is a single-player campaign rather than a multiplayer RPG or an open-ended sandbox. Its progression follows the pilgrimage through connected story locations, with battles, dialogue, equipment upgrades, and character-focused content forming the main loop.
The core purchase is the complete base game. The current PC storefront does not present a free-to-play model, season pass structure, or a modern definitive-edition rebrand. Store metadata lists optional soundtrack-related add-ons, including the official soundtrack collection and other bonus audio or background content, rather than a large catalog of paid story expansions.
That makes the game easier to understand than many modern JRPG storefronts. You are buying a focused narrative adventure with a defined combat system, not a service platform that expects regular content purchases. The main appeal is mastery of the party and its Spiritnite combinations, not collecting a constantly expanding roster.
Players looking for a direct comparison point can explore classic turn-based JRPG adventures with Chrono Trigger-style ATB combat. The connection is most apparent in visible enemies, battles that preserve field positioning, and the use of combined character techniques, although I am Setsuna has its own Momentum and Fluxation systems.
Who should play it
This PC version suits players who want a compact single-player JRPG with a serious tone, visible encounters, and menu-driven party customization. It is especially relevant for fans of older command-based RPGs who prefer clear combat rules over real-time action and who enjoy building a small group of characters around complementary abilities.
The strongest reason to play is the combat's interaction between ATB timing, enemy positioning, Momentum inputs, and Spiritnite configuration. Battles are simple to understand at first, but the system has enough layers to reward experimentation with Techs and equipment.
The game is less suitable for players expecting a large open world, extensive social simulation, branching choices, or highly complex character builds. Its structure is linear, its atmosphere stays mournful for much of the journey, and its encounter design emphasizes repetition and refinement rather than constant mechanical reinvention.
It is also not a co-op RPG. The current Steam feature list identifies single-player functionality, with no local co-op, online multiplayer, or split-screen mode presented for the PC edition.
PC features and storefront details
The PC release is distributed through Steam and uses the Steam client ecosystem. The storefront lists Steam Cloud, Steam Achievements, Steam Trading Cards, and Family Sharing. The game also has full controller support, making it a natural fit for players who prefer a gamepad for menu navigation and command selection.
Steam's current language table lists English, Japanese, and French interface and subtitle support. Full audio is not listed for these languages, so players should treat the PC version as a localized text-interface release rather than a fully voiced multilingual edition.
The game's PC identity is straightforward: one fixed camera style, one single-player campaign, controller support, cloud saves, and a traditional Steam purchase model. It does not advertise mod support, dedicated servers, cabinet features, multi-monitor presentation, or a separate launcher beyond the Steam environment.
For players comparing older and newer Japanese role-playing games, character-focused turn-based PC JRPGs such as Trails in the Sky 1st Chapter offer a useful contrast. Trails places more emphasis on world-building and quest structure, while I am Setsuna concentrates on a shorter pilgrimage and a more tightly controlled emotional tone.
Similar PC games and useful comparisons
The closest mechanical reference remains Chrono Trigger because both games use visible encounters, ATB-style combat, battlefield positioning, and cooperative character techniques. I am Setsuna is not a remake, however, and its Spiritnite, Momentum, Fluxation, and snowbound setting give the formula a distinct identity.
Players who prefer a broader world and more extensive quest writing may find Trails in the Sky 1st Chapter more suitable. Its turn-based battles and party customization share some genre DNA, but its structure is more concerned with local stories, investigations, and a steadily expanding setting.
Those comparisons clarify the game's niche. I am Setsuna is best understood as a focused, melancholy JRPG for players who value classic combat flow and a strong visual mood over massive content volume or open-ended exploration.
I am Setsuna FAQ
Is I am Setsuna still the current PC name?
Yes. The current Steam storefront continues to list the game as I am Setsuna. No verified PC rebrand, renamed Steam edition, or replacement definitive edition was found in the checked storefront and publisher information.
Is I am Setsuna multiplayer on PC?
No. The PC version is a single-player RPG and does not list online multiplayer, local co-op, or split-screen support.
Does I am Setsuna use random encounters?
No. Enemies are visible during exploration, and touching them initiates combat. This lets you avoid many fights or deliberately approach enemies when you want experience and materials.
How does Momentum work?
Momentum uses SP generated while an ATB gauge is full and no action is selected. After choosing an action, a correctly timed input activates the Momentum effect, which can enhance attacks, healing, or other Tech abilities.
What are Spiritnite and Fluxation?
Spiritnite provides the Tech abilities and support effects equipped through Talismans. Fluxation adds the possibility of extra bonuses to those abilities after battles, allowing specialized builds to develop over the course of the campaign.
Does the PC version support controllers?
Yes. The Steam listing identifies full controller support, alongside Steam Cloud, achievements, trading cards, and Family Sharing.
What languages are supported on PC?
The current Steam language table lists English, Japanese, and French for the interface and subtitles. Full audio is not listed for those languages.
System Requirements
Minimum: |
Processor: Core i3 2GHz Graphics: GeForce GTS250 / Radeon HD5750 Memory: 2 GB RAM Disk space: 1.5 GB HDD Operating system: Windows 7, Windows 8/8.1, Windows 10 |
Screenshots
Trailer/Gameplay
Download
I am Setsuna (2016), 1.28GB
ElAmigos release, game is already cracked after installation (crack by 3DM or Ali213 or Codex).
Updated till 17.02.2017 (Update 1).
+ patch/update 2 (24.02.2017) & crack 2 (by 3DM or Ali213 or Codex), 178MB
1. Extract files.
2. Burn or mount the image.
3. Install the game.
4. ElAmigos release, game is already cracked after installation.
5. Play the game. If you like this game, BUY IT!I am Setsuna Download
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