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Game Description

This Is the Police 2 on PC is a story-driven police management, detective, and turn-based tactical strategy game set in the remote border town of Sharpwood. The current Steam listing still uses the original title, with no verified rebrand, remaster, or renamed definitive edition replacing it. Weappy Studio and THQ Nordic combine dispatch decisions, investigations, personnel management, and high-risk tactical operations into one deliberately uneven but distinctive campaign.

Managing Sharpwood's troubled sheriff's department

The main loop begins with the sheriff's department rather than a traditional tactical map. You assign officers to incidents, decide which calls deserve immediate attention, and balance daily coverage against the risk of leaving important situations unresolved. Time management matters because every available officer represents both a useful resource and a potential liability.

Officers are not interchangeable tokens. Each subordinate has different strengths, weaknesses, fears, prejudices, and personal problems that can affect how reliably they perform. A tired, intoxicated, disobedient, or poorly suited officer may turn a routine call into a serious management problem.

Dispatching the right people is only the first decision. Many incidents lead to short narrative encounters where you choose how to respond, apply pressure, show restraint, or exploit the situation. These choices reinforce the game's central theme: authority in Sharpwood is rarely clean, and efficient policing may conflict with ethical conduct.

Players who enjoy structured emergency management may recognize the pressure behind real-time SWAT planning in Door Kickers, but This Is the Police 2 operates at a slower, more narrative level. It asks you to manage the people behind the response as much as the response itself.

Detective work, interrogation, and moral pressure

Investigations provide a separate layer of play built around evidence, case materials, suspects, and interrogation. You collect information, connect clues, and decide how aggressively to question people. The process is less about free-form deduction than about arranging the available facts into a convincing case.

Evidence management becomes especially important when the person in custody may not be guilty. You can pursue formal procedure, use intimidation, or lean on the town's corrupt power structures. The game presents these decisions as practical tools with consequences rather than as simple good and evil dialogue choices.

The investigation system also gives the campaign a different rhythm from the daily dispatch screen. Instead of reacting to every new call, you work through a longer chain of clues and interrogations. This creates a useful change of pace, although players looking for a fully open-ended detective simulator may find the structure more controlled than the premise suggests.

Turn-based operations without hit points

During major operations, the game shifts into isometric turn-based combat. You assemble a squad from the officers available to you, study the terrain, approach suspects, and decide whether stealth or direct force is the safer option. The tactical missions are not a separate campaign; they are connected to the department-management layer and can put your personnel at risk.

The most important rule is simple: officers do not rely on conventional hit points. A single bullet can kill a cop, which makes positioning, cover, line of sight, and careful movement more important than reckless exchanges of fire. Non-lethal weapons and equipment can create alternatives when the situation allows them.

These encounters reward patience. You can move through the environment, search for better angles, and approach suspects before committing to a firefight. A failed plan may cost an officer permanently, so squad selection and equipment choices matter before the first turn begins.

The combat has clear tactical DNA for players familiar with squad-based turn-based strategy like XCOM 2, but it is narrower in scope. There is no equivalent of a large global war effort or expansive research tree; the emphasis stays on individual police operations inside the story campaign.

Story structure and campaign identity

Sharpwood is a harsh border community shaped by smugglers, gangs, political pressure, and competing ideas of order. The story follows young sheriff Lilly Reed as she works with fugitive criminal Jack Boyd, returning the original game's protagonist while changing the setting and power dynamic around him.

Story-heavy presentation is central to the experience. Long dialogue scenes, comic-book-style sequences, dark humor, and morally compromised characters occupy a substantial part of the campaign. This is not a sandbox where the narrative quietly supports the mechanics; the story regularly interrupts and directs the management and tactical systems.

The campaign is best understood as a sequence of linked management days, investigations, decisions, and tactical set pieces. It does not offer a conventional character-build loop or an endlessly replayable procedural structure. Its main replay value comes from seeing how different choices, failed operations, and personnel decisions shape your route through the story.

Content model and PC storefront features

The base PC game is a single-player campaign. The Steam listing does not advertise cooperative play, competitive multiplayer, split-screen, or a separate multiplayer mode. Remote Play on TV is listed as a Steam platform feature, but it does not turn the game into a multiplayer experience.

The current Steam package lists Steam Cloud, achievements, trading cards, Family Sharing, and Remote Play on TV. It does not present a separate launcher requirement, mod workshop, or dedicated-server tool as a defining PC feature. Players should treat it as a focused story game rather than an expandable tactical sandbox.

Steam lists interface and subtitle support for English, French, German, Spanish, Simplified Chinese, Japanese, Russian, Italian, Korean, Polish, and Brazilian Portuguese. Full audio is listed for English only. That makes the game broadly accessible for text localization while keeping the primary voice performance in English.

The storefront lists a separate soundtrack add-on, but no gameplay expansion pack or season-pass structure is presented as part of the current PC offering. The practical buying decision is therefore straightforward: the main campaign is the core product, with the soundtrack treated as optional supplemental content.

Who should play This Is the Police 2?

This game suits players who want management decisions with narrative consequences, tactical missions where mistakes can permanently remove personnel, and detective scenes that sit between investigation and interactive drama. It is particularly appealing if you like switching between several systems instead of mastering one pure genre.

It is less suitable for players seeking a realistic police simulator, a deep XCOM-style progression system, or constant tactical combat. Dispatching and dialogue occupy much of the campaign, while tactical operations arrive as important story events rather than as the only form of play.

The tone is also deliberately abrasive. Corruption, coercion, violence, sexual content, strong language, and morally compromised decisions are part of the game's mature presentation. Players looking for an idealized law-enforcement fantasy should approach it cautiously.

The best audience is someone comfortable with imperfect systems and sharp tonal shifts. This Is the Police 2 is interesting because it combines police administration, detective work, visual-novel-style storytelling, and tactical combat, not because it perfects any one of those categories.

This Is the Police 2 FAQ

Is This Is the Police 2 still the official PC name?

Yes. The current Steam storefront continues to list the game as This Is the Police 2. No verified storefront rebrand, remaster title, or definitive-edition name replaces it on the current PC listing.

Is This Is the Police 2 multiplayer or co-op?

No. The game is listed as single-player. Steam Remote Play on TV is supported as a platform feature, but the campaign itself is not advertised as online co-op, local co-op, or competitive multiplayer.

What type of game is This Is the Police 2?

It is a hybrid of police management, detective adventure, narrative decision-making, and turn-based tactical combat. You assign officers to calls, investigate cases, manage staff problems, and direct squads during dangerous operations.

Does This Is the Police 2 use XCOM-style combat?

It uses an isometric, turn-based tactical system with squad positioning, terrain awareness, stealth options, and equipment choices. However, it is not a full XCOM replacement: the tactical missions are integrated into a story-driven police-management campaign, and officers can die from a single bullet.

What languages does the PC version support?

The Steam listing includes English, French, German, Spanish, Simplified Chinese, Japanese, Russian, Italian, Korean, Polish, and Brazilian Portuguese interface and subtitle support. English is the listed full-audio language.

System Requirements

Minimum:
Recomended:
Processor: Dual Core
Graphics: 512 MB GeForce GT 330M / Radeon HD 4670
Memory: 2 GB RAM
Disk space: 5 GB HDD
Operating system: Windows XP
Processor: Quad Core
Graphics: 1 GB GeForce GTX 560 / Radeon HD 5830
Memory: 4 GB RAM
Disk space: 5 GB HDD
Operating system: Windows 10

Screenshots

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Trailer/Gameplay

This Is the Police 2 is a story-driven PC strategy game about running a troubled sheriff's department in Sharpwood. Dispatch officers, investigate cases, interrogate suspects, and make choices that can push the law toward justice or corruption. Its turn-based tactical missions add lethal squad combat, making it a strong fit for players who enjoy management games with noir storytelling and high-risk decisions.

Download

This is the Police 2 (2018), 2.80GB
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Updated to version 1.0.7.0 (17.08.2018).

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