Enter the Gungeon
- Category:
- Release date:
- Game Genre:Arcade, science fiction, roguelike, 2D, dungeon-crawler, shoot 'em up,
- Developer:Dodge Roll Publisher: Devolver Digital
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Polish, Portuguese-Brazil, Russian, Japanese, Korean, Simplified Chinese
- Dubbing/Audio:English
- Crack:Codex
- Game size:0.47GB
Game Description
Enter the Gungeon is a top-down bullet-hell dungeon crawler for PC that combines twin-stick shooting, roguelike runs, and a gun-obsessed fantasy world. The game remains listed under the same name on current Steam and GOG storefronts; Collector's Edition is an optional bundle, not a rebrand or replacement edition.
Gunfights Built Around Movement
Each run begins in the Breach, where you choose a Gungeoneer and prepare to descend through the Gungeon. The objective is straightforward: survive its rooms, defeat floor bosses, gather weapons and items, and reach the legendary gun said to kill the past.
The combat is deliberately more demanding than a conventional dungeon shooter. Enemies fill rooms with patterned projectiles, forcing you to read attack shapes, manage space, and keep moving rather than simply holding the fire button. Dodge rolling provides brief invulnerability and lets you cross incoming shots, but mistiming it can send you into another attack or a pit.
Movement also interacts with the environment. You can flip tables for temporary cover, kick objects into enemies, push barrels, and use room geometry to create safer firing angles. These actions matter because the Gungeon is designed around positioning as much as weapon damage.
The camera uses a clear top-down perspective, giving you a broad view of enemy formations, traps, doors, and projectile patterns. That visibility supports precise play, but the game still expects fast reactions when rooms become crowded.
Procedural Rooms, Fixed Rules
Enter the Gungeon does not generate every part of its world from nothing. Its runs combine hand-designed rooms into a procedurally arranged dungeon, so encounters remain recognizable while the route, rewards, shops, and room sequence change between attempts.
This structure creates a useful balance between discovery and mastery. You learn enemy behaviors, boss patterns, room hazards, and weapon properties over time, while each new run changes the order in which those lessons are tested.
Death sends the current run back to the beginning, taking temporary guns, ammunition, armor, and other run-specific equipment with it. The persistent progression comes from knowledge, unlocked equipment, rescued NPCs, and a growing understanding of how the Gungeon’s systems interact.
Its weapon pool is central to that loop. The arsenal ranges from recognizable firearms and explosives to deliberately absurd tools involving bees, fish, foam darts, rainbows, and other ammunition types. Gun synergies can alter how weapons behave when combined with passive or active items, rewarding experimentation instead of a single dominant build.
Gungeoneers, Bosses, and Optional Depth
The starting characters are not cosmetic selections. Each Gungeoneer begins with a different loadout, weapon, item, and general rhythm, which changes how the opening rooms should be approached. Some are more forgiving, while others reward careful resource management or aggressive play.
Boss fights are the clearest expression of the game’s bullet-hell patterns. Bosses cover arenas with rotating spreads, walls, waves, and aimed projectiles, often leaving only narrow routes through the attack. Winning depends on recognizing patterns and preserving blanks, health, and ammunition for the final phases.
Blank rounds remove enemy bullets from the screen and can interrupt dangerous situations, but they are limited resources. Experienced players use them not only as emergency protection, but also to preserve a clean arena during a boss attack or secure a flawless performance.
Beyond the standard route, the Gungeon contains secret floors, hidden rooms, alternate objectives, and character-specific content. These discoveries are not presented as a checklist at the start. They emerge through exploration, NPC conversations, unusual items, and repeated attempts.
Modes and Free Content Updates
The current game includes the major content added after the original package, including Advanced Gungeons & Draguns and A Farewell to Arms. These updates expand the room pool, weapons, items, enemies, bosses, NPCs, and item combinations rather than splitting the main experience into a separate paid sequel.
Turbo Mode increases the pace for players who want a sharper reflex challenge, while Rainbow Mode changes the reward structure by presenting a limited selection of powerful guns and items during each floor. These modes offer meaningful run variations rather than a traditional campaign difficulty slider.
A Farewell to Arms adds two unlockable Gungeoneers, a secret floor, a new boss, additional equipment, new synergies, and further quality-of-life improvements. The result is a more complete version of the Gungeon for new players, while long-term players gain additional mastery goals.
The standard purchase is the paid base game. Steam also lists a Collector's Edition bundle containing the game, soundtrack, digital comic, and Microtransaction Gun. The bundle is supplementary content, not a separate gameplay edition that replaces the main product.
Who Should Play Enter the Gungeon?
This is a strong fit for PC players who enjoy demanding action, repeated runs, unusual weapons, and improvement driven by practice. It is especially suitable for players who want a game where learning enemy patterns and controlling movement matter more than building a permanent overpowered character.
Players looking for a traditional story campaign, relaxed shooting, or guaranteed progression after every attempt may find the reset-heavy structure frustrating. The game’s humor is constant, but its combat is not forgiving, particularly when several enemy patterns overlap in a small room.
The best audience is comfortable with failure as part of the learning loop. Every run can reveal a new weapon interaction or secret, but the game still expects you to earn consistency through repetition.
For a more open-ended roguelike with mission objectives, character abilities, and local co-op built around a city setting, chaotic 2D roguelike action games such as Streets of Rogue provide a different but compatible direction.
PC Features, Co-op, and Storefront Details
The PC version supports keyboard and mouse as well as full controller support. A controller is also useful for local co-op, where two players share the same screen and descend together through the Gungeon.
Co-op is local rather than a native standalone online multiplayer mode. The second player controls the Cultist, and the mode adjusts the run for two players instead of simply placing an extra character into an unchanged solo session. Steam Remote Play Together can be used to stream that local multiplayer arrangement remotely.
Steam provides achievements, cloud support, Remote Play features, and the Steam launcher environment. The GOG edition is officially supported on Windows, Linux, and macOS, includes controller support and achievements, and can be installed through an offline installer without requiring GOG Galaxy. DRM behavior therefore depends on the storefront version you choose.
Text localization covers English, French, Italian, German, Spanish, Polish, Brazilian Portuguese, Russian, Japanese, Korean, and Simplified Chinese, with English audio. This makes the game accessible across a broad range of PC language settings without changing its core mechanics.
Similar Games on PC
Enter the Gungeon’s closest comparisons are other action roguelikes built around room clearing, procedural routes, and repeated mastery. Fast 2D roguelike action in the style of Dead Cells shares the emphasis on learning enemy behavior and improving through repeated attempts, although its side-scrolling movement and melee-heavy combat create a different pressure curve.
Streets of Rogue is the better comparison for players who value systemic experimentation and local co-op, while Dead Cells is closer in its emphasis on demanding action and persistent unlocks. Neither replaces Enter the Gungeon’s particular focus on projectile patterns, weapon variety, and arena control.
The game’s identity comes from that combination: a readable top-down battlefield, dense bullet patterns, improvisational equipment, and a progression loop that rewards both mechanical precision and curiosity.
Enter the Gungeon FAQ
Has Enter the Gungeon been renamed on PC?
No. Current Steam and GOG listings continue to use Enter the Gungeon. Collector's Edition is a bundle, while Advanced Gungeons & Draguns and A Farewell to Arms are content updates associated with the original game.
Is Enter the Gungeon a roguelike or a roguelite?
It is commonly described as a bullet-hell roguelike, roguelite, or action roguelike. Runs reset after death, but permanent unlocks, rescued characters, and player knowledge provide long-term progression.
Does the PC version have co-op?
Yes. It supports two-player local co-op on the same screen. The second player uses the Cultist, and Steam Remote Play Together can extend that local arrangement over the internet.
Does Enter the Gungeon have online multiplayer?
It does not provide a separate native online multiplayer mode. Online play is based on Steam’s Remote Play approach to the local co-op functionality rather than a dedicated network matchmaking system.
What does A Farewell to Arms add?
The update adds two playable Gungeoneers, a secret floor and boss, new guns, items, synergies, Rainbow Mode, alternate starting-weapon art, and further balance and quality-of-life changes.
Is there a campaign with a fixed length?
Not in the conventional sense. The main structure is a sequence of repeatable runs through changing room layouts, with bosses, secret floors, character quests, unlocks, and mastery challenges providing the long-term objectives.
System Requirements
Minimum: |
Processor: Intel Core 2 Duo E6320 1.86 GHz Graphics: 512 MB GeForce 7600 GS Memory: 2 GB RAM Disk space: 2 GB HDD Operating system: Windows 7 |
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Trailer/Gameplay
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Enter the Gungeon (2016), 0.47GB
ElAmigos release, game is already cracked after installation (crack by Codex).
Updated to version 2.1.3 (06.04.2019).
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DLC: Cobalt Hammer, Microtransaction Gun, Digital Comic, Soundtrack (mp3).
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