Take On Helicopters
- Category:
- Release date:
- Game Genre:Simulation, helicopters
- Developer:
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Czech
- Dubbing/Audio:English
- Crack:not necessary
- Game size:13.40GB
Game Description
Take On Helicopters on PC is a civilian helicopter simulation with an open-world sandbox, story-driven career, contract work, and detailed rotorcraft handling. The current Steam listing still uses the original name, with no verified rebrand or definitive-edition replacement. It is also sold alongside the separate Take On Helicopters: Hinds expansion in a bundle.
Rotorcraft flying with a real career structure
Take On Helicopters is built around high-fidelity flight dynamics rather than arcade combat. You control the collective, cyclic, pedals, throttle, and other flight inputs while managing momentum, altitude, wind, weight, and landing technique. The result is a helicopter game that asks you to fly deliberately, especially during hovering, precision approaches, and external-load work.
The main single-player experience follows the Larkin family and its struggling aviation business. The career combines story scenarios with a working heliport where you can select contracts, inspect aircraft, purchase helicopters, apply upgrades, repaint machines, and pay for repairs. Completing jobs earns money, while optional work can open access to equipment-dependent missions.
Contracts cover the practical side of civilian rotorcraft operations. Depending on the aircraft and assignment, you may transport passengers, carry cargo, perform law-enforcement work, use a winch, operate a searchlight, conduct surveillance, or complete sling-load operations. The game also includes military-flavored scenarios, but its central identity remains civilian aviation rather than a dedicated attack-helicopter combat simulator.
Three helicopter classes and changing flight demands
The aircraft roster is organized into light, medium, and heavy helicopter classes. These are not cosmetic categories. Each class has different handling characteristics and supports different roles, from agile passenger flights and small cargo jobs to rescue operations, law enforcement, troop transport, and heavy external loads.
Weight is an important part of the simulation. Crew, passengers, fuel, internal cargo, and sling loads affect how the helicopter behaves. A machine that feels responsive when empty can require noticeably more planning when loaded, particularly during takeoff, climbing, hovering, and landing.
Several aircraft can be configured with practical equipment such as winches, searchlights, and FLIR systems. These tools are tied to the type of work you accept, so progression is not simply about buying a faster or more powerful helicopter. The heliport becomes a management layer built around choosing the right machine for the next contract.
The game supports Beginner, Trainee, and Expert difficulty profiles. Flying assistance can be adjusted through options such as auto-trim, rough-landing tolerance, stress damage, wind influence, and HUD information. Training missions introduce basic maneuvers, sling loading, and autorotation, giving new players a practical route into the flight model.
Open-world environments and repeatable activities
Take On Helicopters includes two large playable terrains: a Seattle environment based on North American terrain data and a South Asian environment populated with urban and natural locations. The maps are designed for low-level rotorcraft travel, with cities, forests, coastlines, ports, roads, and landing areas creating navigation challenges beyond simply following a waypoint.
Career missions are only one part of the package. Free Flight lets you try available helicopters and explore the environments without committing to a contract. The game also includes training content, prepared time trials, challenges, and a viewer for inspecting the aircraft models.
Challenges are particularly useful for players who want repeatable practice. Their scenarios can vary slightly between attempts, and their structure encourages gradual mastery of transportation, precision flying, and sling-loading skills. This gives Take On Helicopters a stronger replay loop than a short story campaign alone would provide.
The mission editor is a major PC feature
The defining PC advantage is the mission editor. A built-in mission wizard allows players to create simpler time-trial and checkpoint scenarios, adjust locations and weather, and preview the result quickly. More advanced editing supports units, waypoints, modules, triggers, multiplayer roles, and scripted behavior.
That editor makes the game more than a fixed set of helicopter assignments. Basic missions can be assembled without deep technical knowledge, while complex scenarios can grow into substantial projects requiring scripting and external supporting files. Players who enjoy building simulations rather than only completing them will find more long-term depth here than the storefront genre label suggests.
Community-made content is also part of the game's broader ecosystem. The editor's structure supports custom single-player and multiplayer missions, while the original documentation explains how to export scenarios for sharing. This is one of the clearest gaps in many short catalog descriptions: the editor is not a minor bonus, but a central reason the game remains interesting after the career missions are finished.
PC controls, head tracking, and multiplayer
Keyboard and mouse controls are available, but the game is designed to accommodate a wider range of flight hardware. The manual documents support for joysticks, general-purpose controllers, joypads, and Xbox controllers for Windows, with configurable axes, sensitivity curves, and dead zones.
TrackIR support is another notable PC feature. Head tracking allows you to look around the cockpit and environment while keeping flight inputs on the primary controls. That matters during approaches, hovering, landing, and sling-load work, where awareness of the helicopter's surroundings is as important as reading the instruments.
Multiplayer supports both co-op and competitive scenarios through internet or LAN sessions. Players can join roles in a multiplayer lobby, host custom missions, communicate through in-game text and voice channels, and run a dedicated server. The exact experience depends heavily on the available missions and the current player community, so multiplayer is best understood as a session-based sandbox rather than a persistent service.
The current Steam page lists English full audio, with interface support for English, Czech, French, German, Italian, and Spanish. Captions are available, and the game includes a third-party EULA. No separate anti-cheat system or additional launcher is prominently identified in the current storefront information.
Content model and the Hinds expansion
The base game is a paid PC release rather than a free-to-play product. The main package includes the civilian career, free flight, challenges, training, time trials, multiplayer scenarios, two terrains, three helicopter classes, and the mission editor.
Take On Helicopters: Hinds is the game's separately listed official DLC and requires the base game. It shifts the focus toward the Soviet-designed Hind attack helicopter and adds combat-oriented helicopter gameplay. Buyers should distinguish the expansion from the base game's civilian-focused contract structure; the two products share the Take On framework but serve different flight-sim interests.
Who should play Take On Helicopters?
Take On Helicopters is a strong fit for players who want civilian helicopter jobs, cockpit procedures, low-altitude navigation, equipment choices, and a sandbox they can extend with custom missions. It is also suitable for newcomers because the difficulty system can automate or soften several demanding flight tasks before gradually exposing more complex handling.
Players looking for nonstop attack-helicopter action should start with a combat-focused title instead. The closest catalog comparison is accessible helicopter combat like Apache: Air Assault, but Take On Helicopters is slower, more procedural, and more concerned with transport, rescue, business operations, and aircraft management.
For players who want a broader civilian flight sandbox that also includes helicopters, mixed-aircraft simulation in X-Plane 11 is the more expansive alternative. Take On Helicopters remains more focused because every activity is built around rotorcraft handling and helicopter-specific work.
Take On Helicopters FAQ
Is Take On Helicopters still listed under its original name?
Yes. The current Steam product remains listed as Take On Helicopters. No verified Steam, Epic Games Store, or GOG rebrand such as a Classic, Definitive, or Remastered edition was found. The separate Hinds product is an expansion, not a replacement name for the base game.
What type of game is Take On Helicopters?
It is a civilian-oriented helicopter simulation with a story career, contract management, open-world flight, training, challenges, time trials, multiplayer, and a mission editor. It includes some military and law-enforcement scenarios, but it is not primarily an attack-helicopter shooter.
Does Take On Helicopters have co-op?
Yes. The PC version supports multiplayer co-op and competitive scenarios through internet or LAN sessions. Custom missions can define player roles and objectives, so the exact co-op format depends on the scenario being hosted.
Can you use a joystick, HOTAS-style setup, or controller?
Yes. The game supports configurable joysticks, joypads, and Xbox controllers for Windows. Axis sensitivity and dead zones can be adjusted in the controls menu. The most detailed control experience comes from a setup with separate flight inputs, but keyboard and mouse remain available.
Does it support TrackIR?
Yes. NaturalPoint TrackIR is officially supported for head-tracked freelook. It is particularly useful when checking the landing area, looking around the cockpit, or maintaining visual awareness during hovering and external-load operations.
Is there a mission editor?
Yes. The game includes both a mission wizard for quicker scenarios and a deeper editor for custom units, waypoints, modules, triggers, weather, multiplayer roles, and scripted missions. This editor is one of the most important reasons to choose the PC version.
System Requirements
Minimum: |
Processor: Core 2 Duo 2.4 GHz Graphics: 512 MB VRAM Memory: 2 GB RAM Disk space: 14 GB HDD Operating system: Windows XP/Vista/7 |
Screenshots
Trailer/Gameplay
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Take On Helicopters (2011), 13.40GB
ElAmigos release, unprotected game (serial or crack is not necessary).
Updated to version 1.06H
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