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Game Description

UnderMine is a top-down action roguelike for PC that combines dungeon crawling, real-time combat, resource management, and light RPG progression. The current Steam storefront still uses the original name UnderMine; there is no verified PC rebrand or replacement edition that players need to search for. Developed and published by Thorium Entertainment, it turns every failed expedition into another chance to improve the next peasant.

Gold, combat, and the run structure

Each expedition begins in the mine's hub before sending a randomly generated peasant into an ever-shifting dungeon. The immediate objectives are straightforward: explore rooms, mine gold, open paths, defeat enemies, and reach the next area. The deeper loop is more demanding because every decision balances short-term survival against long-term progression.

Combat is built around a pickaxe melee attack and a throwable pickaxe that can be aimed independently when using mouse and keyboard. Bombs, potions, environmental hazards, and temporary effects add further options. Movement matters as much as damage, particularly when enemies fill the room with projectiles or force you to fight around traps and narrow spaces.

Gold is both a reward and a liability. It can be spent during runs at shops or after death on permanent improvements, but loose gold attracts Pilfers, creatures that attempt to steal it before you can collect it. That small pressure changes the pace of exploration: clearing a room is not enough, because you must also secure its rewards quickly.

What survives when a peasant falls

UnderMine uses a persistent progression model rather than resetting everything after every death. The current peasant loses temporary equipment, relics, potions, blessings, and curses, while part of the collected gold is carried back to the hub. The next peasant then benefits from upgrades purchased with that surviving wealth.

The hub gradually becomes more useful as rescued characters return from the dungeon. Permanent improvements can strengthen health, pickaxe damage, throwing power, potion utility, bomb capability, and the amount of gold retained after death. This gives unsuccessful runs a clear purpose without removing the need to learn enemy patterns and boss attacks.

The central tension is therefore not simply “win or lose.” A cautious player may leave with enough gold for a valuable upgrade, while a greedy player can push deeper for better rewards and risk losing more progress. That structure makes UnderMine closer to a deliberate action roguelite than a pure score-attack arcade game.

Relics, blessings, curses, and build combinations

Temporary build crafting is the main source of variety between runs. The dungeon contains relics, potions, prayers, blessings, and curses, and many of these effects can combine or stack. A relic may improve damage, increase gold generation, alter bomb behavior, affect healing, or change how another item functions.

Strong runs usually come from recognizing relationships between items rather than collecting the highest individual statistic. A build focused on thrown attacks plays differently from one built around melee reach, bombs, health recovery, or gold preservation. Blessings can provide useful advantages, while curses introduce penalties that may be accepted for a more valuable reward.

Hundreds of secrets are distributed throughout the mine. Statues, rocks, walls, rescued characters, shops, and hidden rooms can all reveal new items or story fragments. This encourages players to inspect familiar-looking spaces instead of treating each floor as a straight path from entrance to boss.

Areas, bosses, and the Othermine

The main route moves through distinct dungeon regions, including the Goldmines, Delvemore Dungeon, the Halls of Din, the Shimmering Caverns, and the Golden Core. Each area introduces its own enemies, hazards, visual language, and boss encounters. Progress depends on several runs, not one uninterrupted attempt.

Boss fights are built as tests of movement, positioning, patience, and preparation. A powerful build helps, but it cannot replace learning attack patterns or understanding when to use bombs, ranged throws, potions, and temporary defensive effects. The best approach can change considerably depending on which relics and upgrades appeared during the expedition.

After completing the main campaign, players can unlock Othermine, a more traditional roguelike mode that removes the normal persistent progression structure. It provides a different mastery test for players who want the run itself, rather than hub upgrades, to carry the full burden of success. The standard game also offers an ongoing endgame built around continued exploration, secrets, item combinations, and stronger personal execution.

Content model and current PC edition

UnderMine is a one-time paid PC game rather than a free-to-play title, subscription product, or live-service release. The base purchase contains the main action roguelike, its hub progression, dungeon areas, bosses, secrets, and Othermine content.

The current Steam content listing identifies the UnderMine Original Soundtrack as the game's separate DLC. No paid gameplay expansion, season pass, or alternate definitive edition is identified in the current storefront information. Players searching for the original PC game should therefore use “UnderMine,” not a newer replacement title.

The game is a solo experience. Steam lists it as single-player, with no native online multiplayer, split-screen mode, or co-op campaign. Steam Remote Play should not be treated as a substitute for built-in cooperative play.

PC controls, platform support, and localization

UnderMine supports both mouse and keyboard and full controller support on PC. Mouse aiming is particularly useful for accurately directing the throwable pickaxe, while a controller offers a more traditional twin-stick action feel. The game also supports remappable controls, allowing players to adjust movement, attacks, bombs, potions, and interaction inputs.

The Steam edition includes Steam Achievements, Steam Trading Cards, Steam Cloud, and Family Sharing. It is also marked as compatible with Steam Deck controls and SteamOS. UnderMine is built with Unity and does not present a separate multiplayer anti-cheat requirement; the storefront describes an offline-capable single-player structure.

Interface and subtitle localization covers English, German, Brazilian Portuguese, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, and Italian. The game does not list full audio localization, so the language support is primarily focused on interface text and subtitles.

Who should play UnderMine?

UnderMine is a good fit for players who enjoy top-down combat, randomized dungeon layouts, persistent upgrades, and item-driven experimentation. It rewards methodical exploration as much as fast reactions, especially when gold collection, hidden secrets, and risk management become part of the run plan.

It is less suitable for players who want a linear campaign, permanent access to every item found, or cooperative dungeon crawling. Death is not a minor setback: it removes the current run's temporary build and sends you back to the hub. The appeal comes from gradually understanding the systems and turning repeated failure into better preparation.

Players who want another demanding action roguelite with procedural routes, build variety, and permanent unlocks may also enjoy fast-paced roguelike platformers such as Dead Cells. The combat perspective differs, but both games reward pattern recognition, route choices, and repeated mastery.

Similar games on PC

UnderMine shares its strongest mechanical DNA with action roguelites that combine temporary run builds and persistent progression. Story-driven isometric roguelikes like Hades: Battle out of Hell offer a faster combat rhythm and a more character-focused narrative structure, while UnderMine puts more emphasis on mining, secrets, hub upgrades, and the consequences of losing gold.

Unlike many action roguelites, UnderMine makes the resource itself part of the danger. Gold is not just a currency displayed after a room is cleared; it can be stolen, lost on death, spent during a run, or converted into permanent improvements. That economic pressure gives its dungeon crawling a distinctive identity.

UnderMine FAQ

Is UnderMine still called UnderMine on PC?

Yes. The current Steam storefront continues to list the game as UnderMine. There is no verified rebrand, renamed definitive edition, or replacement PC listing that players need to use instead.

Is UnderMine a roguelike or a roguelite?

It combines roguelike run structure with roguelite-style persistence. Dungeon layouts and temporary item builds change between attempts, while hub upgrades, rescued characters, and some long-term unlocks carry forward after death.

Does UnderMine have multiplayer or co-op?

No. The PC version is listed as single-player and does not include native online co-op, local co-op, or split-screen multiplayer.

What do you lose when you die in UnderMine?

The current peasant's temporary relics, potions, blessings, curses, and other run-based items are lost. A portion of the collected gold is retained according to your progression, and the surviving amount can be spent on permanent hub upgrades.

Does UnderMine support controllers on PC?

Yes. UnderMine supports full controller input as well as mouse and keyboard. Mouse aiming gives PC players precise control over thrown attacks, while controller play is supported for players who prefer a gamepad.

What is the Othermine?

Othermine is an unlockable mode that follows a more traditional roguelike structure. It removes the normal progression advantages associated with the main campaign, making each run more dependent on immediate decisions, item choices, and player skill.

What is included in the PC version?

The paid base game includes the main dungeon progression, hub upgrades, rescued characters, bosses, secrets, item systems, and Othermine. The current storefront lists the original soundtrack as separate DLC rather than a paid gameplay expansion.

System Requirements

Minimum:
Recomended:
Processor: Dual Core 2.4 GHz
Graphics: 1 GB Intel HD
Memory: 4 GB RAM
Disk space: 2 GB HDD
Operating system: Windows 7 64-bit
Processor: Dual Core 3.2 GHz
Graphics: 1.5 GB GeForce GTX 480 / 2 GB Radeon HD 5870
Memory: 8 GB RAM
Disk space: 2 GB HDD
Operating system: Windows 10 64-bit

Screenshots

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Trailer/Gameplay


UnderMine is a top-down action roguelike for PC, still listed under its original name by Thorium. Each run sends a new peasant into a shifting dungeon to mine gold, fight monsters, collect relics, and rescue characters before death sends you back to the hub. Permanent upgrades, item synergies, bosses, secrets, and the unlockable Othermine make it a strong fit for solo players who enjoy repeated mastery.

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UnderMine (2020), 0.13GB
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Updated to version 1.2.1.14 (20.11.2021).

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