Battlestations Pacific
- Category:
- Release date:
- Game Genre:Strategy, science fiction, RTS
- Developer:Eidos Hungary/Mithis Entertainment Publisher: Square-Enix / Eidos
- Release:ElAmigos
- Platform:PC
- Languages (subtitles):English, French, Italian, German, Spanish
- Dubbing/Audio:English, French, Italian, German, Spanish
- Crack:Tapek/Catspaw
- Game size:3.87GB
Game Description
Battlestations Pacific on PC is a hybrid World War II real-time strategy and action simulation game built around naval warfare, aircraft operations, and submarine combat. Steam still lists the game under the same name, while older publisher materials commonly style it as Battlestations: Pacific. There is no verified modern rebrand or definitive edition, and the Steam page currently warns that Square Enix has removed the title from sale temporarily.
The unusual appeal is control. You do not simply issue distant orders from a traditional RTS interface. You can direct a fleet strategically, then take hands-on control of an aircraft carrier, fighter, bomber, destroyer, cruiser, or submarine when the situation demands it.
Command the Pacific from the map or the cockpit
The core loop alternates between real-time fleet command and direct action. You choose units, assign movement and attack orders, manage objectives, and switch into individual vehicles to influence the battle personally. That creates a broad tactical rhythm: reconnaissance and positioning matter at the strategic level, but accurate gunnery, torpedo attacks, bombing runs, and evasive flying can decide a local engagement.
The game supports several viewpoints rather than committing to one perspective. Strategic control provides an overview of the battle, while direct control places you in a close third-person or cockpit-style view of the selected unit. Ships use different weapon systems, aircraft have separate flight and bombing controls, and submarines rely on diving, surfacing, stealth, and torpedo positioning.
More than 100 air, sea, and undersea units are represented, including fighters, bombers, kamikaze aircraft, cruisers, destroyers, aircraft carriers, and submarines. The roster mixes historically authentic designs with prototype units, so the game is best understood as an accessible action-strategy interpretation of the Pacific theater rather than a strict naval wargame.
Two campaigns with different historical paths
The single-player structure is split between a Japanese campaign and a US campaign. The Japanese side begins with the attack on Pearl Harbor and then moves into real and fictional scenarios that allow the war to develop differently. The US campaign begins after Midway and advances toward the invasion of Okinawa.
Across both campaigns, the game offers up to 28 missions. Objectives are not limited to sinking every opposing unit. Depending on the scenario, you may need to protect valuable ships, destroy a target, support an island operation, launch aircraft from a carrier, or coordinate several unit types under time pressure.
The alternate-history angle is important to the campaign identity. Historical battles provide the setting, but mission outcomes and fictional scenarios give the player room to rewrite parts of the conflict. That makes the campaign more about tactical adaptation than simply replaying a fixed sequence of famous battles.
Skirmish, support management, and multiplayer rules
Training Grounds provides a controlled environment for learning the available units. Skirmish acts as an offline equivalent of multiplayer, allowing solo players to use multiplayer maps with AI opponents and allies. This is the most practical way to explore the broader battle rules without relying on an online session.
The multiplayer design is divided into five distinct modes rather than one generic deathmatch. Escort asks players to protect or destroy key units. Siege focuses on attacking or defending island and coastal bases. Competitive places players on the same side while they compete for the highest score, and Duel creates a focused head-to-head battle around a selected unit type.
The most strategically layered mode is Island Capture. Players begin with command buildings and use a Command Point pool to purchase units through the Support Manager. Capturing neutral bases unlocks additional unit access, while controlling bases generates victory points. It is the closest the game comes to a conventional territory-control RTS, but the battlefield still revolves around ships, aircraft, submarines, and island infrastructure.
The original PC design was built around Games for Windows - LIVE. Because that is legacy technology, online multiplayer should not be treated as the dependable centerpiece of a modern PC purchase. The campaign, Training Grounds, and AI-based Skirmish modes are the safer reasons to consider the game today.
Units, naval supplies, and tactical decision-making
Each unit class solves a different tactical problem. Carriers extend air power across the map, destroyers can screen larger ships and hunt submarines, cruisers and battleships deliver heavier surface firepower, and submarines reward patience and careful approach angles. Aircraft can scout, intercept, bomb ground targets, or attack ships, but they must be managed as part of a wider force rather than treated as disposable action-game weapons.
The Support Manager is central to fleet organization. It governs available units, carrier squadrons, bases, and reinforcement choices. In single-player, Naval Supplies are earned through objectives and challenges; in multiplayer, they are connected to tasks such as taking control of an island. This gives battles a reinforcement layer that sits between a traditional RTS economy and a mission-based action game.
Players looking for a more conventional tactical RTS structure may also appreciate unit-focused real-time warfare such as World in Conflict Complete Edition, although Battlestations Pacific is more vehicle-driven and places far greater emphasis on direct control.
PC edition, controls, languages, and legacy content
The PC version supports keyboard and mouse controls, with separate bindings for ships, aircraft, and submarines. The controls can be reconfigured in the Options menu, and the game includes settings for camera behavior, subtitles, hints, water effects, screen resolution, and full-screen display.
Xbox 360 Controller for Windows support is documented directly. Other controllers are not supported as dedicated devices, but controllers with similar layouts can be bound manually; devices with fewer buttons may require some functions to remain on the keyboard.
Steam lists interface localization for English, French, German, Italian, and Spanish - Spain. It does not list full audio localization for those languages, so the storefront language table should be treated as the reliable reference for the current PC listing.
The PC release also has legacy downloadable content associated with it, including the Mustang Unit Pack, Volcano Map Pack, and Carrier Battle Map Pack. These additions expand units or multiplayer content, but their modern availability is complicated by the game's withdrawn Steam sale status and the discontinued Games for Windows - LIVE marketplace. There is no current season-pass model or modern live-service progression system.
Who should play Battlestations Pacific?
Battlestations Pacific suits players who want:
- A Pacific War setting with both US and Japanese campaigns.
- A mix of RTS planning and direct vehicle control.
- Naval, aircraft, and submarine combat in the same battle space.
- Alternate-history scenarios rather than a purely documentary campaign.
- Offline skirmishes with AI allies and opponents.
It is less suitable for players seeking a modern competitive multiplayer ecosystem, detailed simulation-level logistics, or a purely traditional top-down RTS. The controls and interface reflect an older PC design, and the legacy online dependencies are significant limitations.
For a more sea-focused strategy comparison, naval command games such as Ultimate Admiral: Age of Sail offer a slower and more deliberate experience, while Battlestations Pacific prioritizes immediate action and switching between vehicles.
Battlestations Pacific FAQ
Is Battlestations Pacific still sold on Steam?
Steam still has a store page for Battlestations Pacific, but the page currently states that Square Enix has temporarily removed the title from sale. It is not presented under a new official rebrand.
Is Battlestations Pacific the same as Battlestations: Pacific?
Yes. Battlestations Pacific is the Steam store styling, while manuals and older publisher materials frequently use Battlestations: Pacific. These refer to the same game.
Does the PC version have a campaign?
Yes. It includes separate US and Japanese campaigns with up to 28 missions, plus Training Grounds and AI-supported Skirmish play.
Can you play Battlestations Pacific offline?
Yes. The campaigns, Training Grounds, and Skirmish mode provide offline content. Skirmish specifically supports AI opponents and allies across maps based on the multiplayer rules.
Does it support co-op?
The original manual describes multiplayer modes that allow players to team up, and Skirmish supports cooperation with AI players. However, the PC version's Games for Windows - LIVE dependency makes modern online co-op and competitive play uncertain.
What controller works best on PC?
The officially documented controller is the Xbox 360 Controller for Windows. Other similar controllers may be manually bound, but they do not receive the same direct support.
System Requirements
Minimum: |
Processor: Core 2 Duo 3 GHz Graphics: 256 MB Memory: 2 GB RAM Disk space: 8 GB HDD Operating system: Windows XP/Vista |
Screenshots
Trailer/Gameplay
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Battlestations Pacific (2009), 3.87GB
ElAmigos release, game is already cracked after installation (crack by Tapek/Catspaw).
Updated to version 1.2;
Change language in game options.
1. Extract files.
2. Burn or mount the image.
3. Install the game.
4. ElAmigos release, game is already cracked after installation.
5. Play the game. If you like this game, BUY IT!Battlestations Pacific Download
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DLC: Carrier Battle, Mustang Unit, Volcano Map.
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