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Game Description

STAR WARS Zero Company™ is a PC single-player turn-based tactics game set during the twilight of the Clone Wars. The current storefront name remains STAR WARS Zero Company; there is no verified rebrand or replacement edition on the major PC stores. Developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, it follows Hawks, a former Republic officer leading a small group of unconventional operatives against the Separatist-aligned Infinite Coil.

Turn-based combat built around action points and positioning

Combat is squad-scale rather than real-time action. Each operator receives three action points that can be spent on movement, attacks, abilities, cover, or other tactical actions. The battlefield rewards planning before committing to a turn, especially when a wounded operator may be needed for a later objective.

Basic actions include moving into cover, making ranged or melee attacks, using Overwatch to create a reaction-fire zone, and calling for backup so a nearby teammate adds an attack. Operators can also rally a downed ally, although every recovery adds an injury. With permadeath enabled, a character who reaches three injuries dies permanently.

Special abilities use Advantage points, which operators earn by damaging enemies during combat. This creates a useful tactical rhythm: ordinary attacks help build the resource needed for stronger moves, while saving action points for Overwatch or repositioning can matter more than dealing immediate damage.

Players who enjoy readable, consequence-driven science-fiction tactics can compare its turn planning with deterministic grid strategy games such as Into the Breach, although Zero Company places much more emphasis on characters, dialogue, and a cinematic campaign.

The Den, the Holotable, and the campaign cycle

Zero Company alternates between tactical missions and a strategic layer based at The Den, a decommissioned cargo freighter docked at the Ring of Kafrene. Hawks uses the Den’s Holotable to choose what the squad will do during the current cycle, so preparation is not just a menu between battles. It determines which assignments, rewards, and story developments become available.

Tactical Missions are the main combat activities. They can involve sabotage, combat, rescue, retrieval, or story missions centered on a specific hero. Story-critical missions eventually become mandatory, while other assignments can expire, forcing you to decide which opportunities deserve the squad’s limited attention.

Operations take place on the Galaxy Map and are generally non-combat assignments. They consume Intel points and can provide credits, items, influence, additional operations, or narrative consequences. Some choices alter relationships between operators or unlock further missions, making the strategic layer important even when no blasters are firing.

Story missions can also include a short third-person free-roam phase before combat. Hawks and the squad can inspect locations, gather information, and collect advantages before the tactical encounter begins. This is not an open-world exploration system, but it gives missions a stronger sense of place than a simple battle-map transition.

Squad bonds, custom operators, and Star Wars roles

The roster mixes authored companions with custom-made Star Wars characters. Hawks can be customized through appearance and combat specialization, while recruited operators can receive tailored appearances, loadouts, and abilities. Available archetypes range from scoundrels and astromechs to Jedi, creating different solutions for frontline pressure, support, control, and ranged damage.

Squad relationships are part of the gameplay rather than background decoration. Operators develop combat bonds as they work together, unlocking synergies that can improve their effectiveness on missions. Operations and conversations can strengthen or weaken those bonds, so the best tactical pairing is not always the most obvious one on paper.

The campaign also supports a more personal form of progression. Talking with teammates at the Den can reveal backstories and unlock missions connected to their histories. That structure gives the operators a stronger role than disposable units, while the optional permadeath setting lets players choose whether loss should permanently reshape the campaign.

Difficulty can be adjusted outside combat, and missions use escalating labels such as Risky, Dangerous, and Extreme. The game also allows mission restarts, so players can experiment with a failed plan without permanently committing to every tactical mistake.

PC editions and content model

The PC version is sold in a Standard Edition and a Deluxe Edition. Both include the base single-player campaign. Deluxe adds cosmetic content inspired by the Clone Wars, including Republic and Shadow Collective cosmetic packs plus five painted weapon themes.

The extra edition content is cosmetic rather than a separate campaign or gameplay expansion. The current PC storefront listing also offers a Deluxe upgrade for owners of the Standard Edition, giving buyers a way to add the cosmetic package without purchasing the base game again.

Bit Reactor has stated that there are no planned microtransactions at this time. There is also no announced DLC or post-launch content, and New Game+ is not included. Subsequent playthroughs can unlock certain customization options, but the main replay value comes from different squad compositions, relationship outcomes, difficulty settings, and optional permadeath.

Who should play Star Wars Zero Company?

Zero Company is a strong fit for PC players who want story-driven squad tactics rather than a real-time Star Wars action game. It suits players who enjoy choosing between competing missions, building relationships with companions, customizing operators, and managing the risk of injuries across a campaign.

It is less suitable for players looking for online multiplayer, cooperative missions, competitive Republic-versus-Separatist battles, or a large sandbox strategy layer. The campaign is structured and character-led. Its strategic choices add context and consequences, but they do not turn the game into a full galactic 4X or an endlessly generated mercenary simulator.

Players who value narrative decisions alongside tactical battles may also appreciate choice-driven turn-based RPGs like The Banner Saga. The settings are very different, but both games connect battlefield performance with relationships, difficult choices, and the possibility that a campaign can change because of who survives.

PC controls, launcher details, and localization

On Steam, Zero Company is Steam-native and does not require the EA App. PC players can also access the game through the EA App or Epic Games Store. The game is single-player and does not include online multiplayer, online co-op, local co-op, split-screen, or other online social modes.

PC controller support covers Xbox Series and PlayStation 5 controllers for most gameplay, although some text entry still requires a keyboard. Controls can be remapped for both controller and mouse-and-keyboard setups. The game also supports 21:9 and 32:9 ultrawide monitors, a useful option for players who want a wider tactical view.

Steam lists interface and subtitle support for English, French, Italian, German, Spanish from Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, and Brazilian Portuguese. Full audio is listed for English and German. Steam features include achievements, cloud saves, trading cards, HDR, and Family Sharing, while official mod support is not planned.

An internet connection is not required for the campaign itself, but platform services can still be needed for downloading the game, installing updates, or using account-related features. That distinction matters for players choosing between the PC storefront options.

Similar PC games for tactical players

Zero Company sits between a traditional tactical RPG and a cinematic companion-focused campaign. Its closest appeal is not simply the Star Wars license; it is the combination of small-team combat, squad development, authored missions, and decisions made between deployments.

For a stealth-focused alternative built around information, positioning, and high-risk squad management, turn-based infiltration games such as Invisible, Inc. offer a more systemic and procedural experience. Zero Company is more linear and more character-driven, while Invisible, Inc. puts greater pressure on stealth routes, alarms, and improvisation.

None of these comparisons replace the game’s Clone Wars identity. Zero Company’s distinctive angle is its focus on an original group of operators, a mobile base of operations, and a campaign where bonds and injuries influence the way a squad develops.

STAR WARS Zero Company FAQ

Is STAR WARS Zero Company a new name for another game?

No verified storefront rebrand has replaced the title. The current PC listings use STAR WARS Zero Company, with the official styling often shown as STAR WARS Zero Company™.

Is Zero Company single-player only?

Yes. It is a single-player campaign and does not support online multiplayer, online co-op, local co-op, or split-screen play.

Does the game require the EA App on Steam?

No. The official EA FAQ identifies the Steam version as Steam-native and states that the EA App is not required. The game is also available through the EA App and Epic Games Store.

Can operators die permanently?

Permadeath is optional and can be toggled off. When it is active, an operator gains an injury each time they go down, and three injuries result in permanent death.

What is included in the Deluxe Edition?

The Deluxe Edition includes the base game plus two cosmetic packs and five painted weapon themes inspired by Clone Wars factions and locations. It does not add a separate story campaign.

Does Zero Company support mods?

There is no official mod support planned. Replay value instead comes from different operator builds, bonds, mission choices, difficulty settings, and permadeath decisions.

System Requirements

Minimum:
Recomended:
Processor: Intel Core i5-8400 or Ryzen 5 2600X
Graphics: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
Memory: 16 GB RAM
Disk space: 50 GB available space
Operating system: Requires a 64-bit processor and operating system
64 bit Windows 10/11 (Windows 11 Recommended)
DirectX: Version 12
Additional Notes: Resolution: 1920x1080 FPS: 30 Graphics Settings Preset: Low
Processor: Intel Core i7-10700K or Ryzen 7 3700X
Graphics: Nvidia Geforce RTX 3080 or Radeon RX 7800 XT
Memory: 32 GB RAM
Disk space: 50 GB available space
Operating system: Requires a 64-bit processor and operating system
64 bit Windows 10/11 (Windows 11 Recommended)
DirectX: Version 12
Additional Notes: Resolution: 2560x1440 FPS: 60 Graphics Settings Preset: High

Screenshots


Trailer/Gameplay



STAR WARS Zero Company is a single-player PC turn-based tactics game set during the Clone Wars. Lead Hawks and a customizable squad through tactical missions, non-combat Operations, relationship choices, and high-risk battles where injuries can become permanent. It suits players who want cinematic Star Wars storytelling with careful positioning, squad synergies, and meaningful campaign management.

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Star Wars Zero Company Deluxe Edition (2026), 33.47GB
ElAmigos release, game is already cracked after installation (crack by Codex/Rune).

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Star Wars Zero Company Deluxe Edition Download


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Number of comments: 1
  1. Szilee
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    Ty Thor! 🤩