When Ski Lifts Go Wrong
Edit date: 8-12-2022, 16:39
Reason: Updated to version 1.1.0 (02.05.2019)
- Category:
- Release date:
- Game Genre:Logic, winter sports, construction, indie games
- Developer:Huge Calf Studios Publisher: Curve Digital
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, German, Spanish, Russian, Polish, Portuguese-Brazil, Japanese, Korean, Simplified Chinese
- Dubbing/Audio:English
- Crack:Codex
- Game size:0.27GB
Game Description
When Ski Lifts Go Wrong is a side-on PC physics construction puzzler that combines mountain engineering, light sports control, and slapstick failure. The game was previously known as Carried Away during its early-access development, but the current Steam storefront uses When Ski Lifts Go Wrong. Its central challenge is simple to understand: build a working lift, bridge, ramp, or jump, then see whether the riders reach their destination in one piece.
Build the route, then test the physics
Each scenario presents a snowy mountain environment, a starting point, a destination, and a set of construction tools. You place supports and connect structures across gaps, slopes, and hazardous terrain before switching from Build Mode to Simulation Mode. The design may look stable while paused, but moving riders, cable tension, gravity, and structural stress quickly expose weak decisions.
The main loop is built around trial-and-error engineering. A cheap structure may reach the finish but fail when several passengers use it. An overbuilt solution may survive comfortably but miss the stage's budget objective. The best designs balance reliability, material use, rider safety, and optional collectibles rather than focusing on only one measurement.
Construction is presented from a clear 2D side view, making it easy to read the terrain and inspect how each component connects. The game includes chairlifts, gondolas, jumps, bridges, ramps, and other mountain infrastructure. The exact solution is rarely prescribed, so players can often solve a stage with different support layouts or by rebuilding an earlier idea around a stronger central structure.
Stress, rope tension, and controlled disasters
Physics feedback is one of the most useful parts of the design. Components can be inspected through a colour-coded stress display that shows which sections are carrying the greatest load. Green structures are generally comfortable, while warmer colours indicate that a support or connection is approaching its limit. This turns each collapse into readable information rather than a completely random failure.
The building system uses materials and devices such as wooden planks, logs, guide ropes, pulleys, platforms, and scaffolding. Every piece changes the balance of the structure. A support placed too far from the main load may add cost without solving the real problem, while a simple triangular brace can stabilise a span that previously twisted apart.
When the construction is complete, the game adds a second layer of interaction. Some stages let you directly control skiers, snowboarders, cyclists, motorbikes, or other riders across the finished route. This rider-control phase can involve steering, crouching, accelerating, jumping, and adjusting a character's movement so that a carefully built structure is not ruined by a poor landing.
Failure is deliberately part of the appeal. Riders can fall, collide with obstacles, or trigger a dramatic structural collapse. The game includes a gore setting that can reduce the visual intensity of accidents, which is useful for players who prefer the engineering puzzle without as much slapstick injury detail.
Campaign goals and mastery loops
The main campaign contains more than 100 physics-based challenges arranged around a progression from gentler foothill problems to more demanding mountain scenarios. Difficulty is communicated through a slope-style system that ranges from simple green challenges to extreme black ones. New construction demands are introduced gradually, allowing the campaign to teach the relationship between supports, ropes, rider weight, and terrain.
Completing a stage is only the first target. Optional objectives can include staying below a budget, collecting trophies or medals, preserving the structure, and guiding riders safely through the course. These goals encourage repeated runs because the cheapest solution is not always the safest, and the safest solution may still need refinement to collect every objective.
There is no traditional character build, equipment inventory, or combat system. Progress comes from learning the construction toolkit and improving each solution. Players who enjoy watching a design fail, identifying the weak point, and rebuilding with a more efficient support pattern will find the strongest long-term appeal here.
Sandbox building and community creations
After working through the authored scenarios, the Sandbox Builder Mode provides a more open construction space. It lets players create their own mountain routes and experiment with the same lifts, ramps, bridges, and rider interactions without being limited to the campaign's exact objectives.
On Steam, the PC edition also supports Steam Workshop, giving players access to community-made levels and designs. That feature extends the game beyond its built-in challenge set and makes the editor more valuable for players who enjoy constructing unusual courses rather than only solving official puzzles.
The game also includes tools for sharing replays and creations through built-in GIF and MP4 export options. These features fit the game's failure-driven personality: a successful engineering solution is satisfying, but a lift collapsing at the worst possible moment can be just as memorable.
What is included on PC?
The current Steam listing presents When Ski Lifts Go Wrong as a standalone paid game from Hugecalf Studios, published by Curve Games. The main purchase includes the campaign, construction systems, rider-control stages, sandbox builder, Workshop support, online leaderboards, and Steam achievements.
There is no advertised season pass or large paid expansion structure attached to the current PC listing. Steam separately offers the Lounging Away soundtrack as an optional companion product, and a Deluxe Edition bundle combines the base game with that soundtrack. The soundtrack bundle does not represent additional gameplay content.
The Steam PC version is distributed through the Steam client and uses Steam ecosystem features such as Workshop access, achievements, leaderboards, and replay sharing. No anti-cheat system is advertised, which is consistent with the game's single-player construction focus and leaderboard-based competition.
Controls, languages, and player fit
Construction is naturally suited to mouse and keyboard input, particularly when selecting connection points and placing supports with precision. Steam's current feature information does not advertise native full controller support, so players looking for the most exact building control should plan around mouse input rather than treating the game as a controller-first experience.
The Steam listing provides interface and subtitle localization in English, French, German, Spanish, Japanese, Russian, Simplified Chinese, Brazilian Portuguese, Korean, and Polish. Spoken dialogue is not the focus, so localization primarily affects menus, objectives, and written presentation.
This is a strong fit for players who enjoy physics puzzles, structural experimentation, short repeatable scenarios, and humorous failure. It is less suitable for anyone expecting a realistic resort-management simulator, a free-roaming winter sports game, or conventional multiplayer. The storefront identifies the experience as solo, while the Workshop and leaderboards provide community interaction without turning the core game into cooperative play.
Similar PC construction puzzles
Players who want a more formal bridge-engineering experience should consider vehicle-crossing physics puzzles such as Poly Bridge. Both games revolve around budgets, structural stability, repeated testing, and the satisfaction of watching a design survive, but When Ski Lifts Go Wrong adds cable transport and direct rider control to the formula.
For a related take on material-based engineering with a different twist, portal-powered bridge-building challenges like Bridge Constructor Portal focus more heavily on route planning, vehicles, and Portal-style hazards. When Ski Lifts Go Wrong is more playful and kinetic, especially when a solution must work both as infrastructure and as a sports course.
When Ski Lifts Go Wrong FAQ
Was When Ski Lifts Go Wrong previously called Carried Away?
Yes. Carried Away was the earlier name used during development and early access. The current Steam product is listed as When Ski Lifts Go Wrong, while some legacy soundtrack and older references still use Carried Away.
Is When Ski Lifts Go Wrong a multiplayer game?
No conventional cooperative or competitive multiplayer mode is advertised for the PC edition. It is primarily a single-player game with Steam Workshop levels, online leaderboards, achievements, and community replay sharing.
How many levels are included?
The campaign contains more than 100 physics-based challenges. Additional longevity comes from optional trophies, budget targets, rider-safety objectives, sandbox construction, Workshop content, and replay refinement.
Can players build their own ski-lift levels?
Yes. The Sandbox Builder Mode allows players to create custom courses and structures, while Steam Workshop support provides a way to browse and play community creations.
Does the game support direct control of skiers?
Yes. Selected stages allow direct control of riders across the terrain. Depending on the activity, players can influence movement, speed, steering, crouching, and jumps after completing the construction phase.
Does When Ski Lifts Go Wrong have controller support on PC?
Native full controller support is not advertised on the current Steam feature list. Mouse and keyboard are the safer choice for precise construction and connection placement.
What languages are available?
The Steam edition lists interface and subtitle support for English, French, German, Spanish, Japanese, Russian, Simplified Chinese, Brazilian Portuguese, Korean, and Polish.
System Requirements
Minimum: |
Processor: Intel Core 2 Duo 2.0 GHz Graphics: 1 GB GeForce GTX 460 Memory: 2 GB RAM Disk space: 500 MB HDD Operating system: Windows 7 64-bit |
Screenshots
Trailer/Gameplay
Download
When Ski Lifts Go Wrong (2019), 0.27GB
ElAmigos release, game is already cracked after installation (crack by Codex).
Updated to version 1.1.0 (02.05.2019).
1. Extract files.
2. Burn or mount the image.
3. Install the game.
4. ElAmigos release, game is already cracked after installation.
5. Play the game. If you like this game, BUY IT!Carried Away / When Ski Lifts Go Wrong Download
🔒 Premium access required
To see and use the download links, you must be logged in and have an active PREMIUM account.
* Unlock downloads via Torrent and TeraBox.
Torrent Download
The best torrent download speeds are with qBittorrent!
