Gone Home
- Category:
- Release date:
- Game Genre:Adventure, FPP, logical elements, indie games, experimental/art, exploration games
- Developer:
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Russian, Portuguese-Brazil, Japanese, Simplified Chinese + unofficial: Polish, Czech
- Dubbing/Audio:English
- Crack:not necessary
- Game size:1.59GB
Game Description
Gone Home PC is a first-person story exploration adventure from Fullbright, the studio formerly credited as The Fullbright Company. It remains listed as Gone Home on Steam, GOG, and the Epic Games Store, with no current PC rebrand or renamed edition indicated. You return to an empty family home and reconstruct what happened by exploring rooms, reading personal documents, and paying attention to the details left behind.
The game is built for players who prefer authored atmosphere and character-focused storytelling over combat, reflex challenges, or traditional adventure-game puzzles. Its central question is simple: where is everyone, and what does the house reveal about the people who lived there?
Explore the house, not a conventional level
Gone Home uses a first-person perspective and an open-ended exploration loop. You move through the Greenbriar family home, open doors and drawers, pick up objects, inspect them from different angles, and search for notes, letters, cassette tapes, photographs, and other clues. Progress comes from curiosity rather than a quest log or combat objective.
The house is more than a backdrop. Its bedrooms, office, basement, attic, and hidden spaces create a readable map of family relationships. A receipt can establish a habit, a school assignment can reveal a fear, and an apparently ordinary household object can change how you interpret an earlier discovery. This is environmental storytelling presented through ordinary domestic details.
Gone Home does not ask you to fight enemies or manage health, weapons, inventory weight, or timed encounters. The official description emphasizes a nonviolent experience with no combat and no traditional puzzle structure, although exploring thoroughly and understanding how the house connects together still gives the investigation a clear sense of progression.
A personal mystery told through objects and voices
You play as Kaitlin Greenbriar, returning home after time abroad to find the house empty. The story is assembled indirectly through the lives of Kaitlin’s parents, Terry and Janice, and her younger sister Sam Greenbriar. Sam’s writing, relationships, interests, and recorded voice give the investigation its emotional center without requiring the characters to appear on screen.
The narrative focuses on uncertainty, family expectations, adolescence, identity, romance, and the difficulty of communicating across generations. The game treats these subjects through letters, journals, audio diaries, music, and the arrangement of rooms rather than through constant exposition. That approach rewards close observation and makes the player’s attention part of the storytelling system.
Gone Home also includes an optional Commentary Mode with more than 90 minutes of behind-the-scenes audio from developers, musicians, and voice talent. It is best treated as a second-pass feature because it adds production context to an experience whose first playthrough depends heavily on discovery.
What is included on PC?
The standard PC purchase is a single-player base game. There is no campaign expansion structure, season pass, or multiplayer package to evaluate. The main optional add-on listed on Steam is the Gone Home Original Soundtrack, while the core investigation remains the same across the principal PC storefronts.
Steam lists achievements, trading cards, cloud saves, captions, developer commentary, Remote Play on TV, and Family Sharing. GOG offers a DRM-free version that can be installed and played without GOG Galaxy, while Epic Games Store lists cloud saves and single-player support. The launcher and DRM experience therefore depends on which PC storefront you choose.
The game officially supports English audio with interface and subtitle localization for French, Italian, German, Spanish from Spain, Japanese, Brazilian Portuguese, Russian, and Simplified Chinese. This makes the written evidence central to the experience accessible to a broad PC audience, although the voice performances remain in English.
Who should play Gone Home?
Gone Home is a strong fit for players who enjoy slow-burn narrative exploration, realistic domestic spaces, interactive fiction, and mysteries solved through context rather than deduction grids. It suits people who like examining every object, revisiting rooms after finding new information, and letting a soundtrack or stormy setting establish the mood.
It is a weaker fit if you expect combat, stealth, branching decisions, elaborate puzzles, character builds, or a large replay-driven campaign. The experience is deliberately compact and player-paced. Its value comes from how carefully the house is authored and how much meaning can be drawn from seemingly mundane evidence, not from mechanical variety.
The game is also not a conventional horror title. The empty house, nighttime setting, and occasional unsettling details can create tension, but there are no monsters hunting you and no survival systems. Players searching for a first-person mystery without combat will find the design much closer to interactive fiction than survival horror.
PC features and practical expectations
Keyboard and mouse are the safest default for the PC version because the game’s most important actions involve movement, looking closely at objects, and reading small pieces of text. Steam lists Remote Play on TV, which makes the game suitable for a living-room setup, but the storefront page does not advertise a native full-controller-support feature. Steam Input may provide remapping options, though controller behavior should not be treated as a defining PC feature.
There is no online multiplayer, co-op, competitive mode, or anti-cheat ecosystem to configure. Gone Home is a self-contained solo investigation. Its Steam version uses Steam services for features such as achievements and cloud saves, whereas the GOG edition is explicitly designed for offline play without mandatory Galaxy activation.
The optional modifiers and commentary settings are accessed before starting a new game. Commentary is useful for studying the work of Fullbright, including the studio’s approach to immersive simulation and interactive spaces, but players seeking the cleanest narrative discovery should begin with the unmodified investigation.
Comparable PC experiences
Players drawn to Gone Home’s family-home setting and clue-based storytelling may also enjoy first-person narrative adventures like What Remains of Edith Finch, although that game uses more varied playable scenarios and a different structure for presenting family history.
For another character-led first-person mystery built around atmosphere and gradual discovery, story-driven exploration games such as Firewatch are a natural comparison. Firewatch adds outdoor traversal and an active radio conversation system, while Gone Home keeps its entire investigation focused on one richly detailed interior space.
Gone Home FAQ
Is Gone Home still called Gone Home on PC?
Yes. Current Steam, GOG, and Epic Games Store listings use the name Gone Home. The game was originally associated with The Fullbright Company, while current storefront credits may show Fullbright and, on Steam, Serenity Forge as publisher.
Is Gone Home a horror game?
No. It can feel eerie because you explore an empty house during a storm, but it has no monsters, combat, survival mechanics, or sustained horror structure. Its primary genres are first-person adventure, story exploration, interactive fiction, and mystery.
Does Gone Home have combat or traditional puzzles?
No. The game is built around exploration and inspection. You open containers, examine objects, read documents, listen to recordings, and connect evidence. There are no weapons, enemy encounters, or conventional puzzle sequences.
How long is Gone Home?
It is a short, player-driven experience. A rushed playthrough can be substantially shorter than a careful investigation, while examining rooms, reading documents, and finding optional details makes the visit longer. Commentary Mode adds a separate layer of behind-the-scenes audio for players who want to revisit the house.
Does Gone Home support multiplayer or co-op?
No. Gone Home is designed as a single-player investigation. Steam Remote Play on TV can help with a living-room presentation, but it does not turn the game into a multiplayer or co-op experience.
Which languages are available on PC?
English is the full-audio language. Text and subtitles are also available in French, Italian, German, Spanish from Spain, Japanese, Brazilian Portuguese, Russian, and Simplified Chinese.
Is developer commentary included?
Yes. The PC version includes Commentary Mode with more than 90 minutes of optional audio from members of the development, music, and voice teams. Enable it from the modifiers and commentary menu before beginning a new game.
System Requirements
Minimum: |
Processor: 1.80 GHz Graphics: 512 MB VRAM Memory: 2 GB RAM Disk space: 2 GB HDD Operating system: Windows 7 SP1 |
Trailer/Gameplay
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Gone Home (2013), 1.59GB
ElAmigos release, unprotected game (serial or crack is not necessary).
Updated till 13.02.2018.
Change language in game options.
Included bonus content: Soundtrack (FLAC/Lossless).
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