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Game Description

My Friend Pedro is a 2.5D PC action platformer from DeadToast Entertainment and Devolver Digital, built around split aiming, bullet time, acrobatic movement, and physics-driven gunplay. Steam still lists the game under its original name. My Friend Pedro: Ripe for Revenge is a separate mobile spin-off, not a rebrand of the PC release.

The result is a single-player shooter where style is part of the challenge. You are not simply clearing rooms; you are building flowing attack sequences with a talking banana as your guide.

Gun-Fu Platforming With Room for Improvisation

The core loop combines side-scrolling shooting with platforming, evasive movement, and environmental stunts. You run through criminal hideouts, industrial spaces, sewers, and other dangerous set pieces while deciding how to approach each group of enemies.

Slow motion gives you time to line up difficult shots, evade incoming fire, or turn a jump into a carefully choreographed attack. It is not an occasional cinematic trick. Focus is a central part of the player’s combat toolkit, especially when several threats are positioned at different heights or on opposite sides of the screen.

Dual-wielding adds another layer. With two guns equipped, split aiming lets you direct fire toward separate targets, making it possible to clear a room while diving, flipping, or falling through the environment. The system rewards planning, but it also leaves enough room for improvised reactions when a fight goes wrong.

Movement is just as important as shooting. The protagonist can jump, roll, wall-jump, slide, grab zip-lines, swing from ropes, and use objects such as skateboards, barrels, and frying pans as part of an attack. A well-timed kick can turn a nearby object into a weapon, while a ricochet can reach an enemy who is protected from a direct line of fire.

Combos, Physics, and the Performance Chase

Every encounter is designed around creative kills and sustained momentum. Eliminating enemies without breaking the sequence increases your score multiplier, so the most efficient route is not always the most entertaining one.

The physics systems create opportunities that are easy to understand but difficult to master. You can fire while rotating through the air, launch a skateboard at an enemy, shoot a frying pan to redirect bullets, or use the environment to approach a group from an unexpected angle.

That flexibility is balanced by a forgiving presentation. The game supports auto-aim assistance, and slow motion gives players more time to read enemy positions. This makes the campaign accessible to players who enjoy action games but do not want every stylish sequence to require frame-perfect execution.

For experienced players, the real longevity comes from replaying stages for higher grades, cleaner routes, and stronger leaderboard positions. The optional in-game timer, hidden HUD option, and checkpoint settings make the PC version more useful for speedrunning and self-imposed challenges than a one-and-done action platformer.

Weapons, Vehicles, and Set-Piece Variety

The campaign gradually expands the player’s options with familiar firearms and close-range tools. Pistols, automatic weapons, and shotguns support different approaches, while the environment supplies additional ways to interrupt enemy formations.

Not every stage follows the standard room-clearing formula. Skateboard sections, motorcycle chases, falling sequences, zip-line encounters, and trap-based platforming briefly change the pace and test movement from different angles.

These diversions are useful because they prevent the campaign from becoming a repeated cycle of entering a room and shooting everyone inside. They also reinforce the game’s central idea: movement, positioning, and timing matter as much as raw firepower.

The tone stays deliberately strange. Pedro is a sentient talking banana who provides instructions and commentary, while the unnamed protagonist moves through a violent underworld filled with gangsters, traps, and surreal situations. The story gives the action a loose structure without competing with the stunt-focused gameplay.

Code Yellow and the Content Model

The PC release is a paid single-player game rather than a live-service platform. The current Steam listing includes the main game and offers the soundtrack separately, with no season pass or large collection of gameplay expansions listed for the PC edition.

A major free addition is the Code Yellow Update. It adds fourteen unlockable game modifiers, including altered weapon availability, infinite ammunition, modified recoil, changes to player and enemy speed, one-hit rules, expanded focus options, larger heads, altered player size, a cinematic focus camera, and a side-on camera option.

These modifiers are not a replacement for the campaign. They are replay tools that let players reshape familiar stages, practice specific skills, or create more demanding personal rules after completing the main progression.

Steam also lists 30 achievements, cloud saves, leaderboards, family sharing, and remote play features. The structure is therefore best understood as a compact campaign followed by score attack, achievement, modifier, and route-optimization challenges.

Who Should Play My Friend Pedro?

My Friend Pedro is a strong fit for players who enjoy kinetic 2D action, stylish shooters, arcade scoring, and games that turn failure into a reason to retry the same stage with a better plan.

It particularly suits players who like experimenting with bullet-time combat, split-second repositioning, and environmental kills. The controls can take time to internalize because aiming, movement, focus, and split fire all compete for attention during the most demanding encounters.

Players looking for a deep role-playing system, branching exploration, online co-op, or a long-form progression grind should set different expectations. There are no character classes, loot tiers, crafting trees, or open-world activities to distract from the focused action-platforming loop.

For a similarly intense side-scrolling game built around time manipulation and precise combat decisions, stylish time-bending action platformers such as Katana ZERO provide a useful comparison, although their combat systems and narrative priorities are different.

PC Features and Storefront Details

The PC version is distributed through Steam and includes keyboard and mouse play alongside controller support. Steam identifies the game as single-player and lists cloud saves, leaderboards, achievements, family sharing, and remote play compatibility.

The storefront also lists interface and subtitle support for English, French, German, Spanish, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese. Full audio is listed in English, with subtitles available in the supported languages.

The game’s update history specifically records improved support for ultrawide aspect ratios and an uncapped frame-rate option. It also added a re-mappable keyboard shortcut for restarting a level, which is useful when practicing routes or chasing cleaner times.

The current Steam page does not identify a separate launcher, dedicated multiplayer service, or anti-cheat system. Its listed gameplay feature is single-player, so the multiplayer user tag should not be interpreted as confirmation of co-op or competitive modes.

Similar PC Games

Players interested in the gunplay and score-chasing side of the game may also want to compare it with top-down bullet-time shooters such as The Hong Kong Massacre. That comparison is more useful for its emphasis on lethal positioning and fast retries than for camera perspective.

Another relevant connection is Devolver Digital’s wider action catalog. My Friend Pedro shares the publisher’s preference for compact, high-impact campaigns, but its combination of acrobatic shooting, physics props, split aiming, and skateboard movement gives it a distinct identity.

Do not approach it as a conventional cover shooter or a traditional platformer. Its strongest moments come from combining both genres, then replaying stages until the movement and shooting form one continuous sequence.

My Friend Pedro FAQ

Is My Friend Pedro on PC still called My Friend Pedro?

Yes. The PC storefront listing remains My Friend Pedro. My Friend Pedro: Ripe for Revenge is a separate mobile game and does not replace the PC edition’s name.

Is My Friend Pedro a single-player game?

Yes. The Steam feature list identifies it as single-player. There is no listed online co-op, split-screen campaign, or competitive multiplayer mode.

Does My Friend Pedro have co-op?

No co-op mode is listed for the PC release. The gameplay is built around one player controlling the protagonist, managing focus, split aiming, movement, and environmental attacks.

What makes the combat different from a normal 2D shooter?

The defining systems are slow motion, split aiming, dual-wielded weapons, acrobatic movement, and physics-based environmental kills. Score multipliers encourage players to combine these tools instead of simply firing from a safe position.

Does the PC version support controllers and ultrawide displays?

Steam lists controller support, while the PC update history records improved ultrawide support and an uncapped frame-rate option. Keyboard and mouse controls are also supported.

What is included in the Code Yellow Update?

The free update adds an optional timer, HUD controls, checkpoint settings, a restart shortcut option, and fourteen unlockable modifiers that alter weapons, ammunition, speed, focus, camera behavior, and damage rules.

System Requirements

Minimum:
Recomended:
Processor: Intel Core i3-530 2.93 GHz
Graphics: 1 GB GeForce GT 440
Memory: 4 GB RAM
Disk space: 1.5 GB HDD
Operating system: Windows 7/8/8.1/10 64-bit
Processor: Intel Core i3-4160 3.6 GHz
Graphics: 2 GB GeForce GTX 760
Memory: 4 GB RAM
Disk space: 1.5 GB HDD
Operating system: Windows 7/8/8.1/10 64-bit

Screenshots

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Trailer/Gameplay

My Friend Pedro is a 2.5D PC action platformer where a masked gunman follows a talking banana through violent, stunt-filled stages. Slow motion, split aiming, dual-wielded weapons, ricochet shots, skateboards, and physics props turn every firefight into a score-chasing performance. It is built for solo players who enjoy stylish combat, fast retries, and mastering creative routes.

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My Friend Pedro (2019), 1.27GB
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Updated to version 1.03 (17.10.2019). 
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