The Entropy Centre
Edit date: 11-01-2023, 13:21
Reason: Updated to version 1.0.11 (22.11.2022)
- Category:
- Release date:
- Game Genre:Adventure, FPP, science fiction, logical elements, humorous, action adventure, Find Your Next Game
- Developer:Stubby Games, Publisher: PlayStack
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish, Spanish (Mexico), Portuguese, Portuguese-Brazil, Polish, Russian, Japanese, Simplified Chinese, Traditional Chinese
- Dubbing/Audio:English
- Crack:Codex, FLT
- Game size:10.93GB
Game Description
The Entropy Centre on PC is a first-person science-fiction puzzle adventure from Stubby Games and Playstack. The current Steam, Epic Games Store, and GOG listings continue to use the same official title, with no verified rebrand, replacement edition, or renamed definitive version. You play Aria, apparently the last surviving person after a catastrophe, and work toward the center of a damaged orbital facility with help from ASTRA, an AI-powered entropy device.
Reverse planning in a first-person puzzle facility
The defining idea is object-based time reversal. ASTRA scans an object's recent chronology, records its movements, and rewinds it to an earlier state. That can restore a collapsed structure, return a cube to a previous position, reverse a launch, or undo the movement that made a route inaccessible.
The important distinction is that The Entropy Centre does not let you freely rewind the entire world. You manipulate selected objects and then use their recorded histories as part of a larger solution. A typical chamber asks you to perform the intended final action first, then work backward mentally until you understand how every object must be positioned before the sequence begins.
This creates a deliberate think-in-reverse puzzle loop: inspect the room, identify the exit condition, experiment with cubes and platforms, record useful actions, and rewind objects until the path becomes possible. The game rewards planning more than reflexes, although accurate movement and timing still matter when several devices must interact in a precise order.
The camera remains in a conventional first-person perspective, making spatial awareness central to every challenge. There is no combat progression, inventory management, or character build. Your main form of progression is learning what ASTRA can do and recognizing how familiar objects behave when their histories are played backward.
ASTRA, cubes, gates, and changing puzzle rules
ASTRA is more than a tool. The device is also Aria's principal companion, providing guidance, commentary, and a running contrast between the facility's extinction-level crisis and the game's dry conversational tone. The relationship gives the otherwise isolated testing environment a consistent narrative voice without turning the game into a dialogue-heavy role-playing experience.
Early rooms establish the basic language of pressure plates, movable cubes, doors, lifts, and destructible or damaged structures. Later areas combine those elements with more specialized devices, including time gates that erase stored rewind data when active and can destroy cubes carried through them.
Other puzzle objects change how you approach height and momentum. Jump cubes launch objects or the player upward, while bridge pieces, switches, barriers, and timed machinery create multi-step setups that must survive several reversals. The challenge is not simply finding an item and placing it on a button; it is arranging a chain of actions so each rewind restores exactly the state needed for the next step.
The game also uses environmental damage as a mechanical clue. Rewinding can rebuild broken pillars and other structures, turning destruction into a route, a platform, or a timing reference. Players who enjoy first-person physics puzzles with a more philosophical science-fiction structure may find logic-focused adventures like The Talos Principle a natural comparison, although The Entropy Centre is more tightly organized around one time-manipulation device.
A story campaign built around escalating chambers
The campaign moves through a large orbital facility whose deteriorating state is both setting and plot device. Aria explores laboratories, maintenance areas, damaged corridors, and unusual spaces while trying to reach the heart of the Entropy Centre. The wider mystery concerns the facility's failure, the fate of Earth, and the truth behind the emergency that left her seemingly alone.
Progression is structured around authored puzzle rooms rather than procedural generation. New mechanics are introduced in controlled situations, then combined with earlier rules to create more demanding solutions. Between chambers, exploration and terminal messages add context to the organization, its technology, and the disaster unfolding beyond the station.
The result is a campaign for players who want puzzles connected to a clear narrative route. It is not an open-world game, and it does not offer a character-upgrade loop or randomized replay structure. The lasting challenge comes from solving rooms independently, revisiting missed collectibles, earning achievements, and understanding how efficiently the rewind system can be used.
Level editor and PC content model
The base PC game is a paid, single-player campaign. Current storefront listings do not present it as a free-to-play service, and they do not show a season pass or a large collection of paid story expansions. A soundtrack package is listed separately on Steam, while the main playable package remains focused on the campaign and its puzzle systems.
One of the most important PC additions is the free level editor update. It gives PC players access to tools based on the systems used to build the game, allowing them to design, build, and play custom puzzle rooms. This adds a community-created layer that is separate from the authored campaign and gives experienced players a reason to continue experimenting after finishing the story.
Steam lists 27 achievements, Steam Cloud, Family Sharing, and the level editor among the PC features. The Epic Games Store also identifies cloud saves, single-player support, and the editor update. The current storefront information shows the same game name across Steam, Epic, and GOG rather than separate legacy and modern editions.
Who should play The Entropy Centre?
The strongest audience is players who enjoy first-person logic puzzles, spatial reasoning, environmental storytelling, and mechanics that become more interesting as rules are recombined. It is especially suitable for people who like testing a theory, watching a setup fail, and then discovering that the solution was to plan the room from its final state backward.
It is less suitable for players looking for combat, stealth, open-world exploration, competitive modes, or cooperative problem-solving. The official PC feature set is single-player, with no online co-op, local co-op, or split-screen campaign. The pressure comes from difficult arrangements and increasingly layered rooms rather than enemies or a timer-driven arcade structure.
The tone is also specific. ASTRA's banter gives the campaign a lighter edge, but the setting remains damaged, isolated, and focused on an existential disaster. Players who prefer quiet, abstract puzzle spaces may find the dialogue more prominent than expected, while those who want a guided science-fiction adventure will benefit from the narrative framing.
PC features, controls, and localization
The PC versions support mouse and keyboard play as well as controller use. Controller support is listed for the major PC storefront versions, while mouse and keyboard remain useful for precise object targeting and camera control in complex rooms. The game also includes Steam Achievements and Steam Cloud on its Steam listing.
Steam lists interface, subtitles, and full audio in English. French, Italian, German, Spanish from Spain, Japanese, Russian, Simplified Chinese, Latin American Spanish, Polish, Brazilian Portuguese, European Portuguese, and Traditional Chinese are listed for interface and subtitles, with English as the full-audio language.
The current store information identifies Steam, Epic, and GOG versions, but does not identify a separate publisher launcher or a dedicated anti-cheat system. That matches the game's offline-style single-player design. Players choosing between storefronts should mainly compare platform libraries, cloud-save behavior, controller preferences, and whether they want access to the PC level-editor ecosystem.
Similar first-person puzzle games on PC
The clearest comparison is Portal because both games use first-person test facilities, physics-based interactions, AI dialogue, and carefully staged puzzle rooms. The Entropy Centre separates itself through rewinding individual objects instead of creating portals, so its solutions are more about chronology, setup order, and restoring previous states.
For another science-fiction puzzle adventure with physical devices and environmental exploration, gravity-driven first-person puzzlers such as Relicta offer a useful mechanical contrast. Relicta focuses on magnetic forces and gravity manipulation, whereas The Entropy Centre builds nearly every major challenge around reversing recorded object behavior.
Players interested in perception-based experimentation can also compare it with surreal perspective-puzzle games like Superliminal. Both ask players to question ordinary spatial assumptions, but Superliminal changes object scale through viewpoint while The Entropy Centre changes an object's position and condition through time.
The Entropy Centre FAQ
Is The Entropy Centre still using its original name on PC?
Yes. Steam, Epic Games Store, and GOG list the game as The Entropy Centre. No verified rebrand or replacement PC edition has been identified in the current storefront data.
Is The Entropy Centre multiplayer or co-op?
No. It is presented as a single-player puzzle adventure. The PC listings do not identify online multiplayer, local co-op, or split-screen support.
What is the main mechanic in The Entropy Centre?
ASTRA records an object's recent movement and rewinds that object through time. You use the resulting history to reverse actions, rebuild damaged structures, reposition cubes, and solve rooms by planning from the end of a sequence backward.
Does the PC version include a level editor?
Yes. The game includes a free PC level-editor update that lets players create, build, and play custom puzzle rooms using the game's construction tools.
Does The Entropy Centre support controllers on PC?
Yes. Controller support is listed on the major PC storefront versions. Mouse and keyboard are also supported and provide particularly direct control for aiming at objects and inspecting puzzle spaces.
What languages are supported?
English includes interface, subtitles, and full audio. The storefront listings also identify interface and subtitle support for French, Italian, German, Spanish, Japanese, Russian, Chinese, Polish, and Portuguese variants, with the exact audio coverage limited compared with the text options.
System Requirements
Minimum: | Recomended: |
| Processor: Intel Core i5-2300 | AMD FX-4350 Graphics: Nvidia GeForce GTX 560 | AMD Radeon HD 6870 Memory: 4 GB RAM Disk space: 12 GB available space Operating system: Windows 10 | Processor: Intel Core i5-7500 | AMD Ryzen 5 1600 Graphics: NVIDIA GTX 1070 | AMD Radeon RX 590 Memory: 8 GB RAM Disk space: 12 GB available space Operating system: Windows 10 |
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The Entropy Centre (2022), 10.93GB
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Updated to version 1.0.11 (22.11.2022).
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