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Game Description

Going Under is a PC action roguelike and satirical dungeon crawler from Aggro Crab Games, published by Team17 Digital. It remains listed under the same name on current Steam and Epic Games Store pages, with no verified storefront rebrand or replacement edition. You play Jackie, an unpaid intern descending beneath the Fizzle office to clear procedural ruins built around failed technology startups.

Office Junk, Improvised Combat, and Procedural Dungeons

Going Under uses a third-person, isometric-style perspective that keeps the arena and surrounding objects visible during fights. Its defining idea is simple: the office is full of weapons. Laptops, brooms, keyboards, chairs, body pillows, signs, and other pieces of office junk can be picked up and used against enemies.

Combat is deliberately improvised rather than built around one permanent loadout. Weapons have light and heavy attacks, can be thrown, and may break during a run. That durability system makes weapon swapping part of the basic rhythm. You are constantly deciding whether to keep a reliable tool, throw something for a quick interruption, or grab a dangerous object because it has better reach or damage.

Each dungeon is assembled through procedural generation, so room order, rewards, shops, enemies, and optional encounters can change between attempts. The layouts are not the entire challenge. You also need to read enemy behavior, manage health, pick useful skills, and recognize which objects are worth carrying into the next room.

Players who enjoy repeated room-clearing runs but want more physical interaction than a standard weapon-based roguelike may find the improvised combat especially appealing. The action can become chaotic quickly, but the broad camera and large number of usable objects give you room to experiment rather than follow one fixed solution.

Skills, Mentors, and the Internship Progression Loop

Going Under separates temporary run power from longer-term progression. During expeditions, Jackie finds Skills that modify her attacks, movement, survivability, or interactions with enemies and objects. Skills remain active for the current dungeon, allowing each attempt to develop its own build.

When a Skill is used repeatedly, it earns endorsement progress. Once endorsed, it can be selected before a future expedition as a starting ability. This endorsement system gives failed runs a practical purpose: even an unsuccessful descent can expand the options available at the beginning of later attempts.

The Fizzle workplace also provides Mentors. Completing tasks for coworkers increases their Clout and unlocks bonuses associated with those characters. These objectives encourage unusual play, such as destroying particular objects, using certain weapons, defeating enemies in specific ways, or adapting your approach to a dungeon's theme.

Additional systems include shops, currency, optional challenges, curses, and collectible lore. The Hauntrepreneur can offer stronger rewards in exchange for extra danger, while the Rolodex records information about enemies and characters. Together, these systems create a progression loop based on experimentation, task completion, and gradually improving control over randomness.

Three Startup Ruins and Expanded Endgame Content

The main dungeons parody different corners of startup culture. Joblin focuses on gig-economy work, Winkydink turns dating-app culture into a dangerous workplace, and Styxcoin explores cryptocurrency speculation. Each area has its own enemies, visual identity, hazards, and boss encounter rather than functioning as a simple reskin.

The base experience is structured around clearing these themed dungeons, returning to the Fizzle headquarters, completing coworker tasks, and preparing for another run. It is not a conventional linear campaign with a single uninterrupted path. The long-term objectives come from defeating bosses, unlocking Skills, improving Mentors, discovering secrets, and completing increasingly demanding challenges.

The free Working From Home update adds substantial endgame material, including Impostor Mode, additional Skills, Curses, weapons, secrets, outfits, and access to earlier dungeons after they become unavailable through the story. Impostor Mode chains the three core dungeons into one extended run before a final confrontation with the Impostor, while seven Overtime levels provide a scaling difficulty system for experienced players.

Who Should Play Going Under?

Going Under is a strong fit for players who want a colorful, humorous action roguelike with a distinctive setting. Its best qualities are the willingness to make ordinary objects mechanically important, the variety of Skills, and the way office satire is integrated into enemies, bosses, shops, and progression.

It also suits players who enjoy learning through repetition but prefer persistent unlocks over a completely reset-only structure. Endorsed Skills, Mentor bonuses, discovered lore, and familiarity with dungeon themes provide meaningful forward movement even when an individual run ends badly.

Players seeking cooperative play, a traditional party RPG, or a tightly controlled weapon-combination system should look elsewhere. Going Under is officially a single-player game, and its combat sometimes prioritizes frantic improvisation over precision. The humor is central rather than occasional, so the game's workplace parody will matter as much to your enjoyment as the dungeon mechanics.

PC Features, Controls, and Localization

The Steam version supports full controller support, keyboard and mouse input, Steam Achievements, Steam Trading Cards, Steam Cloud, and Family Sharing. The storefront also lists the game as single-player. The Epic Games Store version supports cloud saves and requires an Epic account through its launcher.

Controller play is a natural fit because movement, dodging, grabbing, throwing, and weapon swapping are all central to the combat loop. Keyboard and mouse remain available for PC players who prefer direct input. There is no verified native co-op, split-screen mode, online campaign, or matchmaking system.

Text localization covers English, French, Italian, German, Spanish from Spain, Japanese, Russian, and Simplified Chinese. English is the listed audio language. The game is built for short repeatable attempts, making it a practical choice for desktop sessions or handheld-style PC play, although the storefront feature set should be checked for the specific version you intend to use.

The PC ecosystem is storefront-based rather than built around a separate publisher launcher. Steam users receive Steam-specific account features, while Epic users access the game through Epic's account and cloud-save infrastructure. No verified anti-cheat or mod-support feature is advertised on the current storefront pages, so neither should be treated as part of the standard PC package.

Similar Games on PC

For a more projectile-heavy action roguelike with top-down room clearing, bullet-hell dungeon runs like Enter the Gungeon offer a useful comparison. Both games emphasize changing rooms, repeated attempts, boss learning, and adapting to whatever equipment appears, but Going Under replaces firearms and dense bullet patterns with throwable office objects and close-range chaos.

Players who prefer exploration, shops, permanent upgrades, and procedurally changing dungeons may also enjoy top-down action roguelikes such as UnderMine. UnderMine is more focused on mining, treasure, and traditional dungeon discovery, while Going Under is more character-driven and turns its workplace setting into the central mechanical theme.

The closest comparison for physical improvisation is physics-driven brawlers with roguelike dungeon modes like Paint the Town Red. Both games let everyday objects become weapons and reward creative responses to crowded fights. Going Under is the more structured single-player roguelite, with Skills, Mentors, tasks, and authored satire shaping the repeated-run loop.

These games share a broad action-roguelike foundation, but Going Under stands apart through its breakable weapons, endorsement progression, coworker objectives, and office-themed enemies. It is less about assembling a perfect arsenal and more about making the current room work with whatever the internship provides.

Going Under FAQ

The following answers cover the most common PC buying and gameplay questions without treating Going Under as a conventional campaign game.

Has Going Under been renamed on PC?

No verified rebrand was found. Current Steam and Epic Games Store listings continue to use Going Under. The Working From Home update and Deluxe Edition are associated with the original game rather than replacement storefront names.

Is Going Under a roguelike or a roguelite?

It is best described as an action roguelike or roguelite dungeon crawler. Dungeons change between attempts and run equipment is temporary, while endorsed Skills, Mentor progress, unlocks, and player knowledge provide persistent progression.

Does Going Under have co-op or multiplayer?

No. The PC storefront listings identify Going Under as single-player. There is no verified native online co-op, split-screen mode, or multiplayer campaign.

What content is included in the PC version?

The paid base game includes the themed startup dungeons, Fizzle headquarters, Skills, Mentors, bosses, tasks, and the Working From Home update content. Steam also lists a separate soundtrack DLC and a Deluxe Edition that bundles the game with the soundtrack. There is no season pass or free-to-play structure listed.

How does progression work after a failed run?

Run-specific weapons and Skills are lost when the expedition ends, but Skill endorsement progress, Mentor progress, unlocked content, lore discoveries, and player knowledge continue forward. That makes repeated attempts the intended route to stronger starting options and better dungeon control.

System Requirements

Minimum:
Recomended:
Processor: Intel Core i3-2100 3.1 GHz / AMD Phenom II X4 965 3.4 GHz
Graphics: 1 GB GeForce GTS 450 / Radeon R7 250
Memory: 4 GB RAM
Disk space: 2 GB HDD
Operating system: Windows 7 64-bit
Processor: Intel Core i5-3470 3.2 GHz / AMD FX-6300 3.5 GHz
Graphics: 4 GB GeForce GTX 960 / Radeon R9 380
Memory: 4 GB RAM
Disk space: 4 GB HDD
Operating system: Windows 10 64-bit

Screenshots

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Trailer/Gameplay


Going Under is a satirical PC action roguelike about Jackie, an unpaid intern fighting through the procedural ruins of failed startups. Grab laptops, brooms, and office junk as weapons, build temporary Skill combinations, complete coworker tasks, and earn permanent endorsements between runs. It suits solo players who enjoy chaotic combat, dark workplace humor, and repeatable dungeon mastery.

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Going Under (2020), 0.43GB
ElAmigos release, game is already cracked after installation (crack by Codex). 

Updated to version 1.1.0.21 (15.02.2021). 
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